GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop
PCL-CE is a cross-platform game launcher and runtime environment designed to execute Windows game binaries on macOS and Linux. It functions as a game version manager and a build system for compiling source code into Windows executables from non-Windows development environments. The project provides a cross-platform runtime layer that facilitates the launching and execution of Windows-based game sessions on different operating systems. It includes a binary cross-compiler and a build pipeline that allows for the generation of Windows binaries from macOS and Linux hosts. The software covers gam
This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati