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Projects sharing features with Sm64

30 open-source projects similar to n64decomp/sm64, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • zeldaret/ootzeldaret avatar

    zeldaret/oot

    5,423View on GitHub↗

    This project is a game decompilation project consisting of a reconstructed C source codebase and the systems used for binary reconstruction. It provides a human-readable version of a commercial game title created through static and dynamic analysis to facilitate technical study and modification. The project utilizes a containerized build environment to ensure reproducible compilation and consistent toolchain versions across different host operating systems. It includes a game binary reconstructor that translates original machine code into source code and a system for compiling the codebase in

    C
    View on GitHub↗5,423
  • nexe/nexenexe avatar

    nexe/nexe

    13,571View on GitHub↗

    Nexe is a cross-platform binary bundler and compiler that packages Node.js applications and their dependencies into single standalone executables. It functions as a runtime compiler that can build the Node.js runtime from source with custom flags and application snapshots to enable software distribution without requiring a pre-installed runtime. The system allows for cross-compilation across different operating systems and architectures from a single build environment. It includes a static asset bundler to embed external files and directories directly into the compiled binary for access at ru

    TypeScriptbinariesbinarybundle
    View on GitHub↗13,571
  • uutils/coreutilsuutils avatar

    uutils/coreutils

    23,621View on GitHub↗

    This project is a suite of basic command line utilities rewritten in Rust, providing a cross-platform implementation of POSIX shell utilities. It serves as a portable CLI toolset designed to run across different operating systems and architectures. The implementation includes a WebAssembly shell environment, which allows these essential command line tools to be executed directly within a web browser without requiring a local installation. The toolset covers a broad range of system capabilities, including filesystem operations, text processing and stream editing, and system administration too

    Rust
    View on GitHub↗23,621

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  • ispc/ispcispc avatar

    ispc/ispc

    2,843View on GitHub↗

    ISPC is a vectorizing compiler and SIMD parallel programming language that implements a single program multiple data model. It serves as a toolchain for translating C-based code with parallel extensions into optimized machine code for various CPU and GPU architectures using an LLVM backend. The compiler is designed for cross-platform SIMD toolchain support, generating specialized instruction sets for x86 SSE/AVX, ARM NEON, and Intel GPU from a single source. It features a runtime dispatch mechanism that selects the most efficient hardware-specific implementation for the current system during

    C++compilerintelispc
    View on GitHub↗2,843
  • nasa/fprimenasa avatar

    nasa/fprime

    10,766View on GitHub↗

    F Prime is a component-based framework designed for the development and deployment of embedded and spaceflight software. It provides a modular architecture that decouples software logic from communication interfaces, allowing developers to define system structures through a domain-specific modeling language. This model-based approach enables automated code generation, ensuring consistency across complex system topologies while maintaining strict interface contracts between software modules. The framework distinguishes itself through its integrated build system and ground data operations suite

    C++componentscppembedded
    View on GitHub↗10,766
  • evilsocket/opensnitchevilsocket avatar

    evilsocket/opensnitch

    12,899View on GitHub↗

    Opensnitch is a host-based application firewall for Linux that monitors and intercepts outbound network connections in real time. By hooking into kernel-level interfaces, it tracks system-wide network activity and maps connection attempts to specific local processes, allowing users to explicitly permit or deny traffic on a per-application basis. The project distinguishes itself through its ability to manage security policies across multiple distributed nodes from a single, unified dashboard. This centralized management is secured via encrypted socket communication, enabling consistent rule en

    Pythonapplication-firewalldata-breachfirewall
    View on GitHub↗12,899
  • shekhargulati/52-technologies-in-2016shekhargulati avatar

    shekhargulati/52-technologies-in-2016

    7,311View on GitHub↗

    This project serves as a comprehensive educational repository and technical reference collection, documenting a wide range of software engineering practices and modern development technologies. It provides a structured learning path for developers, curating tutorials and practical examples that cover the full lifecycle of application development, from initial project scaffolding to deployment and maintenance. The repository distinguishes itself by offering deep technical insights into complex architectural patterns, including actor-based concurrency models for managing parallel tasks and cont

