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sirxemic/jquery.ripples

0
View on GitHub↗
1,128 stars·428 forks·JavaScript·MIT·30 viewssirxemic.github.io/jquery.ripples↗

Jquery.ripples

This library is a jQuery plugin that provides interactive, hardware-accelerated fluid surface simulations for web-based user interfaces. It renders realistic water ripple animations over existing DOM elements, allowing static backgrounds to respond dynamically to user input.

The plugin distinguishes itself by utilizing WebGL fragment shaders to calculate pixel displacement and fluid motion in real time. By mapping background images as textures and injecting coordinate-based disturbances, it creates responsive visual feedback that reacts to mouse movements and clicks without disrupting the underlying document structure.

The software includes a comprehensive suite of controls for managing the simulation lifecycle, including programmatic ripple triggering, animation playback toggles, and visual configuration settings such as refraction intensity and drop size. These features allow for the adjustment of rendering resolution and performance to suit specific interface requirements.

Features

  • Interactive Graphics Libraries - Provides a tool for creating responsive, fluid surface simulations that react to user interactions like clicks and mouse movement.
  • Fragment Shader Rendering - Calculates pixel displacement and fluid motion in real time by executing custom shader programs directly on the graphics processing unit.
  • Water Ripple Plugins - Renders interactive, hardware-accelerated water surface animations over background elements using WebGL and mouse-based input.
  • WebGL Rendering - Utilizes hardware-accelerated graphics to simulate complex fluid surface displacements and realistic water ripple patterns on web elements.
  • Motion Effect Enhancers - Improves the aesthetic quality of web interfaces by applying customizable, high-performance motion effects to static background images or colors.
  • Fluid Surface Renderers - Displays fluid water ripple animations over background images or colors, simulating realistic surface displacement and fluid motion patterns through graphics processing.
  • Interactive Surface Renderers - Renders interactive water surfaces over background elements, generating realistic ripple animations that react to mouse movement and clicks using hardware-accelerated graphics processing.
  • Interaction Animations - Adds engaging, fluid visual effects to website backgrounds that respond dynamically to user mouse movements and clicks.
  • Interaction Feedback Effects - Creates intuitive visual responses to user input by triggering simulated surface disturbances at specific coordinates on a webpage.
  • jQuery Plugins - Integrates fluid visual effects into web pages by manipulating element backgrounds through graphics processing as a DOM-based extension.

Star history

Star history chart for sirxemic/jquery.ripplesStar history chart for sirxemic/jquery.ripples

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Jquery.ripples

These projects share indexed features with Jquery.ripples. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • popmotion/popmotionPopmotion avatar

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    Popmotion is a JavaScript animation library and declarative motion engine designed for creating programmatic motion and interactive transitions within web user interfaces. It provides a functional animation API that allows developers to define complex animation sequences through configuration objects rather than manual frame management. The engine utilizes a functional approach to animate user interface elements, implementing spring-based physics simulations to mimic real-world momentum. It employs interpolation-based value mapping and functional transformations to translate animation progres

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  • shuding/cobeshuding avatar

    shuding/cobe

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    Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a canvas-based map component that renders a world map, allowing for the plotting of latitude and longitude coordinates via markers and connecting arcs. The library distinguishes itself by linking standard HTML elements to 3D coordinates using CSS anchor positioning. This integration enables the attachment of DOM elements, such as labels and tooltips, directly to markers and arcs on the sphere. The system covers geographic data plotting and network connection mapping, utilizing automated r

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  • patriciogonzalezvivo/thebookofshaderspatriciogonzalezvivo avatar

    patriciogonzalezvivo/thebookofshaders

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    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

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  • ianlunn/hoverIanLunn avatar

    IanLunn/Hover

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    Hover is a collection of pre-defined CSS3 animations and reusable stylesheets for links, buttons, and images. It serves as a web UI animation kit and a library of styles written in CSS, Sass, and LESS to provide visual feedback when a user hovers over an element. The library includes specialized interactive effects that simulate tactile behaviors, such as page curls and the rendering of speech bubbles. It also provides a set of animation primitives to manipulate backgrounds, borders, shadows, and glow effects to simulate depth and elevation. The project covers a wide range of element motion

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Frequently asked questions

What does sirxemic/jquery.ripples do?

This library is a jQuery plugin that provides interactive, hardware-accelerated fluid surface simulations for web-based user interfaces. It renders realistic water ripple animations over existing DOM elements, allowing static backgrounds to respond dynamically to user input.

What are the main features of sirxemic/jquery.ripples?

The main features of sirxemic/jquery.ripples are: Interactive Graphics Libraries, Fragment Shader Rendering, Water Ripple Plugins, WebGL Rendering, Motion Effect Enhancers, Fluid Surface Renderers, Interactive Surface Renderers, Interaction Animations.

Which projects share features with sirxemic/jquery.ripples?

Projects with overlapping indexed features include: popmotion/popmotion — Popmotion is a JavaScript animation library and declarative motion engine designed for creating programmatic motion… shuding/cobe — Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a… patriciogonzalezvivo/thebookofshaders — The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming… ianlunn/hover — Hover is a collection of pre-defined CSS3 animations and reusable stylesheets for links, buttons, and images. It… metafizzy/zdog — Zdog is a JavaScript graphics library designed for rendering pseudo-three-dimensional geometric models within web… gfxfundamentals/webgl-fundamentals — webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D…

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