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beyond-all-reason avatar

beyond-all-reason/Beyond-All-Reason

0
View on GitHub↗
3,991 stars·617 forks·Lua·16 viewswww.beyondallreason.info↗

Beyond All Reason

Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking.

The project includes a custom map editor for designing unique game levels and environments through structural and thematic configuration.

The simulation covers military-industrial economy management, including resource extraction and asset recovery. Tactical gameplay involves commanding army formations, using radar for enemy unit detection, and managing base expansions to sustain military forces.

Features

  • Real-Time Strategy Games - A real-time strategy game featuring large-scale tactical combat, base building, and resource management.
  • Resource Economy Managers - Implements a resource economy manager to track metal and energy flows that constrain army growth.
  • Competitive Gaming Platforms - Provides a competitive multiplayer platform with ranked lobbies and skill-based matchmaking for RTS combat.
  • Competitive Matchmaking Systems - Ships a competitive matchmaking system to connect players of similar skill levels for balanced combat.
  • Lobby & Matchmaking Services - Provides a centralized hub for managing player lobby sessions and pairing players before starting the simulation.
  • Custom Matchmaking Services - Implements custom matchmaking logic to calculate player skill ratings and ensure fair competition.
  • Tactical Combat Simulations - Simulates tactical combat through unit formation management and radar-based enemy detection.
  • Peer-to-Peer Networking - Uses symmetric peer-to-peer networking to share input packets and distribute simulation load without a central server.
  • Deterministic Simulation Servers - Implements a deterministic lockstep execution model to ensure all clients maintain a synchronized game state.
  • Fixed-Point Arithmetic Engines - Uses a fixed-point math engine to prevent floating point drift and maintain simulation synchronicity across different hardware.
  • Level Layout Design - Provides a custom map editor for designing unique game environments through structural and thematic configuration.
  • Equipment Repair Systems - Provides mechanics for reclaiming wreckage and repairing damaged structures to restore military capabilities.
  • Grid-Based Pathfinding - Employs a weighted grid-based pathfinding system for efficient unit movement and tactical routing.
  • Map and Scenario Editors - Includes a custom map and scenario editor for designing unique game levels and environments.
  • Formation Commands - Allows directing army movements and attacks using precise formations to improve tactical positioning.
  • Threat Detection Tools - Ships a radar-based threat detection system to uncover hidden enemies and track movements.
  • Strategy and Roguelikes - Large-scale real-time strategy game.
  • Strategy and Simulation - Large-scale RTS based on classic engine technology.

Star history

Star history chart for beyond-all-reason/beyond-all-reasonStar history chart for beyond-all-reason/beyond-all-reason

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does beyond-all-reason/beyond-all-reason do?

Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking.

What are the main features of beyond-all-reason/beyond-all-reason?

The main features of beyond-all-reason/beyond-all-reason are: Real-Time Strategy Games, Resource Economy Managers, Competitive Gaming Platforms, Competitive Matchmaking Systems, Lobby & Matchmaking Services, Custom Matchmaking Services, Tactical Combat Simulations, Peer-to-Peer Networking.

Which projects share features with beyond-all-reason/beyond-all-reason?

Projects with overlapping indexed features include: warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… sfttech/openage — Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic,… openra/openra — OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It… electronicarts/cnc_generals_zero_hour — This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a… heroiclabs/nakama — Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides… vcmi/vcmi — vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering…

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These projects share indexed features with Beyond All Reason. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
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    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

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    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

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  • electronicarts/cnc_generals_zero_hourelectronicarts avatar

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    This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a simulation where players build bases and command military units to achieve tactical objectives and execute combat operations across various global locations. The software functions as a user-generated content platform, featuring a community workshop for creating, uploading, and sharing custom maps. It also includes a narrative-driven single-player campaign consisting of a series of strategic missions. Gameplay involves battling computer-controlled commanders that utilize distinct

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