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ValveSoftware avatar

ValveSoftware/source-sdk-2013

0
View on GitHub↗
9,820 stars·2,963 forks·C++·17 viewsdeveloper.valvesoftware.com/wiki/SDK2013_GettingStarted↗

Source Sdk 2013

The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles.

The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

Features

  • C++ Game Engines - Provides a high-performance C++ development kit for low-level engine and gameplay programming.
  • Open Source Game Engines - Provides the complete source code and binaries required for building game modifications.
  • Custom Content Creation - Enables the building of custom gameplay and content for existing titles using binaries and source code.
  • Entity Component Systems - Manages game objects using an entity-component architecture for efficient per-frame updates.
  • Engine-Specific Development - Provides the specific C++ source code and tools required to create gameplay mechanics for the Source engine.
  • Game Engines - Ships the necessary binaries and source code to build and render custom game content.
  • Gameplay Extensions - Allows the compilation of custom gameplay extensions for existing titles using engine source code.
  • Game Modules - Supports the creation of independent game modules that package assets and logic for custom experiences.
  • Game Software Development Kits - Provides a comprehensive SDK for creating custom gameplay extensions and modifications for the Source engine.
  • Modding Frameworks - Provides a structured framework for creating and distributing gameplay modifications and custom maps.
  • Game State Replication - Synchronizes multiplayer game state between a central server and remote clients using snapshot-based replication.
  • Game Engine Tooling - Ships libraries and headers used as tooling to compile and build custom game content.
  • Native Class Subclassing - Implements custom game logic by subclassing and overriding methods of native engine classes.
  • Binary Linking Interfaces - Connects custom gameplay logic to pre-compiled engine binaries via shared C-style headers and library files.
  • Abstract Engine Interfaces - Enables interaction between separate engine modules through abstract classes that define required function sets.
  • Binary Modification Tooling - Supports building extensions for existing titles by modifying original engine binaries and assets.
  • Binary Asset Loading - Provides high-performance loading of compiled game data and models from proprietary binary formats into memory.
  • Game Frameworks - Legacy SDK for building on the Source engine.

Star history

Star history chart for valvesoftware/source-sdk-2013Star history chart for valvesoftware/source-sdk-2013

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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These projects share indexed features with Source Sdk 2013. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
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Frequently asked questions

What does valvesoftware/source-sdk-2013 do?

The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles.

What are the main features of valvesoftware/source-sdk-2013?

The main features of valvesoftware/source-sdk-2013 are: C++ Game Engines, Open Source Game Engines, Custom Content Creation, Entity Component Systems, Engine-Specific Development, Game Engines, Gameplay Extensions, Game Modules.

Which projects share features with valvesoftware/source-sdk-2013?

Projects with overlapping indexed features include: tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… minetest/minetest — Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… sfttech/openage — Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic,… thisisgame/cpp-game-engine-book — This project is a comprehensive educational resource for building a high-performance game engine from the ground up…