30 open-source projects similar to sirxemic/jquery.ripples, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Popmotion is a JavaScript animation library and declarative motion engine designed for creating programmatic motion and interactive transitions within web user interfaces. It provides a functional animation API that allows developers to define complex animation sequences through configuration objects rather than manual frame management. The engine utilizes a functional approach to animate user interface elements, implementing spring-based physics simulations to mimic real-world momentum. It employs interpolation-based value mapping and functional transformations to translate animation progres
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a canvas-based map component that renders a world map, allowing for the plotting of latitude and longitude coordinates via markers and connecting arcs. The library distinguishes itself by linking standard HTML elements to 3D coordinates using CSS anchor positioning. This integration enables the attachment of DOM elements, such as labels and tooltips, directly to markers and arcs on the sphere. The system covers geographic data plotting and network connection mapping, utilizing automated r
Hover is a collection of pre-defined CSS3 animations and reusable stylesheets for links, buttons, and images. It serves as a web UI animation kit and a library of styles written in CSS, Sass, and LESS to provide visual feedback when a user hovers over an element. The library includes specialized interactive effects that simulate tactile behaviors, such as page curls and the rendering of speech bubbles. It also provides a set of animation primitives to manipulate backgrounds, borders, shadows, and glow effects to simulate depth and elevation. The project covers a wide range of element motion
Zdog is a JavaScript graphics library designed for rendering pseudo-three-dimensional geometric models within web browser environments. It functions as a lightweight engine that draws flat, vector-based shapes onto HTML5 canvas or SVG elements by utilizing a scene graph to manage object relationships and spatial transformations. The library distinguishes itself through a unique approach to volumetric modeling, where three-dimensional depth is simulated on flat shapes by dynamically adjusting stroke thickness. This technique allows for the creation of rounded, plump visual effects without the
webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s
Portfolio is a frontend developer portfolio template designed for software engineers to present professional experience, featured software projects, and interactive web applications. It constructs user interfaces using modular components and utility-based styling, rendering visual elements through declarative composition and client-side state management. The project incorporates hardware-accelerated WebGL rendering for interactive three-dimensional graphics and card hover effects, alongside a scroll-driven animation engine that triggers motion effects and visual transitions tied to the viewpo
Processing is a creative coding environment and Java graphics library designed for writing visual sketches that produce interactive 2D and 3D graphics and animations. It runs on the Java Virtual Machine, using an OpenGL-based hardware-accelerated rendering pipeline, and operates on a sketch-based execution model where programs run as continuous loops of setup and draw functions with event-driven input handling for keyboard, mouse, and window interactions. The environment distinguishes itself as a cross-platform sketch tool that runs visual programs unchanged on desktop, web, Android, and Rasp
InstaMaterial is a Material Design social media interface implementation for Android. It serves as a mobile application frontend and navigation framework featuring scrollable content feeds, user profiles, and interactive social engagement elements. The project is distinguished by its complex motion design, including circular reveal animations that transition between screens from specific touch coordinates and sequenced entry effects that coordinate translation, alpha, and scale transforms. It also implements a custom camera integration system that utilizes shaders for circular image cropping
This project is a collection of reference guides and reusable patterns for implementing CSS layouts, typography, and visual effects. It serves as a library of style snippets and implementation guides for structuring web pages and creating common user interface patterns. The repository provides specialized galleries for visual effects and UI component patterns. These include techniques for creating glassmorphism, complex geometric shapes, and interactive elements such as accordions, tooltips, and animated tab indicators. The project covers a broad range of frontend capabilities, including res
react-spring is a declarative animation framework for React that drives visual transitions through state-driven declarations. It functions as a motion engine where animations are defined as target values pursued by a physics engine based on application state. The library utilizes a spring physics engine to calculate natural movements by simulating mass, tension, and friction instead of relying on fixed durations. To maintain high frame rates, it updates DOM elements directly via references to bypass the standard React render cycle. The framework covers physics-based motion and state-driven t
GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib
Typed.js is a JavaScript typing animation library and DOM text animator used to simulate a user typing and erasing text. It serves as a frontend animation tool for creating dynamic text transitions and visual effects within HTML elements. The library distinguishes itself through the ability to render animated typing sequences directly inside the placeholder attribute of HTML input fields. It also supports reading animation strings from static HTML elements to maintain search engine visibility and accessibility. The tool covers animation control with configurable timing and playback state man
This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline. The library distinguishes itself through a robust timeline-based sequence orchestrator that allows for precise timing, label-based control, and hierarchical nesting of animations. It also features a physics-driven interaction library that enables draggable elements with c