    JavaScriptawesomeawesome-listblog
    View on GitHub↗7,311
  • mstorsjo/llvm-mingwmstorsjo avatar

    mstorsjo/llvm-mingw

    2,860View on GitHub↗

    Llvm-mingw is an LLVM-based cross-compiler toolchain and MinGW-w64 development suite that builds native Windows executables from non-Windows operating systems using Clang and LLD. It compiles C and C++ source code into native portable executable binaries targeting multiple Windows CPU architectures from a single host environment. The toolchain supports configuring builds to use specific C runtime library targets for compatibility across different operating system versions. It includes capabilities for producing native Windows debug information and CodeView debug symbols alongside compiled bin

    C
    View on GitHub↗2,860
  • phil-opp/blog_osphil-opp avatar

    phil-opp/blog_os

    17,518View on GitHub↗

    This project is a freestanding kernel written in Rust that boots on x86 hardware without a standard library. It serves as a low-level system implementation focusing on the creation of a bare metal operating system. The system implements a bootable disk image toolchain that transforms source code into binaries compatible with a bootloader. It features a custom memory allocator for dynamic memory management and an x86 kernel implementation that includes paging, interrupt handling, and VGA text mode. The project covers several core capability areas, including low-level memory management through

    HTMLkerneloperating-systemrust
    View on GitHub↗17,518
  • avast/retdecavast avatar

    avast/retdec

    8,556View on GitHub↗

    RetDec is a reverse engineering framework and static binary analysis tool. Its primary purpose is to function as an LLVM-based machine code decompiler that translates binary machine code from multiple architectures into high-level C source code. The system employs a multi-stage lifting pipeline to recover program logic, using an intermediate representation to apply optimizations before emitting source code. It distinguishes itself through the ability to identify compilers and packers, perform executable unpacking, and reconstruct class hierarchies and original program structures. The framewo

    C++
    View on GitHub↗8,556
  • assetripper/assetripperAssetRipper avatar

    AssetRipper/AssetRipper

    6,935View on GitHub↗

    AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an asset extractor, project reconstructor, shader decompiler, binary analysis tool, and dependency auditor. The project specializes in recovering high-level structures from compiled binaries. It reconstructs prefabs from inlined scene instances, reverses static batching to separate merged meshes, and translates compiled shader code from multiple platforms back into a readable format. Its broader capabilities include converting serialized files and bundles back into native engine for

    C#csharpdecompilergames
    View on GitHub↗6,935
  • vaibhavpandeyvpz/apkstudiovaibhavpandeyvpz avatar

    vaibhavpandeyvpz/apkstudio

    3,606View on GitHub↗

    Apkstudio is a reverse engineering integrated development environment designed for decompiling, modifying, and recompiling Android application packages. It provides a specialized suite for transforming binary files into readable source code and bundling them back into installable application archives. The project features a framework integration system that imports manufacturer-specific files to ensure accurate decompilation of vendor-modified applications. It includes a dedicated editor for Smali, Java, and XML files with syntax highlighting, as well as a hex editor for the direct modificati

    C++androidandroid-decompilerapk-decompiler
    View on GitHub↗3,606
  • earthly/earthlyearthly avatar

    earthly/earthly

    12,035View on GitHub↗

    Earthly is a containerized build system and Docker build framework designed for creating reproducible build pipelines. It ensures environment consistency by executing every build step inside an isolated container, combining the isolation of container images with dependency tracking and parallel execution. The system differentiates itself through a focus on hermeticity and multiplatform support, allowing for the generation of container images targeting multiple CPU architectures within a single execution flow. It maintains a hermetic build environment by isolating network access and utilizing

    Gobuildbuild-automationbuild-system
    View on GitHub↗12,035
  • chrismaltby/gb-studiochrismaltby avatar

    chrismaltby/gb-studio

    9,315View on GitHub↗

    GB Studio is a visual integrated development environment and game engine for creating 8-bit games for Game Boy hardware. It functions as a retro hardware ROM compiler that transpiles graphical logic into native Z80 assembly and binary images compatible with original handhelds and emulators. The project serves as a cross-platform build tool, generating both native hardware ROMs and web-compatible builds from a single project source. It utilizes a drag-and-drop interface for game logic and scene design, allowing for the creation of game mechanics and asset placement without writing low-level ma

    TypeScript
    View on GitHub↗9,315
  • albertan017/llm4decompilealbertan017 avatar

    albertan017/LLM4Decompile

    6,728View on GitHub↗

    LLM4Decompile is a toolset and framework for binary-to-source code translation. It uses large language models to transform machine code into readable source code and recover the original logic of compiled executables. The project includes a specialized pipeline for generating synthetic training datasets by converting source code into assembly pairs. It provides a fine-tuning framework to optimize deep learning models on these binary-to-source datasets, increasing the accuracy of code recovery. The system also features capabilities for refining decompiled pseudo-code. This process focuses on

