30 open-source projects similar to dalerank/caesaria-game, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Caesaria Game alternative.
DEPRECATED Git mirror of the 0 A.D. SVN source code (migrated to https://gitea.wildfiregames.com on August 20th 2024)
Shattered Paradise's main repository and installation Kit.
Last Colony, is an RTS game with both a single player campaign mode as well as a multiplayer mode, created entirely in HTML5 and JavaScript.
Main game repository for Beyond All Reason.
Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.
This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.
A strategy game based around the actions of RAF Bomber Command in the Second World War.
A physics platform game about a plucky wheeled robot named Polly.
MegaGlest real-time strategy game engine (cross-platform, 3-d)
Romanov's Vengeance is an OpenRA mod based on Red Alert 2.
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | Not actively developed anymore
OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,
OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst
OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t
A game of lonely space adventure
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
voxeliq is an open source block-based game engine implementation developed with C#
Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou
Automatically exported from code.google.com/p/micropolis