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Back to lonng/nano

Projects sharing features with Nano

30 open-source projects similar to lonng/nano, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • puniverse/quasarpuniverse avatar

    puniverse/quasar

    4,553View on GitHub↗

    Quasar is a JVM concurrency framework that implements the actor model and a lightweight thread library. It provides isolated execution units that communicate via asynchronous message passing to eliminate shared mutable state. The project distinguishes itself through a distributed actor system capable of operating across multiple cluster nodes with location-transparent registries and actor state migration. It utilizes a work-stealing fiber scheduler to manage millions of lightweight threads, allowing tasks to suspend during non-blocking I/O operations without stalling underlying system threads

    Javaactorsconcurrencyfibers
    View on GitHub↗4,553
  • actix/actixactix avatar

    actix/actix

    9,223View on GitHub↗

    Actix is a Rust actor framework and concurrent programming toolkit designed for building applications that manage state through an asynchronous messaging system. It provides a model where independent actors serve as autonomous units of state and logic, communicating via strongly typed messages sent to unique addresses. The framework distinguishes itself by isolating state within these actors, allowing internal data to be mutated safely during message handling without the use of locks or mutexes. It employs an asynchronous mailbox system to buffer incoming requests and uses supervision strateg

    Rustactixactoractor-model
    View on GitHub↗9,223
  • lunatic-solutions/lunaticlunatic-solutions avatar

    lunatic-solutions/lunatic

    4,867View on GitHub↗

    Lunatic is a WebAssembly runtime and concurrent process manager that implements an Erlang-inspired model of lightweight concurrency and fault tolerance. It functions as a distributed actor system where isolated processes communicate via message passing across a network of linked nodes. The system utilizes a WebAssembly sandbox environment to isolate memory and restrict system call permissions for each individual process. This capability-based security model ensures that processes are sandboxed to safely execute untrusted code. The platform provides a fault-tolerant supervision tree for hiera

    Rustactorsassemblyscripterlang
    View on GitHub↗4,867

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  • vonng/ddiaVonng avatar

    Vonng/ddia

    22,648View on GitHub↗

    This project serves as a comprehensive technical reference for the architecture and design of data-intensive applications. It provides a structured analysis of the fundamental principles required to build reliable, scalable, and maintainable software systems, covering the core trade-offs inherent in modern data infrastructure. The repository explores the mechanics of distributed data management, including strategies for replication, partitioning, and achieving consensus across multiple nodes. It details the design of storage engines, indexing techniques, and transaction management models, whi

    Pythonbookdatabaseddia
    View on GitHub↗22,648
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • xtaci/gonetxtaci avatar

    xtaci/gonet

    1,287View on GitHub↗

    A Game Server Skeleton in golang.

    Go
    View on GitHub↗1,287
  • akkadotnet/akka.netakkadotnet avatar

    akkadotnet/akka.net

    5,023View on GitHub↗

    Akka.NET is an actor model framework used for building concurrent and distributed applications. It functions as a distributed computing platform and state manager that enables isolated actors to communicate via asynchronous message passing, ensuring thread-safe state management without manual locks. The project is distinguished by its decentralized coordination capabilities, including a distributed state manager that uses sharding and dynamic rebalancing to maintain high availability. It incorporates an event sourcing engine that persists state as a sequence of events in an append-only log an

    C#actoractor-modelakka
    View on GitHub↗5,023
  • dotnet/orleansdotnet avatar

    dotnet/orleans

    10,789View on GitHub↗

    Orleans is a .NET distributed actor framework designed for building scalable, cloud-native applications. It implements a virtual actor model where entities with stable identities manage their own state and lifecycle across a cluster of servers. The framework provides a distributed state management system with ACID transaction support and a distributed pub/sub streaming engine for real-time data processing. It distinguishes itself through location-transparent routing, automatic actor activation and deactivation, and elastic cluster scaling that redistributes workloads during node failures. Th

    C#actor-modelactorscloud-computing
    View on GitHub↗10,789
  • egametang/etegametang avatar

    egametang/ET

    9,813View on GitHub↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    View on GitHub↗9,813
  • akka/akka-coreakka avatar

    akka/akka-core

    13,272View on GitHub↗

    Akka Core is an actor model framework and asynchronous concurrency library used for building scalable and resilient distributed systems. It provides a distributed computing platform and fault tolerant runtime that manages communication and state across networked nodes. The system uses location-transparent messaging and a cluster management system to organize nodes into high-availability architectures. This allows for the creation of elastic clusters that scale resources on demand and coordinate distributed workloads. The platform handles concurrent state management and distributed systems or