    Python
    View on GitHub↗6,728
  • blacktop/ipswblacktop avatar

    blacktop/ipsw

    3,163View on GitHub↗

    ipsw is a specialized toolkit for iOS firmware analysis, binary reverse engineering, and hardware interaction. It provides a suite of tools for downloading, extracting, and analyzing firmware images and kernel caches, alongside a MachO binary analysis tool for disassembling and patching executables. The project distinguishes itself through integrated language-model-powered code reconstruction to translate machine code into high-level source code. It also features an automation client for the App Store Connect API to manage certificates and application settings. The framework covers a broad r

    Goappleclass-dumpdyld
    View on GitHub↗3,163
  • jetify-com/devboxjetify-com avatar

    jetify-com/devbox

    12,105View on GitHub↗

    Devbox is a development environment orchestrator designed to create reproducible, isolated workspaces for software projects. By leveraging declarative configuration files and the Nix package manager, it ensures that project dependencies, environment variables, and tooling remain consistent across different machines and team members. It functions as a central manager for project-specific environments, providing isolated shell execution that prevents conflicts with host system software. The project distinguishes itself through its ability to bridge local development and cloud-hosted infrastruct

    Gobuild-systembuild-toolbuildpack
    View on GitHub↗12,105
  • docker/buildxdocker avatar

    docker/buildx

    4,410View on GitHub↗

    Buildx is a BuildKit build extension and container build instance manager that enables the creation of container images targeting multiple CPU architectures and operating systems simultaneously. It functions as a multi-platform image builder that leverages a BuildKit backend to extend standard image building capabilities. The project features a distributed build orchestrator capable of coordinating tasks across a cluster of remote nodes. This allows for native compilation across different hardware architectures by connecting multiple remote workers into a single instance to increase build con

    Go
    View on GitHub↗4,410
  • ttroy50/cmake-examplesttroy50 avatar

    ttroy50/cmake-examples

    13,066View on GitHub↗

    This project is a collection of reference implementations and templates for CMake build patterns and configuration workflows. It provides standardized templates for managing C++ project structures, compiler flags, and dependency linking. The repository includes a packaging guide for creating installation targets and platform-specific software installers. It also provides a testing suite that demonstrates the integration of unit testing and static analysis tools into the build process. Additional reference configurations cover the execution of builds and tests within isolated, containerized e

    CMakeboostcatchclang
    View on GitHub↗13,066
  • rainxchzed/github-storerainxchzed avatar

    rainxchzed/Github-Store

    6,852View on GitHub↗

    Github-Store is an open source software store and release manager designed to discover, install, and update binaries directly from GitHub repository releases. It functions as a centralized catalog for browsing open source projects that provide pre-compiled binaries compatible with the user's current operating system. The system automates the downloading and installation of platform-specific assets and includes a version tracker to notify users when new releases are available. It utilizes a security layer to validate downloaded assets through checksum-based integrity verification and cryptogra

    Kotlinandroiddesktopgithub-app
    View on GitHub↗6,852
  • gdretools/gdsdecompGDRETools avatar

    GDRETools/gdsdecomp

    3,785View on GitHub↗

    gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern

    C++
    View on GitHub↗3,785
  • cpm-cmake/cpm.cmakecpm-cmake avatar

    cpm-cmake/CPM.cmake

    3,910View on GitHub↗

    CPM.cmake is a dependency manager and package resolver for C and C++ projects that integrates directly into the CMake build system. It automates the process of fetching, configuring, and managing external libraries by resolving dependencies through system-wide package managers or by downloading source code from remote repositories. The system ensures reproducible builds by locking transitive dependency versions and verifying the authenticity of downloaded source archives using cryptographic hash checksums. It allows for development flexibility through local filesystem overrides, which redirec

    CMakebuildscc-plus-plus
    View on GitHub↗3,910
  • pret/pokeredpret avatar

    pret/pokered

    4,755View on GitHub↗

    Pokered is a comprehensive suite of tools for the disassembly, debugging, and compilation of Game Boy ROMs. It provides a full disassembly of original game binaries into human-readable assembly source code, alongside a dedicated assembly toolchain for compiling modifications back into playable ROM files. The project includes a specialized ROM debugger for monitoring internal game states and a patching tool used to generate binary patches for applying assembly-level changes. The framework covers a wide range of reverse engineering and modification capabilities, including the analysis of binar

