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SeriousCache/UABEArchived

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4,137 stars·536 forks·C++·6 vues

UABE

UABE est un ensemble d'outils spécialisés pour extraire, modifier et convertir des ressources stockées dans des fichiers de bundle du moteur Unity. Il fonctionne comme un extracteur de bundle de ressources et un utilitaire de modding de jeu conçu pour modifier les maillages 3D, les textures et l'audio dans les jeux Unity.

Le projet inclut un convertisseur de format de ressource qui transforme les données internes d'Unity en formats de fichiers courants pour une édition externe. Il dispose également d'un générateur d'installateur de mods pour créer des packages d'installation autonomes à partir de fichiers de bundle de ressources modifiés.

Le logiciel offre des capacités pour l'extraction de ressources de jeu et la conversion d'actifs, permettant aux utilisateurs de récupérer des fichiers intégrés et de transformer des ressources internes propriétaires en types de médias standard.

Features

  • Asset Bundle Extraction - Provides comprehensive utilities for decomposing and extracting individual raw files from Unity asset bundles.
  • Engine-Specific Binary Parsing - Implements low-level binary parsing to map game asset structures based on specific engine versions.
  • Asset Bundle Modification - Enables the modification of content within bundle files across various engine versions.
  • In-Place Binary Mutators - Allows modifying specific byte sequences within asset bundle files without rewriting the entire file.
  • Game Asset Extraction - Retrieves and decomposes embedded files from compiled game data for analysis and repurposing.
  • Game Modding Toolkits - Provides a toolkit for modifying bundle data and creating custom content for games.
  • Unity Asset Extractors - Recovers and exports meshes, textures, and audio from compiled Unity asset bundles.
  • Unity Asset Modification - Enables the extraction and editing of textures, meshes, and audio from Unity bundle files.
  • Game Asset Converters - Transforms proprietary Unity assets into standard file formats for external use.
  • Engine Layout Versioning - Dynamically adjusts data offsets and field lengths to support multiple iterations of the Unity engine.
  • Asset Format Converters - Converts proprietary binary assets into common formats like textures, audio, and meshes for external editing.
  • Intermediate Representations - Provides an intermediate representation that bridges proprietary binary assets and common editable formats.
  • Asset Serialization - Handles the serialization and translation of game resources into structured formats.
  • Binary Bundle Schema Extraction - Uses predefined data structures to isolate specific asset types from monolithic bundle files.
  • Mod Installer Generators - Creates standalone installation packages from modified Unity asset bundle files.
  • Standalone Package Installers - Generates standalone installation packages for distributing modified asset bundles.
  • Asset Management - Tool for extracting Unity asset bundles.

Historique des stars

Graphique de l'historique des stars pour seriouscache/uabeGraphique de l'historique des stars pour seriouscache/uabe

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Voir les 30 alternatives à UABE→

Questions fréquentes

Que fait seriouscache/uabe ?

UABE est un ensemble d'outils spécialisés pour extraire, modifier et convertir des ressources stockées dans des fichiers de bundle du moteur Unity. Il fonctionne comme un extracteur de bundle de ressources et un utilitaire de modding de jeu conçu pour modifier les maillages 3D, les textures et l'audio dans les jeux Unity.

Quelles sont les fonctionnalités principales de seriouscache/uabe ?

Les fonctionnalités principales de seriouscache/uabe sont : Asset Bundle Extraction, Engine-Specific Binary Parsing, Asset Bundle Modification, In-Place Binary Mutators, Game Asset Extraction, Game Modding Toolkits, Unity Asset Extractors, Unity Asset Modification.

Quelles sont les alternatives open-source à seriouscache/uabe ?

Les alternatives open-source à seriouscache/uabe incluent : mafaca/utinyripper — UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset… assetripper/assetripper — AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an… gdretools/gdsdecomp — gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode… perfare/assetstudio — AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and… geode-sdk/geode — Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework…