[DEPRECATED] Git mirror of the 0 A.D. SVN source code (migrated to https://gitea.wildfiregames.com on August 20th 2024)
The main features of 0ad/0ad are: Games, Gaming Tools, Strategy and Simulation.
Open-source alternatives to 0ad/0ad include: wesnoth/wesnoth — Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid… doublespeakgames/adarkroom — A Dark Room is a minimalist text-based survival game that blends incremental resource management with an atmospheric… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… begleysm/quakejs — Fork of inolen/quakejs with additonal content server, local play page, and start-stop script. abrenaut/posio — A multiplayer geography game using Websockets. clupasq/word-mastermind — This game is a clone of Wordle. It's like the MasterMind game), but instead of colors you have to guess words.
Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid tactical combat. At its core, it is both a complete game and a game engine, offering single-player campaigns and multiplayer battles where players command faction-specific units across terrain that provides tactical advantages. The project is fundamentally a turn-based strategy game with a dedicated multiplayer platform, supporting online and local matches with replay recording and playback. What distinguishes Wesnoth is its deep commitment to custom content creation and modding. T
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active
Fork of inolen/quakejs with additonal content server, local play page, and start-stop script