    Assembly
    View on GitHub↗4,755
  • mollyim/mollyim-androidmollyim avatar

    mollyim/mollyim-android

    3,079View on GitHub↗

    Molly is a privacy-focused Android messenger and a client for the Matrix open standard. It functions as a decentralized, end-to-end encrypted communication tool that allows users to interact across federated networks without a central authority. The application implements several security-centric features, including binary integrity verification to ensure the authenticity of the installed build and RAM-overwrite memory sanitization to prevent sensitive data leakage. It provides local database encryption secured by user-defined passphrases and supports routing network traffic through proxies o

    Kotlin
    View on GitHub↗3,079
  • avast-tl/retdecavast-tl avatar

    avast-tl/retdec

    8,556View on GitHub↗

    Retdec is an LLVM-based machine code decompiler and static binary analysis tool designed for binary reverse engineering. It translates binary executable code into high-level representations to facilitate the reconstruction of program logic from compiled machine code. The system utilizes a retargetable frontend architecture and a multi-stage lifting pipeline to convert raw bytes into a common intermediate language. It differentiates custom program logic from known library code through signature-based identification and provides utilities for binary symbol demangling to restore human-readable n

    C++
    View on GitHub↗8,556
  • upx/upxupx avatar

    upx/upx

    17,595View on GitHub↗

    UPX is a command-line utility designed to reduce the file size of compiled programs and shared libraries. It functions as an executable binary compressor that maintains the ability for files to run natively without requiring additional runtime dependencies or external decompression software. The tool operates by parsing executable headers and applying entropy-based compression to code segments. It achieves this by injecting a self-extracting stub into the binary, which facilitates in-place memory decompression during the initial execution phase. This process includes platform-specific binary

    C++
    View on GitHub↗17,595
  • rakyll/statikrakyll avatar

    rakyll/statik

    3,828View on GitHub↗

    Statik is a build tool for the Go language that transforms directory structures and files into byte arrays within source code. This process enables the creation of single-binary distributions by embedding static assets directly into the compiled executable. The tool ensures deterministic builds by stripping file modification timestamps, resulting in consistent binary outputs across different environments. It also includes a build-time asset filter to limit the inclusion of specific file extensions and minimize the final executable size. To access these embedded assets, the project provides a

    Gofilesgogolang
    View on GitHub↗3,828
  • riscv-collab/riscv-gnu-toolchainriscv-collab avatar

    riscv-collab/riscv-gnu-toolchain

    4,540View on GitHub↗

    This project is a cross-compiler toolchain for RISC-V software development. It provides the necessary components to compile C and C++ source code into executable binaries and libraries specifically for the RISC-V hardware architecture. The toolchain supports multi-architecture binary generation and multilib capabilities, allowing a single installation to target various instruction set specifications and bit-widths. It integrates with alternative compilers such as LLVM and Clang and includes a bootstrapped build pipeline to produce high-performance versions of the tools. The system covers bro

    C
    View on GitHub↗4,540
  • rust-cross/cargo-zigbuildrust-cross avatar

    rust-cross/cargo-zigbuild

    2,549View on GitHub↗

    Cargo-zigbuild is a build tool that compiles Rust projects for different operating systems and architectures using the Zig compiler as an external linker. It functions as an environment-driven wrapper that intercepts standard build commands and injects the target configurations, paths, and flags required for cross-compilation without requiring complex native toolchains. The tool enables cross-platform compilation workflows and configures minimum required standard C library versions for Linux builds by appending version suffixes directly to target specifications. It also packages multi-archite

    Rustcargo-subcommandcross-compilezig
    View on GitHub↗2,549
  • dotnet/runtimedotnet avatar

    dotnet/runtime

    17,966View on GitHub↗

    This project is a cross-platform managed execution environment and general-purpose application framework designed for building high-performance software. It provides a unified runtime that handles memory management, type safety, and code execution across diverse operating systems. By integrating a native code compilation toolchain, the platform enables developers to convert managed code into optimized machine instructions, significantly improving startup performance and reducing runtime dependencies for production environments. The framework distinguishes itself through a comprehensive toolch

    C#dotnethacktoberfesthelp-wanted
    View on GitHub↗17,966