    Scala
    View on GitHub↗13,272
  • akka/akkaakka avatar

    akka/akka

    13,271View on GitHub↗

    Akka is an actor model framework and distributed systems platform used to build concurrent and distributed applications. It provides a toolkit for managing multi-threaded state and behavior through asynchronous message passing, allowing developers to create concurrent applications without manual locks or synchronization. The system functions as a cluster management and event sourcing framework, automating the scaling and coordination of high-availability clusters. It enables the deployment of elastic services that coordinate workloads across multiple network nodes and ensures fault tolerance

    Scala
    View on GitHub↗13,271
  • asynkron/protoactor-goasynkron avatar

    asynkron/protoactor-go

    5,469View on GitHub↗

    protoactor-go is a framework for building concurrent and distributed systems in Go using the actor model. It provides a distributed actor system that enables isolated entities to communicate via asynchronous messaging and share state across a cluster. The framework implements a multi-language actor protocol, allowing interoperability between actors written in Go, C#, and Java. It further supports a virtual actor implementation, where actors are automatically instantiated across a network based on a unique identity. The system includes a supervision model for managing actor lifecycles and fau

    Goactor-modelactorsakka
    View on GitHub↗5,469
  • ray-project/rayray-project avatar

    ray-project/ray

    42,895View on GitHub↗

    Ray is a distributed computing framework designed to scale Python and Java applications across clusters by abstracting task scheduling and resource management. It functions as a resource-aware execution engine that manages task dependencies, placement, and fault tolerance across networked compute nodes. At its core, the system provides a stateful actor model, allowing developers to define classes that run in dedicated processes to maintain and mutate internal state across remote method calls. The framework distinguishes itself through a robust cross-language interoperability layer, enabling f

    Pythondata-sciencedeep-learningdeployment
    View on GitHub↗42,895
  • statelyai/xstatestatelyai avatar

    statelyai/xstate

    29,734View on GitHub↗

    XState is a statechart logic library and finite state machine framework used to model complex application behavior. It provides a system for defining states, events, and transitions to govern how a system responds to inputs through a formal schema. The project includes a visual state machine editor that allows for the design of state machine diagrams which automatically generate the corresponding logic and code. It implements an actor model to manage independent concurrent entities that communicate via asynchronous events to coordinate behavioral flows. The framework covers event-driven stat

    TypeScriptbackground-jobsfinite-state-machinefsm
    View on GitHub↗29,734
  • doocs/advanced-javadoocs avatar

    doocs/advanced-java

    78,987View on GitHub↗

    This project is a comprehensive Java backend engineering guide and technical reference focused on high-concurrency design, distributed systems, and microservices architecture. It provides detailed strategies for decomposing monolithic applications, managing service discovery, and implementing the architectural patterns required for scalable backend environments. The repository distinguishes itself through an extensive collection of big data algorithmic references and database scaling strategies. It covers memory-efficient techniques for analyzing massive datasets, such as Top-K element extrac

    Javaadvanced-javadistributed-search-enginedistributed-systems
    View on GitHub↗78,987
  • bjmashibing/internetarchitectbjmashibing avatar

    bjmashibing/InternetArchitect

    4,277View on GitHub↗

    InternetArchitect is an educational collection of documents and source code designed as a high concurrency architecture course. It serves as a distributed systems implementation guide, providing technical patterns and practical examples for designing scalable internet architectures that maintain stability under heavy traffic loads. The project focuses on high-performance database optimization and microservices design patterns. It covers strategies for reducing latency and increasing throughput via database sharding and proxy layers, as well as coordinating global state across distributed clus

    Java
    View on GitHub↗4,277
  • ketoo/noahgameframeketoo avatar

    ketoo/NoahGameFrame

    4,139View on GitHub↗

    NoahGameFrame is a distributed game server framework designed for real-time multiplayer games. It utilizes an actor model backend to manage game state and logic through an asynchronous, event-driven system that distributes workloads across multiple CPUs. The framework features a scriptable server environment that integrates external scripting languages, allowing for updates to game behavior and mechanics without restarting the server. It also employs a plugin-based architecture with an interface-oriented design to enable the addition of custom application logic and modular engine extensions.

