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Back to ikpil/box2d.net

Open-source alternatives to Box2D.NET

30 open-source projects similar to ikpil/box2d.net, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Box2D.NET alternative.

  • adamslair/dualityAvatar de AdamsLair

    AdamsLair/duality

    1,428Voir sur GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    Voir sur GitHub↗1,428
  • ikpil/dotrecastAvatar de ikpil

    ikpil/DotRecast

    899Voir sur GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    Voir sur GitHub↗899
  • melonjs/melonjsAvatar de melonjs

    melonjs/melonJS

    6,319Voir sur GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    Voir sur GitHub↗6,319
  • kripken/ammo.jsAvatar de kripken

    kripken/ammo.js

    4,514Voir sur GitHub↗

    ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma

    C++
    Voir sur GitHub↗4,514

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  • qiciengine/qiciengineAvatar de qiciengine

    qiciengine/qiciengine

    901Voir sur GitHub↗

    A free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. http://www.qiciengine.com

    Voir sur GitHub↗901
  • piraxus/skyboltP

    Piraxus/Skybolt

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • fosterframework/fosterAvatar de FosterFramework

    FosterFramework/Foster

    836Voir sur GitHub↗

    A small C# game framework

    C#2dcross-platformcsharp
    Voir sur GitHub↗836
  • cocoatoucher/glideAvatar de cocoatoucher

    cocoatoucher/Glide

    506Voir sur GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    Voir sur GitHub↗506
  • galacean/engineG

    galacean/engine

    5,791Voir sur GitHub↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
    Voir sur GitHub↗5,791
  • jmonkeyengine/jmonkeyengineAvatar de jMonkeyEngine

    jMonkeyEngine/jmonkeyengine

    4,150Voir sur GitHub↗

    jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula

    Javagame-engine-3dhacktoberfestjava
    Voir sur GitHub↗4,150
  • lo-th/oimo.jsAvatar de lo-th

    lo-th/Oimo.js

    3,162Voir sur GitHub↗

    Lightweight 3d physics engine for javascript

    JavaScript
    Voir sur GitHub↗3,162
  • ppy/osu-frameworkAvatar de ppy

    ppy/osu-framework

    1,972Voir sur GitHub↗

    A game framework written with osu! in mind.

    C#game-enginegame-frameworkshacktoberfest
    Voir sur GitHub↗1,972
  • stevinz/awesome-game-engine-devAvatar de stevinz

    stevinz/awesome-game-engine-dev

    1,371Voir sur GitHub↗

    Awesome list of resources for Game Engine Development.

    articlesassetsawesome
    Voir sur GitHub↗1,371
  • bladecoder/bladecoder-adventure-engineAvatar de bladecoder

    bladecoder/bladecoder-adventure-engine

    638Voir sur GitHub↗

    Classic point and click adventure game engine and editor

    Java
    Voir sur GitHub↗638
  • edisonlee0212/evoengineE

    edisonlee0212/EvoEngine

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • g3n/engineAvatar de g3n

    g3n/engine

    3,098Voir sur GitHub↗

    Go 3D Game Engine (http://g3n.rocks)

    Go3d-engine3d-game-engine3d-graphics
    Voir sur GitHub↗3,098
  • facepunch/sbox-publicAvatar de Facepunch

    Facepunch/sbox-public

    6,285Voir sur GitHub↗

    s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li

    C#gamedevsboxsource2
    Voir sur GitHub↗6,285
  • flame-engine/flameAvatar de flame-engine

    flame-engine/flame

    10,646Voir sur GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    Voir sur GitHub↗10,646
  • liabru/matter-jsAvatar de liabru

    liabru/matter-js

    18,256Voir sur GitHub↗

    Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio

    JavaScriptcanvasjavascriptphysics
    Voir sur GitHub↗18,256
  • bero1985/kraftAvatar de BeRo1985

    BeRo1985/kraft

    126Voir sur GitHub↗

    Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

    Pascal
    Voir sur GitHub↗126
  • ambientrun/ambientAvatar de AmbientRun

    AmbientRun/Ambient

    3,902Voir sur GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    Voir sur GitHub↗3,902
  • ippclub/dora-ssrI

    IppClub/Dora-SSR

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • liangliangnan/easy3dAvatar de LiangliangNan

    LiangliangNan/Easy3D

    1,634Voir sur GitHub↗

    A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)

    C++3d-modelingcomputer-graphicsdata-structure
    Voir sur GitHub↗1,634
  • boomingtech/piccoloAvatar de BoomingTech

    BoomingTech/Piccolo

    6,638Voir sur GitHub↗

    Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed

    C++cpluspluscppgame-development
    Voir sur GitHub↗6,638
  • soulwire/coffee-physicsAvatar de soulwire

    soulwire/Coffee-Physics

    1,053Voir sur GitHub↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    Voir sur GitHub↗1,053
  • atomicgameengine/atomicgameengineAvatar de AtomicGameEngine

    AtomicGameEngine/AtomicGameEngine

    3,453Voir sur GitHub↗

    The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

    C++
    Voir sur GitHub↗3,453
  • bkaradzic/bgfxAvatar de bkaradzic

    bkaradzic/bgfx

    17,161Voir sur GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    Voir sur GitHub↗17,161
  • armory3d/haxebulletAvatar de armory3d

    armory3d/haxebullet

    95Voir sur GitHub↗

    Bullet 3D Physics bindings for Haxe.

    C++
    Voir sur GitHub↗95
  • bohonghuang/claw-raylibAvatar de bohonghuang

    bohonghuang/claw-raylib

    79Voir sur GitHub↗

    Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object

    Common Lisp
    Voir sur GitHub↗79
  • akihabara/akihabaraAvatar de Akihabara

    Akihabara/akihabara

    199Voir sur GitHub↗

    Akihabara framework

    JavaScript
    Voir sur GitHub↗199