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Back to unitreerobotics/unitree_rl_gym

Projects sharing features with Unitree Rl Gym

30 open-source projects similar to unitreerobotics/unitree_rl_gym, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • haosulab/maniskillhaosulab avatar

    haosulab/ManiSkill

    2,576View on GitHub↗

    ManiSkill is a GPU-accelerated robot simulation framework designed for training robotic manipulation skills, benchmarking learning algorithms, and generating synthetic datasets. It serves as a reinforcement learning environment where robot control policies can be developed and evaluated using parallelized physics and rendering on the GPU. The platform is distinguished by its ability to perform sim-to-real transfer, allowing policies trained in virtual environments to be deployed onto physical robotic hardware. It features ray-traced parallel rendering for producing high-frame-rate RGBD and se

    Python3d-computer-visioncomputer-visionembodied-ai
    View on GitHub↗2,576
  • isaac-sim/isaaclabisaac-sim avatar

    isaac-sim/IsaacLab

    6,377View on GitHub↗

    Isaac Lab is an open-source framework for training robot policies in physically simulated environments, supporting both single-agent and multi-agent reinforcement learning. It is built on an Omniverse-PhysX simulation backend that models rigid bodies, articulated systems, deformable objects, and sensors, and provides a task-based environment configuration system where each training environment is defined as a modular class specifying observation spaces, action spaces, reward functions, and termination conditions. The framework distinguishes itself through an RL-library abstraction layer that

    Pythonisaac-simomniverse-kit-extensionrobot-learning
    View on GitHub↗6,377
  • leggedrobotics/legged_gymleggedrobotics avatar

    leggedrobotics/legged_gym

    3,022View on GitHub↗

    Legged Gym is a high-performance simulation platform and toolkit engineered for training autonomous robotic agents in complex, physics-based environments. It provides a comprehensive framework for developing legged locomotion control policies, enabling robots to learn movement strategies for navigating uneven terrain and managing physical disturbances through reinforcement learning. The platform distinguishes itself by utilizing hardware-accelerated physics and headless execution to maximize computational throughput during training. It incorporates a domain randomization pipeline that injects

    Python
    View on GitHub↗3,022

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  • robotlocomotion/drakeRobotLocomotion avatar

    RobotLocomotion/drake

    3,910View on GitHub↗

    Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ

    C++drakerobotics
    View on GitHub↗3,910
  • stanfordnmbl/osim-rlstanfordnmbl avatar

    stanfordnmbl/osim-rl

    944View on GitHub↗

    Osim-rl is a research environment designed for the development and evaluation of reinforcement learning agents within physics-based musculoskeletal simulations. It provides a standardized interface that maps physiological state observations to muscle excitation control signals, enabling the study of human movement and biomechanics through iterative policy optimization. The framework distinguishes itself by integrating high-fidelity musculoskeletal modeling with tools for scientific benchmarking and reproducible experimentation. It allows researchers to define custom reward functions and adjus

    Pythonbiomechanicsdeep-reinforcement-learningkinematics
    View on GitHub↗944
  • morvanzhou/reinforcement-learning-with-tensorflowMorvanZhou avatar

    MorvanZhou/Reinforcement-learning-with-tensorflow

    9,464View on GitHub↗

    This project is an educational repository of reinforcement learning agents and tutorials implemented using TensorFlow. It provides a practical codebase for both model-free and model-based learning agents, designed to demonstrate how AI agents learn through trial and error. The collection features detailed implementations of various algorithmic approaches, including Deep Q-Networks and Policy Gradient methods. It specifically covers Actor-Critic architectures for continuous and discrete action spaces, alongside Proximal Policy Optimization and Deep Deterministic Policy Gradients. The framewor

    Pythona3cactor-criticasynchronous-advantage-actor-critic
    View on GitHub↗9,464
  • suragnair/alpha-zero-generalsuragnair avatar

    suragnair/alpha-zero-general

    4,471View on GitHub↗

    This project is a reinforcement learning framework and game AI engine designed for training adversarial agents in two-player turn-based games. It implements a training loop that utilizes self-play and Monte Carlo Tree Search to produce neural networks capable of predicting board strength and move probabilities. The system decouples the reinforcement learning engine from specific game rules through an abstract game logic interface, allowing for the definition of custom game rules, win conditions, and board representations. It supports integration with various deep learning frameworks to serve

