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Statik is a build tool for the Go language that transforms directory structures and files into byte arrays within source code. This process enables the creation of single-binary distributions by embedding static assets directly into the compiled executable.
The main features of rakyll/statik are: Static Asset Embedding, Virtual File System Generators, Single-Binary Distributions, Virtual File Systems, Binary Asset Embedders, Byte Array Converters, Build Resource Filtering, Asset Filtering Rules.
Projects with overlapping indexed features include: shurcool/vfsgen — Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it. gobuffalo/packr — The simple and easy way to embed static files into Go binaries. geertjohan/go.rice — go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy. nexe/nexe — Nexe is a cross-platform binary bundler and compiler that packages Node.js applications and their dependencies into… mjibson/esc. go-playground/statics.
The simple and easy way to embed static files into Go binaries.
Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it.
go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy.
Nexe is a cross-platform binary bundler and compiler that packages Node.js applications and their dependencies into single standalone executables. It functions as a runtime compiler that can build the Node.js runtime from source with custom flags and application snapshots to enable software distribution without requiring a pre-installed runtime. The system allows for cross-compilation across different operating systems and architectures from a single build environment. It includes a static asset bundler to embed external files and directories directly into the compiled binary for access at ru