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juliangarnier avatar

juliangarnier/anime

0
View on GitHub↗
69,932 stars·4,722 forks·JavaScript·MIT·18 viewsanimejs.com↗

Anime

This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline.

The library distinguishes itself through a robust timeline-based sequence orchestrator that allows for precise timing, label-based control, and hierarchical nesting of animations. It also features a physics-driven interaction library that enables draggable elements with configurable friction, damping, mass, and snapping behavior, facilitating natural user interactions within web applications.

Beyond its core animation capabilities, the framework supports high-performance frame rendering and provides extensive lifecycle hooks for state synchronization. It offers flexible configuration options for easing, units, and playback control, allowing developers to manage complex UI motion through a consistent, object-based parameter interface.

The engine is compatible with standard JavaScript environments and can be integrated into component-based architectures. It is available for installation via package managers, or it can be loaded directly via content delivery networks and import maps for browser-native usage.

Features

  • Motion Frameworks - Defines complex animation sequences using a robust suite of object-based parameters and functional hooks.
  • React Animation Hooks - Synchronizes motion sequences seamlessly with component lifecycle events through dedicated integration hooks.
  • Timeline Orchestrators - Coordinates multiple animations and callbacks into a unified, label-based timeline for granular execution control.
  • Animation Controllers - Manages playback states and lifecycle callbacks to maintain precise timing during complex animation sequences.
  • Animation Frameworks - Offers a declarative infrastructure for sequencing motion across CSS, SVG, and DOM elements.
  • JavaScript Animation APIs - Exposes a programmatic interface for executing and controlling animations directly within web applications.
  • Property Mutation Engines - Interpolates and applies computed values to object properties dynamically throughout each animation frame.
  • Rendering - Updates visual states on every animation frame to ensure smooth, real-time rendering of complex transitions.
  • Animation Targets - Targets DOM elements and SVG attributes for high-frequency property updates during active animation loops.
  • Physics-Driven Interaction Libraries - Simulates physical properties like friction and mass to generate natural, motion-based user interactions.
  • Draggable Axis Configurations - Configures movement constraints and snapping behaviors to define how interactive elements respond during motion.
  • Animation Orchestrators - Unifies disparate animations and timers into a cohesive, complex motion sequence.
  • Animation Loops - Aligns property updates with browser repaint cycles to guarantee fluid visual transitions.
  • Cancellation Methods - Stops active animations and cleans up associated resources to maintain application performance.
  • CSS Property Transitions - Transitions standard CSS numerical and color properties using declarative configuration objects.
  • Animation Timelines - Groups multiple animation events and timers into a single, unified timeline for sequential execution.
  • Timeline Composition - Enables the nesting and appending of various animations into a single timeline to build complex sequences.
  • Timeline Management Methods - Allows dynamic removal of specific animations, timers, or target elements from an active sequence.
  • Timeline Synchronization - Maintains a shared playback state across multiple timelines to ensure perfectly coordinated execution.
  • Animation Playback Controls - Manipulates the execution state of animation timers through pause, resume, and seek methods.
  • Timer Reset Utilities - Reverts animation timers to their initial state, optionally bypassing visual rendering during the reset.
  • Animation Configurations - Sets timing, easing functions, and behavioral parameters for individual animation targets.
  • Animation Lifecycle Management - Terminates active sequences and restores target elements to their original styles.
  • CSS Transform Animations - Supports granular animation of individual CSS transform properties, including translation, rotation, and scaling.
  • Physics-Based Motion Models - Models realistic interaction behavior by applying physical properties like friction and mass to animated elements.
  • Timeline Animation Controllers - Orchestrates the playback and sequencing of time-based animation instances for complex UI transitions.
  • Tweening Libraries - Calculates intermediate state values using easing functions to produce seamless motion.
  • Drag and Drop Libraries - Applies precise movement parameters to DOM elements to facilitate smooth, interactive drag-and-drop behavior.
  • Drag Handles - Designates specific UI elements as triggers to initiate movement for target objects during interactions.
  • Drag and Drop Configurations - Establishes movement constraints, snapping logic, and release physics for interactive interface elements.
  • Timeline Timers - Triggers specific callbacks at exact time positions throughout the duration of an animation sequence.
  • General Animation Engines - Powerful JavaScript animation engine.
  • 动画(Animate) - Listed in the “动画(Animate)” section of the Awesome Frontend awesome list.
  • Timeline Lifecycle Management - Executes commands to halt, cancel, or finalize animation sequences while freeing associated resources.