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    View on GitHub↗4,471
  • deepmind/labdeepmind avatar

    deepmind/lab

    7,365View on GitHub↗

    Lab is a customizable 3D platform and research testbed designed for training and testing autonomous agents using reinforcement learning. It serves as a spatial AI training simulator where agents can be evaluated through navigation and puzzle-solving tasks. The environment allows for the definition of complex layouts and task behaviors through external scripting, enabling the generation of specific challenges for AI research. It supports both automated training via standard API bindings and manual agent control to validate simulation dynamics. The system utilizes a grid-based spatial represen

    C
    View on GitHub↗7,365
  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055
  • nvidia/isaac-gr00tNVIDIA avatar

    NVIDIA/Isaac-GR00T

    6,222View on GitHub↗
    Jupyter Notebook
    View on GitHub↗6,222
  • reiniscimurs/drl-robot-navigationreiniscimurs avatar

    reiniscimurs/DRL-robot-navigation

    1,321View on GitHub↗

    DRL-robot-navigation is a deep reinforcement learning platform and robotic simulation framework designed to train autonomous mobile robots for collision-free path planning. It uses neural network policies and physics-engine simulation environments to teach robots how to navigate toward target coordinates while avoiding obstacles. The software trains continuous control policies using twin delayed deep deterministic policy gradients over continuous state and action spaces. Training is guided by scalar reward signals derived from target proximity and obstacle avoidance distances. System compone

    Pythondeep-learningdeep-reinforcement-learninggazebo
    View on GitHub↗1,321
  • cyberbotics/webotscyberbotics avatar

    cyberbotics/webots

    4,417View on GitHub↗

    Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio

    C++
    View on GitHub↗4,417
  • hybridgroup/cylonhybridgroup avatar

    hybridgroup/cylon

    4,207View on GitHub↗

    Cylon is a JavaScript robotics framework and hardware abstraction layer designed for controlling robots, drones, and IoT devices. It functions as an IoT device orchestrator that translates high-level JavaScript commands into hardware signals and manages multiple sensors and components concurrently. The system utilizes a modular architecture of drivers and adaptors to normalize diverse hardware signals into a unified programming interface. It enables the deployment of hardware control logic across various environments, including web browsers and mobile applications, through cross-platform bund

    JavaScriptarduinobeaglebone-blackbluetooth-low-energy
    View on GitHub↗4,207
  • xbpeng/deepmimicxbpeng avatar

    xbpeng/DeepMimic

    2,946View on GitHub↗

    DeepMimic is a deep reinforcement learning framework and physics-based motion imitation tool designed to teach simulated characters and robots to reproduce human movements. It provides a pipeline for integrating motion capture data into physics simulations to train agents that can mimic complex physical skills. The system utilizes the PyBullet simulation environment to execute motion policies and visualize character interactions in real time. It includes a motion capture integration pipeline that imports and processes animation sequences to serve as reference targets for imitation learning ag

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    View on GitHub↗2,946
  • openmind/om1OpenMind avatar

    OpenMind/OM1

    2,636View on GitHub↗

    OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p

    Pythonllmmultiagentrobotics
    View on GitHub↗2,636
  • clemenselflein/openmowerClemensElflein avatar

    ClemensElflein/OpenMower

    6,566View on GitHub↗

    OpenMower is an autonomous lawn mower controller and firmware system that uses high-precision RTK GPS to navigate robotic mowers without the need for physical boundary wires. It functions as a GPS-based path planner and hardware management system that converts manual machines into autonomous units. The project includes a remote management application for monitoring and controlling mowers via a web or mobile interface. It integrates an obstacle avoidance system and safety layers that execute emergency stops when the device is lifted or crashes. The system manages robotic hardware through firm

    View on GitHub↗6,566
  • google-deepmind/dm_controlgoogle-deepmind avatar

    google-deepmind/dm_control

    4,620View on GitHub↗

    dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the

    Pythonartificial-intelligencedeep-learningmachine-learning
    View on GitHub↗4,620
  • packtpublishing/deep-reinforcement-learning-hands-onPacktPublishing avatar

