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SFTtech avatar

SFTtech/openage

0
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14,100 stars·1,232 forks·Python·other·35 viewsopenage.dev↗

Openage

Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems.

The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring source code modifications.

The project includes a comprehensive suite of tools for managing multiplayer sessions, including lobby creation and matchmaking services. Its internal architecture relies on a component-based entity system and a hardware-agnostic rendering layer to process complex game interactions and visual output consistently.

Features

  • Real-Time Strategy Engines - Recreates classic strategy game mechanics using modern rendering standards and data-driven configuration.
  • Game Engines - Provides the core logic, networking, and rendering infrastructure for real-time strategy games.
  • Deterministic Networking - Synchronizes game state across clients using deterministic input streams to ensure simulation consistency.
  • Entity Component Systems - Constructs game objects from modular data containers for decoupled logic processing.
  • Matchmaking Services - Coordinates online sessions and manages lobby connections for competitive strategy games.
  • Game Engines and Remakes - Modern engine remake for a classic real-time strategy game.
  • Strategy and Roguelikes - RTS engine for classic historical strategy games.
  • Strategy Game Engines - Engine clone for a classic real-time strategy game.
  • Strategy and Simulation - Engine recreation for a classic medieval RTS series.
  • Data-Driven Development - Enables runtime modification of game logic and entity behaviors via external configuration files.
  • Game Servers - Manages multiplayer sessions, including lobby creation and real-time data synchronization for active participants.
  • Lobby & Matchmaking Services - Coordinates online matches through integrated lobby creation and matchmaking services.
  • Modding Toolkits - Allows users to adjust game mechanics and visuals by editing human-readable configuration files.
  • Cross-Platform Rendering Layers - Provides a hardware-agnostic rendering layer for consistent visual output across platforms.
  • Modding Frameworks - Facilitates the customization of game mechanics and visual elements through external configuration files.
  • State Synchronization - Maintains consistent game state across distributed clients using delta updates.

Star history

Star history chart for sfttech/openageStar history chart for sfttech/openage

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does sfttech/openage do?

Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems.

What are the main features of sfttech/openage?

The main features of sfttech/openage are: Real-Time Strategy Engines, Game Engines, Deterministic Networking, Entity Component Systems, Matchmaking Services, Game Engines and Remakes, Strategy and Roguelikes, Strategy Game Engines.

Which projects share features with sfttech/openage?

Projects with overlapping indexed features include: openra/openra — OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It… openrct2/openrct2 — OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… openttd/openttd — OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for… minetest/minetest — Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It…

Projects sharing features with Openage

These projects share indexed features with Openage. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
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    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

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    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

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  • anuken/mindustryAnuken avatar

    Anuken/Mindustry

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    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

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  • warzone2100/warzone2100Warzone2100 avatar

    Warzone2100/warzone2100

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    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

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