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Back to space-wizards/space-station-14

Projects sharing features with Space Station 14

30 open-source projects similar to space-wizards/space-station-14, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • sandermertens/flecsSanderMertens avatar

    SanderMertens/flecs

    8,045View on GitHub↗

    Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar

    Cc99cpp11cpp14
    View on GitHub↗8,045
  • isadorasophia/murderisadorasophia avatar

    isadorasophia/murder

    3,171View on GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    View on GitHub↗3,171
  • unity-technologies/entitycomponentsystemsamplesUnity-Technologies avatar

    Unity-Technologies/EntityComponentSystemSamples

    8,127View on GitHub↗

    This repository is a collection of reference implementations and sample projects demonstrating data-oriented design using the Unity Entities package. It provides a suite of examples for implementing an entity component system that separates game data into components and logic into systems. The collection includes specialized demonstrations for rendering large volumes of entities via graphics pipelines, implementing high-performance collision and rigid body dynamics through data-oriented physics, and managing multiplayer state synchronization using the network framework for entities. It also p

    C#auto-vectorisationauto-vectorizationburst
    View on GitHub↗8,127

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  • tmodloader/tmodloadertModLoader avatar

    tModLoader/tModLoader

    5,099View on GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    View on GitHub↗5,099
  • amethyst/amethystamethyst avatar

    amethyst/amethyst

    8,027View on GitHub↗

    Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an entity component system architecture that decouples game state from logic to enable parallel processing and reusable code. The framework features a glTF 3D renderer for importing scenes and geometry using physically based materials. It also serves as a multiplayer game framework, providing network transport abstractions and state synchronization for real-time online experiences. The engine covers a broad range of capabilities, including hybrid 2D/3D rendering, asynchronous a

    Rust
    View on GitHub↗8,027
  • veloren/velorenveloren avatar

    veloren/veloren

    7,099View on GitHub↗

    Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma

    Rust3dcubecubeworld
    View on GitHub↗7,099
  • dokploy/dokployDokploy avatar

    Dokploy/dokploy

    34,901View on GitHub↗

    Dokploy is a self-hosted platform-as-a-service designed to simplify the deployment and management of containerized applications and databases. It provides a centralized control plane that decouples administrative management from application workloads, allowing users to oversee infrastructure across multiple server nodes through a unified web interface or a command-line tool. The platform distinguishes itself through an extensive library of pre-configured application templates, enabling the rapid deployment of databases, identity providers, and various productivity or development tools. It sup

    TypeScriptbackendbackupsdatabases
    View on GitHub↗34,901
  • cocos2d/cocos2d-xcocos2d avatar

    cocos2d/cocos2d-x

    18,942View on GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    View on GitHub↗18,942
  • sschmid/entitassschmid avatar

    sschmid/Entitas

    7,658View on GitHub↗

    Entitas is a data-oriented Entity Component System framework for Unity. It is designed to separate game state into components and logic into systems, utilizing a data-oriented design to optimize CPU cache usage, memory usage, and processing speed. The framework includes a C# source code generator that automatically produces boilerplate classes, entity accessors, and context singletons to reduce manual coding. It also provides a Unity editor debugging tool for real-time runtime state visualization, system performance monitoring, and visual entity inspection. The system manages entity lifecycl

    C#c-sharpcode-generationcsharp
    View on GitHub↗7,658
  • facepunch/sbox-publicFacepunch avatar

    Facepunch/sbox-public

    6,285View on GitHub↗

    s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li

    C#gamedevsboxsource2
    View on GitHub↗6,285
  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423View on GitHub↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Rust
    View on GitHub↗9,423
  • thecherno/hazelTheCherno avatar

    TheCherno/Hazel

    13,006View on GitHub↗

    Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across

    C++
    View on GitHub↗13,006
  • orillusion/orillusionOrillusion avatar

    Orillusion/orillusion

    5,188View on GitHub↗

    Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr

    TypeScript3dgraphicshtml5
    View on GitHub↗5,188
  • urho3d/urho3durho3d avatar

    urho3d/urho3d

    4,707View on GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    View on GitHub↗4,707
  • tomlooman/actionrogueliketomlooman avatar

    tomlooman/ActionRoguelike

    4,493View on GitHub↗

    ActionRoguelike is a third-person cooperative game project built with C++ and Unreal Engine. It functions as a networked application that utilizes replication architecture to synchronize character states and combat across multiple clients. The project implements a data-oriented performance framework that employs object pooling and asynchronous asset loading to optimize memory usage and frame rates. It features a behavior tree AI system combined with environment queries to drive autonomous NPC decision making and combat, alongside a binary serialization framework for saving actor variables and

    C++3dc-plus-pluscpp
    View on GitHub↗4,493
  • valvesoftware/source-sdk-2013ValveSoftware avatar