    PacktPublishing/Deep-Reinforcement-Learning-Hands-On

    3,098View on GitHub↗

    This project serves as an educational resource and training framework for developing intelligent agents through deep reinforcement learning. It provides a collection of practical tutorials and code examples designed to teach the implementation of neural networks for solving complex decision-making tasks. By focusing on hands-on learning, the material guides users through the process of building autonomous systems that improve their performance through trial and error. The framework centers on the integration of standardized simulation environments, allowing agents to interact with diverse tas

    Python
    View on GitHub↗3,098
  • dlr-rm/stable-baselines3DLR-RM avatar

    DLR-RM/stable-baselines3

    12,765View on GitHub↗

    Stable-baselines3 is a reinforcement learning library built on the PyTorch deep learning framework. It provides a collection of reliable, standardized implementations of reinforcement learning algorithms designed for training, testing, and benchmarking agent policies in diverse simulated environments. The library functions as an agent training toolkit that emphasizes modularity and reproducibility. It features a unified environment interface and supports vectorized execution to accelerate data collection across multiple simulation instances. Users can customize neural network architectures, f

    Pythonbaselinesgsdegym
    View on GitHub↗12,765
  • petoicamp/opencat-quadruped-robotPetoiCamp avatar

    PetoiCamp/OpenCat-Quadruped-Robot

    4,891View on GitHub↗

    OpenCat-Quadruped-Robot is a development framework and motion control API for building four-legged robots. It provides a comprehensive environment for quadruped robot development, featuring tools for locomotion gait design, inverse kinematics, and a layered control architecture that separates high-level intelligence from low-level motion. The project distinguishes itself as an embedded AI deployment tool, allowing users to train, quantize, and deploy machine learning models to vision modules for tasks such as object detection and visual target tracking. It further supports complex human-robot

    C++aiarduinoblock-coding
    View on GitHub↗4,891
  • deepmind/pysc2deepmind avatar

    deepmind/pysc2

    8,298View on GitHub↗

    pysc2 is a Python interface and simulation framework that connects the StarCraft II game engine to machine learning agents. It acts as an API wrapper that exposes game internals as a set of observations and actions, providing a reinforcement learning environment for research and training. The framework includes tools for game replay analysis to extract data and sequences of actions from recorded matches for predictive modeling. It also provides an agent simulation environment to run and evaluate the performance of single or competing artificial intelligence agents. The system handles game ma

    Python
    View on GitHub↗8,298
  • tensorflow/minigotensorflow avatar

    tensorflow/minigo

    3,531View on GitHub↗

    Minigo is a TensorFlow-based reinforcement learning engine designed to master the game of Go. It functions as a comprehensive system for training neural networks to predict board policies and game outcomes, utilizing a model trainer to generate self-play data and optimize weights. The project is distinguished by its ability to perform large-scale game simulations using Kubernetes to distribute worker nodes across CPU, GPU, and TPU hardware. It employs a Monte Carlo Tree Search implementation to identify optimal moves and supports specialized hardware acceleration, including inference on Edge

    C++
    View on GitHub↗3,531
  • ai4finance-foundation/finrlAI4Finance-Foundation avatar

    AI4Finance-Foundation/FinRL

    13,964View on GitHub↗

    FinRL is a reinforcement learning framework designed for the development, training, and backtesting of automated trading strategies. It functions as a quantitative finance toolkit that integrates deep learning algorithms with financial market simulations to address complex portfolio management and asset allocation tasks. The platform provides an end-to-end pipeline for transforming raw market data into actionable trading models. The project distinguishes itself through a layered, modular architecture that separates data processing, environment simulation, and agent training. This design allow

    Jupyter Notebookalgorithmic-tradingdeep-reinforcement-learningdrl-algorithms
    View on GitHub↗13,964
  • rllm-org/rllmrllm-org avatar

    rllm-org/rllm

    5,641View on GitHub↗

    rllm is an asynchronous reinforcement learning framework for training language agents. It provides a unified pipeline that runs the same agent code for both evaluation and training, automatically capturing traces for gradient computation. The framework supports distributed reinforcement learning across multiple GPUs and nodes using pluggable backends, and executes agents in isolated sandboxes—either locally or in the cloud—for safe and scalable rollout collection. It trains agents built with LangGraph, SmolAgents, OpenAI Agents SDK, or custom frameworks without requiring core logic changes. T

