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Citybound is an open-source multiplayer city simulation game and collaborative urban planner. It provides a shared digital space where multiple users co-manage city growth, design infrastructure layouts, and develop urban environments in real time.
The main features of citybound/citybound are: Real-time Collaboration, Real-Time Building, Collaborative Urban Planning, Entity Component Systems, Urban Planning Tools, Collaborative Simulation Environments, Real-Time Communication, State Synchronization.
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OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst
BlockNote is a block-based rich text editor and a real-time collaborative workspace. It uses a JSON-based data model to organize content into draggable, nestable blocks rather than a single flat document. The system functions as a high-level interface built on ProseMirror that abstracts document state into discrete, manipulatable content blocks. The project serves as a framework for integrating large language models into document editors, enabling context-aware text generation and AI-driven workflows. It also acts as a document export engine capable of converting structured block data into fo
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a cross-platform game client designed to execute core mechanics and logic across multiple operating systems using external game assets. The project focuses on recreating the functionality of a classic action RPG from the ground up through a community-driven effort. It provides a framework for running a game engine that simulates specific gameplay experiences and movement patterns. The engine includes capabilities for isometric projection rendering, deterministic game state simulat