Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu
Classic point and click adventure game engine and editor
a 2D Game Development Framework
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Les fonctionnalités principales de liangliangnan/easy3d sont : Geometry Processing, Game Engine Development, Game Engines and Frameworks.
Les alternatives open-source à liangliangnan/easy3d incluent : bladecoder/bladecoder-adventure-engine — Classic point and click adventure game engine and editor. facepunch/sbox-public — s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class… adamslair/duality — a 2D Game Development Framework. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… edisonlee0212/evoengine. flame-engine/flame — Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and…