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Back to far-beyond-dev/horizon

Projects sharing features with Horizon

30 open-source projects similar to far-beyond-dev/horizon, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • aceld/zinxaceld avatar

    aceld/zinx

    7,730View on GitHub↗

    Zinx is a lightweight TCP server framework written in Go that provides a structured foundation for building scalable network applications. It combines a goroutine-pool worker model for concurrency control with message-ID-based routing, enabling efficient packet dispatching to registered handler functions. The framework distinguishes itself through its modular plugin architecture, which organizes server components like routers, connections, and message modules as interchangeable plugins for extensibility. It uses packet-header length prefixing for reliable TCP stream framing, assigns a dedicat

    Gogame-servergogolang
    View on GitHub↗7,730
  • aevien/mstA

    aevien/MST

    0View on GitHub↗
    View on GitHub↗0
  • azerothcore/azerothcore-wotlkazerothcore avatar

    azerothcore/azerothcore-wotlk

    8,008View on GitHub↗

    This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett

    C++azerothcoreemulatorgame
    View on GitHub↗8,008
  • bobohume/gonetbobohume avatar

    bobohume/gonet

    1,609View on GitHub↗

    go分布式服务器,基于内存mmo

    Goclusteretcdgame
    View on GitHub↗1,609

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  • caioavidal/opencoremmoC

    caioavidal/OpenCoreMMO

    0View on GitHub↗
    View on GitHub↗0
  • cdecpgl/planetamatchmakerC

    CdecPGL/PlanetaMatchMaker

    0View on GitHub↗
    View on GitHub↗0
  • cloudwu/skynetcloudwu avatar

    cloudwu/skynet

    14,075View on GitHub↗

    Skynet is a distributed game server framework designed for building scalable online game backends. It utilizes distributed actor-based clusters and real-time network communication to manage high-concurrency session coordination across multiple nodes. The framework includes a cluster management orchestrator for coordinating services via cluster-wide messaging and dynamic configuration updates. It features a multi-protocol network gateway supporting TCP, UDP, and WebSockets, alongside a data encoding layer using BSON and Sproto serialization for efficient information transfer between distribute

    C
    View on GitHub↗14,075
  • cocowolf/kestrelC

    cocowolf/kestrel

    0View on GitHub↗
    View on GitHub↗0
  • coolspeed/centuryC

    coolspeed/century

    0View on GitHub↗
    View on GitHub↗0
  • coregameio/sharedmetaC

    CoreGameIO/SharedMeta

    0View on GitHub↗
    View on GitHub↗0
  • cyphercore/cyphercoreC

    CypherCore/CypherCore

    0View on GitHub↗
    View on GitHub↗0
  • cysharp/magiconionCysharp avatar

    Cysharp/MagicOnion

    4,408View on GitHub↗

    MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange. The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and mul

    C#c-sharpgrpcrpc
    View on GitHub↗4,408
  • dobyte/duedobyte avatar

    dobyte/due

    908View on GitHub↗

    基于Go语言开发的高性能分布式游戏服务器框架

    Goactoractor-frameworkdistributed-framework
    View on GitHub↗908
  • duanhf2012/originduanhf2012 avatar

    duanhf2012/origin

    1,700View on GitHub↗

    A game server framework in Go (golang).

    Go
    View on GitHub↗1,700
  • dukechiang/dcetD

    DukeChiang/DCET

    0View on GitHub↗
    View on GitHub↗0
  • eastrall/rhisisE

    Eastrall/Rhisis

    0View on GitHub↗
    View on GitHub↗0
  • egametang/etegametang avatar

    egametang/ET

    9,813View on GitHub↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    View on GitHub↗9,813
  • ferris1/windF

    ferris1/wind

    0View on GitHub↗
    View on GitHub↗0
  • forgedwow/forgedcoreF

    ForgedWoW/ForgedCore

    0View on GitHub↗
    View on GitHub↗0
  • frog-game/frog-game-frameworkF

    frog-game/frog-game-framework

    0View on GitHub↗
    View on GitHub↗0
  • geektcp/everwarG

    geektcp/everwar

    0View on GitHub↗
    View on GitHub↗0
  • golangltd/lollipopgoG

    Golangltd/LollipopGo

    0View on GitHub↗
    View on GitHub↗0
  • googleforgames/agonesgoogleforgames avatar

    googleforgames/agones

    6,896View on GitHub↗

    Agones is a Kubernetes game server orchestrator designed for deploying, scaling, and managing dedicated multiplayer game server processes across a distributed cluster. It provides the core infrastructure needed to provision individual or grouped server processes to support real-time multiplayer gaming sessions. The system includes a fleet manager to automate the lifecycle of server groups based on player demand and a health monitor to track the connectivity and operational status of active processes. It integrates with cluster autoscalers to synchronize server resource requirements with cloud

    Go
    View on GitHub↗6,896
  • googleforgames/quilkinG

    googleforgames/quilkin

    0View on GitHub↗
    View on GitHub↗0
  • grofit/persistityG

    grofit/persistity

    0View on GitHub↗
    View on GitHub↗0
  • hanxi/skynet-adminH

    hanxi/skynet-admin

    0View on GitHub↗
    View on GitHub↗0
  • hero1s/hiveH

    hero1s/hive

    0View on GitHub↗
    View on GitHub↗0
  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    View on GitHub↗12,754
  • imgamer/kbengineI

    imgamer/kbengine

    0View on GitHub↗
    View on GitHub↗0
  • 9miao/g-firefly9

    9miao/G-Firefly

    0View on GitHub↗
    View on GitHub↗0