    Pythonagent-frameworkagentic-workflowcoding-agent
    View on GitHub↗5,641
  • unity-technologies/ml-agentsUnity-Technologies avatar

    Unity-Technologies/ml-agents

    19,494View on GitHub↗

    This project is a reinforcement learning toolkit and simulation-based AI trainer for creating intelligent agents within Unity simulations. It provides a multi-agent simulation framework for configuring cooperative or competitive scenarios and includes an environment wrapper that bridges simulations with standard machine learning libraries using gym-style interfaces. The system features a native cross-platform inference engine that executes trained neural network models for real-time decision making without external dependencies. It enables the acceleration of the learning process by running m

    C#
    View on GitHub↗19,494
  • ikostrikov/pytorch-a2c-ppo-acktr-gailikostrikov avatar

    ikostrikov/pytorch-a2c-ppo-acktr-gail

    3,901View on GitHub↗

    This is a PyTorch reinforcement learning library designed for training agents in simulation environments. It provides a collection of deep reinforcement learning algorithms focusing on policy gradient methods and trust-region optimization. The library implements a suite of policy gradient algorithms, including A2C and PPO, alongside a framework for imitation learning using Generative Adversarial Imitation Learning. It specifically features a scalable implementation of the ACKTR algorithm, utilizing Kronecker-factored approximations to enable efficient trust-region optimization. The codebase

    Pythona2cacktractor-critic
    View on GitHub↗3,901
  • openai/gymopenai avatar

    openai/gym

    37,223View on GitHub↗

    Gym is a reinforcement learning environment toolkit and agent simulation framework. It provides a standardized API and a universal communication interface that defines how learning agents interact with simulation environments through actions and observations. The project includes a benchmark environment suite and a diverse library of pre-configured simulation worlds, including physics engines and classic control tasks. It enables the creation of custom simulation environments to train agents in specific operational scenarios while ensuring reproducibility across different learning algorithms.

    Python
    View on GitHub↗37,223
  • huggingface/deep-rl-classhuggingface avatar

    huggingface/deep-rl-class

    4,772View on GitHub↗

    This project is a comprehensive deep reinforcement learning course and training platform. It provides a structured educational curriculum that combines theoretical lessons with hands-on tutorials to teach the implementation of neural networks and agent behavior. The platform integrates a model sharing hub where users can upload, download, and version trained machine learning models. It also features a benchmarking system that uses leaderboards to evaluate and compare agent performance against community standards. The educational experience is delivered through interactive notebooks and inclu

    MDXdeep-learningdeep-reinforcement-learningreinforcement-learning
    View on GitHub↗4,772
  • dlr-rm/rl-baselines3-zooDLR-RM avatar

    DLR-RM/rl-baselines3-zoo

    2,725View on GitHub↗

    This project is a collection of pretrained reinforcement learning agents and training scripts built on Stable Baselines3 and Gymnasium. It provides a framework for training agents to solve specific tasks, managing experiment reproducibility, and deploying pretrained models. The system includes a specialized benchmarking suite and optimization tools for tuning agent settings. It utilizes automated search spaces and distributed trials to maximize performance, while employing bootstrap sampling to generate statistically robust performance metrics and confidence intervals. Broad capabilities cov

    Pythondeep-reinforcement-learninggymhyperparameter-optimization
    View on GitHub↗2,725
  • openai/baselinesopenai avatar

    openai/baselines

    16,733View on GitHub↗

    Baselines is a comprehensive suite of frameworks for reinforcement learning algorithm implementation, imitation learning, and training orchestration. It provides a library of standardized learning algorithms used to benchmark and replicate research results, alongside a deep learning policy framework for constructing neural network architectures such as multi-layer perceptrons, convolutional networks, and long short-term memory networks. The project includes a specialized imitation learning toolkit that enables agents to mimic expert behavior through behavior cloning and generative adversarial

    Python
    View on GitHub↗16,733