webgl-globe is a WebGL globe visualization library and geospatial renderer used to display latitude and longitude spatial data on an interactive 3D globe. It functions as a 3D data visualization tool that maps coordinate-based datasets into a three-dimensional environment. The library provides capabilities for interactive geographic visualization and spatial data animation, allowing for the rendering of geographic coordinates and the creation of automated motion sequences to illustrate trends or movements over time. It utilizes hardware acceleration to implement a web-based map interface, em
L7 is a WebGL-powered geospatial visualization engine and browser-based GIS engine designed for high-performance rendering of large-scale 2D and 3D spatial datasets. It functions as a geographic data visualization library that leverages hardware acceleration to display massive datasets and heatmaps within a web browser. The engine features an abstracted basemap integration layer that decouples data visualization from the underlying map provider, allowing for the use of various map providers or offline deployments. It employs a system for visual variable mapping to translate numeric and catego
This C++ data visualization library is a scientific plotting framework used to create 2D and 3D charts, network graphs, and geographic maps. It operates as a multi-backend graphics library, decoupling high-level plotting logic from low-level rendering engines to support various output backends. The project distinguishes itself with a dual-interface API, providing both a global functional interface for rapid prototyping and an object-oriented interface for precise control. It features a component-based layout engine for managing tiled grids and subplots, alongside a layered plot state that all
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a canvas-based map component that renders a world map, allowing for the plotting of latitude and longitude coordinates via markers and connecting arcs.
The main features of shuding/cobe are: Interactive 3D Globes, Fragment Shader Rendering, Geospatial Connection Mapping, Geospatial Plotting, Geographic Arc Drawing, Interactive Map Visualizations, Geographic Plotting, Geographic Visualization Tools.
Open-source alternatives to shuding/cobe include: dataarts/webgl-globe — webgl-globe is a WebGL globe visualization library and geospatial renderer used to display latitude and longitude… alandefreitas/matplotplusplus — This C++ data visualization library is a scientific plotting framework used to create 2D and 3D charts, network… antvis/l7 — L7 is a WebGL-powered geospatial visualization engine and browser-based GIS engine designed for high-performance… patriciogonzalezvivo/thebookofshaders — The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming… shipshapecode/tether — Tether is a DOM positioning engine designed to anchor floating user interface elements, such as tooltips and… sirxemic/jquery.ripples — This library is a jQuery plugin that provides interactive, hardware-accelerated fluid surface simulations for…