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beyond-all-reason avatar

beyond-all-reason/Beyond-All-Reason

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3,991 stars·617 forks·Lua·9 viewswww.beyondallreason.info↗

Beyond All Reason

Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking.

The project includes a custom map editor for designing unique game levels and environments through structural and thematic configuration.

The simulation covers military-industrial economy management, including resource extraction and asset recovery. Tactical gameplay involves commanding army formations, using radar for enemy unit detection, and managing base expansions to sustain military forces.

Features

  • Real-Time Strategy Games - A real-time strategy game featuring large-scale tactical combat, base building, and resource management.
  • Resource Economy Managers - Implements a resource economy manager to track metal and energy flows that constrain army growth.
  • Competitive Gaming Platforms - Provides a competitive multiplayer platform with ranked lobbies and skill-based matchmaking for RTS combat.
  • Competitive Matchmaking Systems - Ships a competitive matchmaking system to connect players of similar skill levels for balanced combat.
  • Lobby & Matchmaking Services - Provides a centralized hub for managing player lobby sessions and pairing players before starting the simulation.
  • Custom Matchmaking Services - Implements custom matchmaking logic to calculate player skill ratings and ensure fair competition.
  • Tactical Combat Simulations - Simulates tactical combat through unit formation management and radar-based enemy detection.
  • Peer-to-Peer Networking - Uses symmetric peer-to-peer networking to share input packets and distribute simulation load without a central server.
  • Deterministic Simulation Servers - Implements a deterministic lockstep execution model to ensure all clients maintain a synchronized game state.
  • Fixed-Point Arithmetic Engines - Uses a fixed-point math engine to prevent floating point drift and maintain simulation synchronicity across different hardware.
  • Level Layout Design - Provides a custom map editor for designing unique game environments through structural and thematic configuration.
  • Equipment Repair Systems - Provides mechanics for reclaiming wreckage and repairing damaged structures to restore military capabilities.
  • Grid-Based Pathfinding - Employs a weighted grid-based pathfinding system for efficient unit movement and tactical routing.
  • Map and Scenario Editors - Includes a custom map and scenario editor for designing unique game levels and environments.
  • Formation Commands - Allows directing army movements and attacks using precise formations to improve tactical positioning.
  • Threat Detection Tools - Ships a radar-based threat detection system to uncover hidden enemies and track movements.
  • Strategy and Roguelikes - Large-scale real-time strategy game.
  • Strategy and Simulation - Large-scale RTS based on classic engine technology.

Star history

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Frequently asked questions

What does beyond-all-reason/beyond-all-reason do?

Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking.

What are the main features of beyond-all-reason/beyond-all-reason?

The main features of beyond-all-reason/beyond-all-reason are: Real-Time Strategy Games, Resource Economy Managers, Competitive Gaming Platforms, Competitive Matchmaking Systems, Lobby & Matchmaking Services, Custom Matchmaking Services, Tactical Combat Simulations, Peer-to-Peer Networking.

What are some open-source alternatives to beyond-all-reason/beyond-all-reason?

Open-source alternatives to beyond-all-reason/beyond-all-reason include: warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… sfttech/openage — Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic,… openra/openra — OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It… electronicarts/cnc_generals_zero_hour — This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a… heroiclabs/nakama — Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides… vcmi/vcmi — vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering…