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mafaca/UtinyRipper

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3,048 stars·441 forks·C#·mit·37 vues

UtinyRipper

UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset bundles. It functions as a resource converter that recovers 3D models and textures from compiled game data, translating internal serialized structures into native file formats.

The tool provides a dual-interface model, offering both a graphical user interface for exporting resources and a command-line interface for automated batch extraction. These interfaces enable the conversion of proprietary engine textures and audio streams into standard image and wave files.

The system manages the full recovery process by parsing binary serialized data and resolving asset dependency trees. It decomposes monolithic asset bundles into individual files and reconstructs the original asset hierarchy and object relationships into a directory structure.

Features

  • Native Asset Extraction - A command line interface for resolving dependencies and extracting all supported assets from resource files.
  • Unity Asset Extractors - Extracting 3D models, shaders, and scene hierarchies from Unity resource files and asset bundles into native formats.
  • Unity Asset Extractors - A utility to resolve dependencies and export Unity engine resources into native image and audio formats.
  • Data Serialization and Parsing - Reads binary engine files to translate internal serialized structures into human-readable or native file formats.
  • Game Engine Asset Transcoding - Converts proprietary engine textures and audio streams into standard image and wave file formats.
  • Asset Bundle Extraction - Splits monolithic asset bundles into individual files based on the internal engine file table.
  • Game Asset Extraction - Provides a command-line interface for resolving dependencies and batch extracting assets from compiled game data files.
  • Asset Dependency Resolution - Tracks asset references within resource files to ensure all linked dependencies are extracted together.
  • Game Resource Recoverers - A tool for automatically processing resource files to recover 3D models and textures from compiled game data.
  • Serialized Scene Recovery - Rebuilds the original scene and object relationships from serialized data into a directory structure.
  • Asset Converters - A graphical interface for exporting resources such as textures and audio into standard image and wave formats.
  • Asset Management - Library for extracting assets from engine files.
  • Reverse Engineering - Rips assets from engine resource files.

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Voir les 30 alternatives à UtinyRipper→

Questions fréquentes

Que fait mafaca/utinyripper ?

UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset bundles. It functions as a resource converter that recovers 3D models and textures from compiled game data, translating internal serialized structures into native file formats.

Quelles sont les fonctionnalités principales de mafaca/utinyripper ?

Les fonctionnalités principales de mafaca/utinyripper sont : Native Asset Extraction, Unity Asset Extractors, Data Serialization and Parsing, Game Engine Asset Transcoding, Asset Bundle Extraction, Game Asset Extraction, Asset Dependency Resolution, Game Resource Recoverers.

Quelles sont les alternatives open-source à mafaca/utinyripper ?

Les alternatives open-source à mafaca/utinyripper incluent : seriouscache/uabe — UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle… assetripper/assetripper — AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an… perfare/assetstudio — AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game… sinai-dev/unityexplorer — UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and… perfare/il2cppdumper — Il2CppDumper is a reverse engineering tool that recovers original .NET assembly structure from Unity games compiled… nlohmann/json — This library is a header-only C++ framework designed for the serialization, parsing, and manipulation of structured…