maptalks.js is a JavaScript map rendering library and web map interaction framework used to render interactive 2D and 3D geographic data on a web canvas. It functions as a 3D geospatial engine supporting 3DTiles and GLTF formats, a GeoJSON visualization tool, and a spatial analysis library. The project distinguishes itself through high-performance rendering and dynamic geospatial animation, including the ability to simulate traffic flow and execute smooth visual transitions for map elements. It provides comprehensive tools for interactive geometry editing, allowing users to draw and modify ve
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim
Vanta is a browser-based engine and library for rendering real-time, interactive 3D animations and stylized visual effects. It initializes and manages WebGL graphics within the HTML5 Canvas element to create animated digital art and dynamic backgrounds for web pages. The engine focuses on interactivity, mapping mouse and touch inputs to real-time visual changes. It provides configuration tools to adjust visual parameters, such as colors and animation properties, to align with specific branding and aesthetic requirements. The system handles the full animation lifecycle, including GPU renderin
Tensorspace is a WebGL-based 3D visualization framework and renderer designed to map deep learning model architectures and tensor data into interactive three-dimensional spaces. It serves as a neural network architecture visualizer and model inspector, allowing users to render model topologies and analyze data flow within a web browser. The project distinguishes itself through its ability to convert pre-trained Keras and TensorFlow models into spatial representations. It integrates with TensorFlow.js to execute inference in the browser, enabling the real-time visualization of intermediate act
This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov
Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se
This project is a frontend visualization library and gallery of interactive web examples. It provides a collection of implementations that demonstrate advanced visual effects through the use of stylesheets, canvas drawing surfaces, and three-dimensional graphics libraries. The collection specifically features implementations for visualizing artificial intelligence outputs and complex data patterns. It includes specialized galleries for three-dimensional scenes and spatial objects, as well as a showreel of stylistic motion effects and interface designs. The library covers a broad range of ren
Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as immersive 360-degree environments. It functions as a multiresolution image renderer and a panoramic video player, supporting both static images and spherical video playback. The project distinguishes itself by its ability to handle extremely large, high-resolution panoramas through multiresolution tile generation and loading. It enables the creation of interactive virtual tours by linking multiple panoramic scenes together using transition fades and interactive hotspots. The sy
ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
ProjectM is a cross-platform music visualization library and pixel shader rendering engine. It functions as an audio signal analysis tool that extracts beat and frequency data from audio streams to drive real-time graphical changes. The engine is built for compatibility with the Milkdrop visualization standard, allowing it to parse and load external preset files to define visual styles. It supports the organization of these presets through playlist-driven management to automate transitions between different visual effects. The system can be integrated into external host applications as a sta
webgl-globe is a WebGL globe visualization library and geospatial renderer used to display latitude and longitude spatial data on an interactive 3D globe. It functions as a 3D data visualization tool that maps coordinate-based datasets into a three-dimensional environment. The library provides capabilities for interactive geographic visualization and spatial data animation, allowing for the rendering of geographic coordinates and the creation of automated motion sequences to illustrate trends or movements over time. It utilizes hardware acceleration to implement a web-based map interface, em
L7 is a WebGL-powered geospatial visualization engine and browser-based GIS engine designed for high-performance rendering of large-scale 2D and 3D spatial datasets. It functions as a geographic data visualization library that leverages hardware acceleration to display massive datasets and heatmaps within a web browser. The engine features an abstracted basemap integration layer that decouples data visualization from the underlying map provider, allowing for the use of various map providers or offline deployments. It employs a system for visual variable mapping to translate numeric and catego
Cesium is a JavaScript library designed for rendering high-precision 3D globes and 2D maps within web browsers. It functions as a visualization engine that leverages hardware-accelerated graphics to display complex geographic data, terrain, and imagery. The library distinguishes itself through a modular architecture that supports the streaming of massive geographic datasets. By employing tiled data delivery and hierarchical level-of-detail optimization, it maintains performance while navigating large-scale environments. It also includes a time-dynamic state management system, which synchroniz
VivaGraphJS is a JavaScript graph visualization library used to render interactive network diagrams and relational data in web browsers. It features a force-directed layout engine that employs physics-based simulations, using spring and charge models to calculate balanced spatial distributions for nodes and links. The library utilizes a modular rendering architecture that decouples mathematical layout logic from the visual output. This allows for interchangeable rendering pipelines, supporting both vector-based SVG diagrams and hardware-accelerated WebGL rendering for large-scale visualizatio
SandDance is a hardware-accelerated visualization library and web-based data explorer designed for the interactive analysis of large, non-aggregated datasets. It functions as an interactive data visualization tool that renders complex datasets and intricate visuals within a browser. The project provides an embeddable data canvas consisting of web components and tags, allowing for the integration of full visualization interfaces and interactive charts into external web applications. It utilizes WebGL hardware acceleration to efficiently render large volumes of data as interactive graphics. Th