    ValveSoftware/source-sdk-2013

    9,820View on GitHub↗

    The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles. The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

    C++
    View on GitHub↗9,820
  • aframevr/aframeaframevr avatar

    aframevr/aframe

    17,557View on GitHub↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    JavaScript3daframeaugmented-reality
    View on GitHub↗17,557
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • tobspr-games/shapez.iotobspr-games avatar

    tobspr-games/shapez.io

    6,900View on GitHub↗

    shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec

    JavaScriptgamegame-2dgame-development
    View on GitHub↗6,900
  • itzg/docker-minecraft-serveritzg avatar

    itzg/docker-minecraft-server

    13,841View on GitHub↗

    This project provides a containerized environment for deploying and managing Minecraft game servers. It functions as an infrastructure manager that automates the setup and maintenance of server instances, ensuring consistent execution across different host systems through standardized container images. The platform distinguishes itself by using environment variables to handle configuration and version control, allowing users to define server types and operational parameters without manual file editing. It automates the retrieval of software artifacts, dependencies, and plugins during the init

    Shelldocker-imagedockerfileshacktoberfest
    View on GitHub↗13,841
  • pterodactyl/panelpterodactyl avatar

    pterodactyl/panel

    8,614View on GitHub↗

    This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role

    PHPdockerfreegames
    View on GitHub↗8,614
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • citybound/cityboundcitybound avatar

    citybound/citybound

    8,123View on GitHub↗

    Citybound is an open-source multiplayer city simulation game and collaborative urban planner. It provides a shared digital space where multiple users co-manage city growth, design infrastructure layouts, and develop urban environments in real time. The project functions as a collaborative city builder, allowing players to plan and evolve a virtual city together. Changes made to the urban environment are reflected immediately for all connected participants within the shared simulation. The system utilizes an entity-component simulation to manage urban behavior and a shared-world coordinate sy

    Rustactor-modelcitygame
    View on GitHub↗8,123
  • inexorgame/vulkan-rendererinexorgame avatar

    inexorgame/vulkan-renderer

    1,166View on GitHub↗

    This project is a 3D game engine built with C++20 that utilizes the Vulkan API to provide high-performance hardware-accelerated graphics. It features a render-graph architecture designed to manage resource dependencies and optimize command submission across different operating systems and GPU vendors. The engine distinguishes itself through integrated tools for real-time collaborative development, allowing multiple users to coordinate, build, and arrange game assets within an active session. It also includes a centralized platform for sharing and discovering user-generated content, facilitati

    C++3d-engine3d-game-enginecplusplus
    View on GitHub↗1,166
  • trinitycore/trinitycoreTrinityCore avatar

    TrinityCore/TrinityCore

    10,410View on GitHub↗

    TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa

    C++hacktoberfestlinuxmmorpg
    View on GitHub↗10,410
  • nillerusr/source-enginenillerusr avatar

    nillerusr/source-engine

    2,128View on GitHub↗

    Source Engine is a cross-platform game engine designed for the development and execution of interactive three-dimensional applications. It provides a framework for rendering complex environments and managing multiplayer networking, functioning as a middleware solution for hosting independent game servers. The engine distinguishes itself through a client-server authoritative networking model that enables direct player connectivity without reliance on external authentication or matchmaking services. It utilizes a data-driven asset pipeline and a component-based entity system to decouple engine

    C++cross-platformgame-enginehalf-life2
    View on GitHub↗2,128
  • casbin/casbincasbin avatar

    casbin/casbin

    19,848View on GitHub↗

    Casbin is an authorization library that provides a model-based engine for enforcing access control across diverse application environments. It decouples authorization logic from application code by using a configuration-driven approach, allowing developers to define access rules and evaluation logic independently. The system supports a wide range of access control models, including role-based, attribute-based, and relationship-based patterns, which are evaluated at runtime to determine if a subject is permitted to perform an action on a resource. The project distinguishes itself through a hig

    Goabacaccess-controlacl
    View on GitHub↗19,848
  • awesome-selfhosted/awesome-selfhostedawesome-selfhosted avatar

    awesome-selfhosted/awesome-selfhosted

    299,516View on GitHub↗

    This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis

    awesomeawesome-listcloud
    View on GitHub↗299,516
  • fecshop/yii2_fecshopfecshop avatar

    fecshop/yii2_fecshop

    5,263View on GitHub↗

    yii2_fecshop is a comprehensive B2C e-commerce platform and CMS built on the Yii2 PHP framework. It functions as a headless commerce API and an international storefront solution, supporting both single-vendor stores and multi-vendor marketplaces where independent merchants can manage their own products and orders. The system is distinguished by a multi-entry point architecture that separates administrative, web, mobile, and API interfaces while sharing a common service layer. It provides high extensibility through configuration-driven service replacement, event-driven functional extensions, a

    PHPb2ccartecommerce
    View on GitHub↗5,263