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SimHacker avatar

SimHacker/micropolis

0
View on GitHub↗
1,067 stars·183 forks·C·11 views

Micropolis

Automatically exported from code.google.com/p/micropolis

Features

  • Game Source Code - Open source version of the classic city-building game.
  • Open Source Games - Source code for the city-building simulation engine.
  • Strategy and Simulation - City-building simulation based on original classic code.

Star history

Star history chart for simhacker/micropolisStar history chart for simhacker/micropolis

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does simhacker/micropolis do?

Automatically exported from code.google.com/p/micropolis

What are the main features of simhacker/micropolis?

The main features of simhacker/micropolis are: Game Source Code, Open Source Games, Strategy and Simulation.

Which projects share features with simhacker/micropolis?

Projects with overlapping indexed features include: id-software/quake-2 — Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional… id-software/quake-iii-arena — Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game… id-software/doom-3 — Doom 3 GPL source release. id-software/doom — This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a… id-software/quake — This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s.… id-software/wolf3d — The original open source release of Wolfenstein 3D.

Projects sharing features with Micropolis

These projects share indexed features with Micropolis. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • id-software/doom-3id-Software avatar

    id-Software/DOOM-3

    3,527View on GitHub↗

    Doom 3 GPL source release

    C++
    View on GitHub↗3,527
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • id-software/quake-2id-Software avatar

    id-Software/Quake-2

    3,197View on GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    C
    View on GitHub↗3,197
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