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jkuhlmann avatar

jkuhlmann/cgltf

0
View on GitHub↗
1,918 stars·181 forks·C·MIT·12 views

Cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

Features

  • Mesh and Model Loading - glTF 2.0 file loader.
  • Programming Utilities - Single-file loader and writer for glTF 2.0 files.

Star history

Star history chart for jkuhlmann/cgltfStar history chart for jkuhlmann/cgltf

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Cgltf

These projects share indexed features with Cgltf. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • stack-of-tasks/pinocchiostack-of-tasks avatar

    stack-of-tasks/pinocchio

    3,118View on GitHub↗

    Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod

    C++analytical-derivativesautomatic-differentiationc-plus-plus
    View on GitHub↗3,118
  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055
  • bellard/quickjsbellard avatar

    bellard/quickjs

    10,411View on GitHub↗

    QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications. It provides a small binary footprint and supports the latest ECMAScript standards, enabling the execution of JavaScript code with fast startup times and low memory usage. The project includes a standalone JavaScript compiler that transforms source code into independent binary executables. These files run on a machine without requiring an external language runtime. The engine implements deterministic memory management through reference counting and cycle collection. It also p

    C
    View on GitHub↗10,411
  • bluem/pashuaB

    BlueM/Pashua

    0View on GitHub↗
    View on GitHub↗0
Compare all 30 related projects→

Frequently asked questions

What does jkuhlmann/cgltf do?

:diamondshapewithadot_inside: Single-file glTF 2.0 loader and writer written in C99

What are the main features of jkuhlmann/cgltf?

The main features of jkuhlmann/cgltf are: Mesh and Model Loading, Programming Utilities.

Which projects share features with jkuhlmann/cgltf?

Projects with overlapping indexed features include: stack-of-tasks/pinocchio — Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse… google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… bellard/quickjs — QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications.… dav64/qll — QLL is a collection of libs aimed to game developers / enthusiasts who want to use existing game files. ddiakopoulos/tinyply — Platform | Build Status | -------- | ------------ | GCC + Clang | | VS2019 | |. bluem/pashua.