awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
pret avatar

pret/pokered

0
View on GitHub↗
4,755 stars·1,253 forks·Assembly·14 views

Pokered

Pokered is a comprehensive suite of tools for the disassembly, debugging, and compilation of Game Boy ROMs. It provides a full disassembly of original game binaries into human-readable assembly source code, alongside a dedicated assembly toolchain for compiling modifications back into playable ROM files.

The project includes a specialized ROM debugger for monitoring internal game states and a patching tool used to generate binary patches for applying assembly-level changes.

The framework covers a wide range of reverse engineering and modification capabilities, including the analysis of binary logic and memory layout mapping. It enables the alteration of battle mechanics, the porting of multi-generation features, and the editing of game scripts, dialogue, and map layouts.

The build process utilizes an external assembler and includes hash-based integrity verification to ensure the accuracy of the disassembly and compiled output.

Features

  • Game Boy ROM Hacking - Provides a comprehensive suite for disassembling and modifying original Game Boy ROMs to change mechanics and data.
  • ROM Disassemblers - Provides a complete disassembly of original Game Boy ROMs into human-readable assembly for analysis and modification.
  • Retro Game Debuggers - Provides a specialized framework for monitoring internal game states and debugging binary logic in legacy Game Boy software.
  • Game Binary Analysis - Enables a complete breakdown of binary instructions to analyze and modify internal game mechanics.
  • Game ROM Compilers - Provides a toolchain that transforms modified assembly source code into functional binary ROM images.
  • Retro Game Modding - Enables adding new features, fixing glitches, or restoring cut content by editing the disassembled source code.
  • Binary Disassemblers - Provides a full disassembly of original game binaries into human-readable assembly source code.
  • Game Assembly Analysis - Allows for technical analysis and modification of logic and data within the original game assembly source.
  • Game Binary Patching - Includes a patching tool to generate binary patches for applying assembly-level changes to original ROMs.
  • Internal State Debugging Tools - Integrates specialized debugging functions to monitor internal game states and test gameplay elements.
  • Cross-Generation Mechanics Porting - Integrates systems from different versions of the software to update core logic and character attributes.
  • Cut Content Restoration - Reintroduces cut content and regional layout variations from the original source files.
  • Map Definitions - Uses structured data files to define map headers and object placements for the game world.
  • Assembly-Level Dialogue Editing - Edits assembly source files for text and scripts to change character dialogue and story elements.
  • Game Content Modification Tools - Edits entities and map layouts within the data structures to change characters, items, and environments.
  • Quality of Life Improvements - Adds modern mechanics such as item sorting and expanded inventory space to improve the user experience.
  • Gameplay Mechanics Modification - Changes combat logic and damage calculations to adjust gameplay balance or resolve technical glitches.
  • Bank-Based Memory Mapping - Defines the organizational structure of memory banks to align game code with physical Game Boy hardware addresses.
  • Memory Banking Implementation - Implements memory banking to organize code and data to match the physical hardware addressing of the Game Boy.
  • Game World Data Layouts - Defines game maps and entity placements through structured data files compiled into the final binary.
  • Reverse Engineering - Complete disassembly of the Pokémon Red game.
  • Reverse Engineering Projects - Disassembly project for classic handheld game software.
  • Reverse Engineering Tools - Complete disassembly of Pokémon Red.

Star history

Star history chart for pret/pokeredStar history chart for pret/pokered

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Start searching with AI

Open-source alternatives to Pokered

Similar open-source projects, ranked by how many features they share with Pokered.
  • pret/pokeyellowpret avatar

    pret/pokeyellow

    851View on GitHub↗

    Disassembly of Pokemon Yellow

    Assembly
    View on GitHub↗851
  • zeldaret/ootzeldaret avatar

    zeldaret/oot

    5,423View on GitHub↗

    This project is a game decompilation project consisting of a reconstructed C source codebase and the systems used for binary reconstruction. It provides a human-readable version of a commercial game title created through static and dynamic analysis to facilitate technical study and modification. The project utilizes a containerized build environment to ensure reproducible compilation and consistent toolchain versions across different host operating systems. It includes a game binary reconstructor that translates original machine code into source code and a system for compiling the codebase in

    C
    View on GitHub↗5,423
  • 0xd4d/dnspy0xd4d avatar

    0xd4d/dnSpy

    29,539View on GitHub↗

    dnSpy is a specialized toolset for the reverse engineering, analysis, and modification of compiled .NET binaries. It functions as a decompiler that converts assemblies back into readable high-level source code, an assembly editor for modifying bytecode and metadata, and a debugger for inspecting compiled binaries. The project integrates a hex editor specifically for inspecting and modifying raw bytes and Common Intermediate Language structures. It allows for the direct modification of binary contents to change application behavior without requiring the original project source files. The tool

    C#
    View on GitHub↗29,539
  • blackint3/openarkB

    BlackINT3/OpenArk

    0View on GitHub↗
    View on GitHub↗0
See all 30 alternatives to Pokered→

Frequently asked questions

What does pret/pokered do?

Pokered is a comprehensive suite of tools for the disassembly, debugging, and compilation of Game Boy ROMs. It provides a full disassembly of original game binaries into human-readable assembly source code, alongside a dedicated assembly toolchain for compiling modifications back into playable ROM files.

What are the main features of pret/pokered?

The main features of pret/pokered are: Game Boy ROM Hacking, ROM Disassemblers, Retro Game Debuggers, Game Binary Analysis, Game ROM Compilers, Retro Game Modding, Binary Disassemblers, Game Assembly Analysis.

What are some open-source alternatives to pret/pokered?

Open-source alternatives to pret/pokered include: pret/pokeyellow — Disassembly of Pokemon Yellow. zeldaret/oot — This project is a game decompilation project consisting of a reconstructed C source codebase and the systems used for… federicodotta/brida — The new bridge between Burp Suite and Frida! deved2/fxhammer-disasm — Disassembly of FX Hammer by Aleksi Eeben. 0xd4d/dnspy — dnSpy is a specialized toolset for the reverse engineering, analysis, and modification of compiled .NET binaries. It… blackint3/openark.