    C++
    View on GitHub↗4,139
  • amantinband/clean-architectureamantinband avatar

    amantinband/clean-architecture

    1,924View on GitHub↗

    This project provides a structured template for building enterprise-grade applications using domain-driven design principles. It serves as a foundational scaffold for web services, enforcing a strict separation of concerns by isolating core business logic from infrastructure, data access layers, and external frameworks. The architecture is built around a modular design that utilizes request pipelining and dependency inversion to maintain loose coupling. It distinguishes itself through a centralized command and query handling system, which routes requests through a unified interface, and a dom

    C#asp-net-coreclean-architecturedotnet
    View on GitHub↗1,924
  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    View on GitHub↗12,754
  • quozd/awesome-dotnetquozd avatar

    quozd/awesome-dotnet

    21,410View on GitHub↗

    This project serves as a comprehensive, community-driven directory for the .NET ecosystem. It functions as a curated index of high-quality libraries, frameworks, and tools designed to assist developers in identifying recommended solutions for a wide range of project requirements and software engineering tasks. The repository distinguishes itself by providing a categorized catalogue that simplifies the discovery of resources across the entire .NET development lifecycle. By maintaining a standardized collection of community-contributed utilities, it helps developers navigate the ecosystem to fi

    awesomeawesome-listclr
    View on GitHub↗21,410
  • inngest/inngestinngest avatar

    inngest/inngest

    5,499View on GitHub↗

    Inngest is a durable execution framework and event-driven automation engine designed to orchestrate background workflows. It enables developers to build resilient, stateful processes by memoizing function steps, ensuring that long-running tasks can automatically resume from the last successful operation after failures, timeouts, or infrastructure restarts. The platform distinguishes itself through its event-driven architecture, which uses a schema-validated bus to trigger functions and coordinate complex, multi-step logic. It employs an onion-model middleware approach for cross-cutting concer

    Go
    View on GitHub↗5,499
  • tobi/delayed_jobtobi avatar

    tobi/delayed_job

    2,172View on GitHub↗

    Delayed Job is a Ruby library that provides a database-backed system for asynchronous task processing. It enables the offloading of long-running or time-consuming operations to background workers by serializing method calls and their arguments into a relational database, ensuring that tasks persist across application restarts. The system functions as a distributed priority task scheduler, where independent worker processes continuously poll the database for pending jobs. By integrating task creation directly into application database transactions, it guarantees that jobs are only queued when

    Ruby
    View on GitHub↗2,172
  • swoft-cloud/swoftswoft-cloud avatar

    swoft-cloud/swoft

    5,539View on GitHub↗

    Swoft is a high-performance PHP microservice framework designed to handle concurrent network traffic and asynchronous tasks using coroutines. It provides a foundation for building scalable backend services through a coroutine-driven runtime and high-performance servers supporting HTTP, WebSocket, RPC, and TCP protocols. The framework distinguishes itself through a set of governance and optimization tools, including a distributed service coordination system for registration, discovery, and circuit breaking. It also features a connection pool manager for reusable database and network sockets an

    PHP
    View on GitHub↗5,539
  • moleculerjs/moleculermoleculerjs avatar

    moleculerjs/moleculer

    6,373View on GitHub↗

    Moleculer is a Node.js microservices framework designed for building distributed systems. It functions as a distributed service broker, task orchestrator, and service mesh framework, enabling a decentralized architecture with built-in service discovery and load balancing. The project differentiates itself through a pluggable transport layer supporting protocols such as NATS, Redis, TCP, and Kafka, as well as a dedicated microservices API gateway that maps external HTTP and WebSocket requests to internal service actions. It includes built-in fault tolerance mechanisms, including circuit breake

    JavaScript
    View on GitHub↗6,373
  • davyxu/cellnetdavyxu avatar

    davyxu/cellnet

    4,061View on GitHub↗

    Cellnet is a Go networking framework designed for building distributed systems and peer-to-peer networks. It provides a multi-protocol transport layer that standardizes message exchange across TCP, UDP, and WebSockets, utilizing a binary message codec system to map message types to unique identifiers for network transmission. The framework is distinguished by its remote procedure call library, which enables the execution of functions on remote peers using synchronous or asynchronous request patterns. It further differentiates itself with an asynchronous event dispatcher that processes network

    Go
    View on GitHub↗4,061
  • joelotter/termloopJoelOtter avatar

    JoelOtter/termloop

    1,470View on GitHub↗
    Gogame-enginegolangterminal
    View on GitHub↗1,470
  • azul3d/engineA

    azul3d/engine

    0View on GitHub↗
    View on GitHub↗0
  • nvzqz/sagenvzqz avatar

    nvzqz/Sage

    375View on GitHub↗

    A cross-platform chess library for Swift

    Swift
    View on GitHub↗375
  • flame-engine/awesome-flameflame-engine avatar

    flame-engine/awesome-flame

    1,361View on GitHub↗

    An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.

    awesomeawesome-listflame
    View on GitHub↗1,361