  • Timer Lifecycle Callbacks - Hooks into specific timer events to execute custom logic during updates or loop iterations.
  • Physics-Based Interactions - Produces motion sequences with custom easing to mimic natural physical movement in web interfaces.
  • Import Maps - Resolve module specifiers to specific URLs using import maps to enable native browser execution without build steps.
  • Frame Callbacks - Executes custom functions on every animation frame to maintain state synchronization.
  • Animation Easing Functions - Specify mathematical easing curves to dictate the acceleration and deceleration of property transitions over time.
  • Animation Inspection Tools - Inspect active animation objects and their target elements to monitor or modify runtime progress.
  • Animation Interpolators - Transforms numerical values via custom functions to achieve unique easing or data processing during animation.
  • CSS Variable Animators - Interpolate CSS custom properties by referencing variable names as strings within animation parameters.
  • Animation Frame Rate Controls - Adjust the playback smoothness of a sequence by setting a specific frame rate for the animation engine.
  • Animation Control Interfaces - Restore animated elements to their initial states or adjust coordinate transformations through direct interface methods.
  • Animation Duration Controllers - Scales the total duration of animations and their tweens to fit specific timeframes for dynamic speed control.
  • Animation Direction Controls - Invert the playback flow of an active sequence while maintaining the ability to chain subsequent commands.
  • Animation Playback Settings - Determines loop counts, playback direction, and autoplay behavior within the animation parameters.
  • Spring Physics Configurations - Define spring physics parameters to control the tension, stiffness, and bounciness of elements during motion.
  • Timeline Event Callbacks - Hook into specific timeline milestones to execute custom logic whenever a sequence iteration concludes.
  • Timeline Markers - Assign descriptive labels to specific timestamps within a sequence for precise navigation and control.
  • Animation Timers - Reset all properties to their starting values and clear the time counter, optionally triggering an immediate restart.
  • Animation Lifecycle Callbacks - Attach custom functions to lifecycle events to execute logic precisely when an animation starts, updates, or finishes.
  • Timeline Initialization Methods - Force the immediate calculation of initial element states to ensure accurate rendering before the playhead begins.
  • Timeline Manipulation Utilities - Jumps instantly to the final state of all animations within a timeline for rapid sequence completion.
  • Timeline Resetters - Revert animations to their initial state by clearing progress and timing properties, with an option to bypass visual rendering.
  • Timer Management Utilities - Complete a timer cycle instantly to allow for seamless chaining of subsequent animation tasks.
  • Dynamic Animation Controllers - Update animation targets and property values dynamically during an active sequence to reflect current state changes.
  • HTML Attribute Animators - Animate standard HTML attributes by passing numerical or color values directly into the sequence parameters.
  • Drag Boundary Constraints - Restrict element movement within defined containers or coordinate arrays using selector-based boundary definitions.
  • Scroll Thresholds - Determine pixel thresholds that initiate automatic container scrolling when dragging elements near edge boundaries.
  • Snapping Behaviors - Constrain draggable element positions to specific numeric increments or grid coordinates upon release.
  • Drag Thresholds - Establishes minimum pixel distances to trigger drag interactions for both mouse and touch inputs.
  • Axis Value Mappings - Map raw movement coordinates directly to specific visual properties to dictate how interactions influence element states.
  • Draggable Axis Constraints - Restrict or dynamically alter coordinate values for draggable elements using custom modifier functions.
  • Playback Direction Controls - Toggle the direction of a progress counter to move backward or forward while maintaining accurate time tracking.
  • Timer Control - Control the playback state of independent timers by pausing, resuming, or restarting them at runtime.

Star history

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Frequently asked questions

What does juliangarnier/anime do?

This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline.

What are the main features of juliangarnier/anime?

The main features of juliangarnier/anime are: Motion Frameworks, React Animation Hooks, Timeline Orchestrators, Animation Controllers, Animation Frameworks, JavaScript Animation APIs, Property Mutation Engines, Rendering.

What are some open-source alternatives to juliangarnier/anime?

Open-source alternatives to juliangarnier/anime include: greensock/gsap — GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and… julianshapiro/velocity — Velocity is a JavaScript animation library used to create high-performance CSS and SVG animations. It functions as a… greensock/greensock-js — GreenSock-JS is a JavaScript animation library and framework designed for animating CSS properties, SVG attributes,… bendc/animateplus — animateplus is a lightweight JavaScript animation library designed for creating high-performance 60 FPS visual… mojs/mojs — This project is a declarative animation library and high-performance engine designed for creating fluid, interactive… attackondobby/ios-core-animation-advanced-techniques — This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated…