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minetest avatar

minetest/minetest

0
View on GitHub↗
12,987 stars·2,347 forks·C++·25 viewswww.luanti.org↗

Minetest

Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It provides a framework for building interactive grid environments and generating custom voxel worlds.

The project features a Lua-based modding framework that allows for the extension of game behavior and the addition of custom content without altering the core engine. This data-driven system supports a dedicated workflow for modifying game environments and logic.

The engine supports multiplayer game hosting through a dedicated server architecture, enabling multiple players to connect and collaborate within a shared virtual world.

Features

  • Voxel Engines - Architected specifically for rendering and manipulating 3D block-based voxel environments.
  • C++ Game Engines - Implements a high-performance game engine core written in C++ for rendering and physics.
  • Modding Toolkits - Provides a system to extend game behavior and assets via external configuration and scripts without altering the binary.
  • Open Source Game Platforms - Acts as an open-source platform for creating and sharing custom voxel games.
  • Modding Frameworks - Implements a flexible scripting framework using Lua to extend game behavior and content.
  • Lua-Based Plugin Architectures - Integrates a Lua environment to expose core engine functions for defining game logic and custom content.
  • Dedicated Hosting - Supports running dedicated server instances for multiple players to connect to a shared world.
  • Custom Game Behaviors - Allows for the addition of custom functionality and game logic to alter the environment.
  • Game Engines - Serves as a foundation for building and extending custom game environments.
  • Game Servers - Provides software for hosting and managing multiplayer sessions within a shared voxel world.
  • Voxel World Generation - Provides tools for designing and generating complex 3D grid environments for exploration.
  • World Chunking - Optimizes memory and CPU usage by dynamically loading and unloading world blocks in chunks.
  • Client-Server Architectures - Separates world state management on a dedicated server from local rendering and input on the client.
  • Games and Emulation - Open-source voxel game engine.
  • Games - Open-source voxel game engine for multiplayer servers.
  • Sandbox and Voxel - Infinite-world sandbox game with survival and crafting.
  • Sandbox Games - Voxel-based game creation platform with extensive modding support.

Star history

Star history chart for minetest/minetestStar history chart for minetest/minetest

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Minetest

These projects share indexed features with Minetest. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • luanti-org/luantiluanti-org avatar

    luanti-org/luanti

    12,983View on GitHub↗

    Luanti is an open-source sandbox game engine designed for the creation and exploration of interactive three-dimensional voxel environments. It functions as a platform for building persistent digital spaces where users can modify block-based worlds and share custom content. The engine provides a framework for multiplayer interaction, utilizing a client-server architecture to synchronize world states across connected participants. It incorporates a scripting interface that allows for the integration of user-created modifications, alongside a centralized distribution system for managing and inst

    C++c-plus-pluscpp17game-engine
    View on GitHub↗12,983
  • sfttech/openageSFTtech avatar

    SFTtech/openage

    14,100View on GitHub↗

    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

    Pythonage-of-empiresc-plus-pluscmake
    View on GitHub↗14,100
  • valvesoftware/source-sdk-2013ValveSoftware avatar

    ValveSoftware/source-sdk-2013

    9,820View on GitHub↗

    The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles. The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

    C++
    View on GitHub↗9,820
  • pixelguys/cubyzPixelGuys avatar

    PixelGuys/Cubyz

    3,173View on GitHub↗

    Cubyz is a voxel game engine designed for building procedurally generated 3D sandbox worlds. It provides a framework for creating infinite landscapes with real-time terrain modification and exploration, supported by a dedicated voxel rendering engine. The project features a procedural terrain generator that utilizes a chunk-based system to allow for massive vertical construction without height or depth limitations. It optimizes performance through a distance-based rendering system that simplifies the geometric complexity of distant landscape elements to maintain wide view distances. The engi

    Zig3d-gamecubyzgame
    View on GitHub↗3,173
Compare all 30 related projects→

Frequently asked questions

What does minetest/minetest do?

Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It provides a framework for building interactive grid environments and generating custom voxel worlds.

What are the main features of minetest/minetest?

The main features of minetest/minetest are: Voxel Engines, C++ Game Engines, Modding Toolkits, Open Source Game Platforms, Modding Frameworks, Lua-Based Plugin Architectures, Dedicated Hosting, Custom Game Behaviors.

Which projects share features with minetest/minetest?

Projects with overlapping indexed features include: luanti-org/luanti — Luanti is an open-source sandbox game engine designed for the creation and exploration of interactive… sfttech/openage — Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic,… valvesoftware/source-sdk-2013 — The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and… pixelguys/cubyz — Cubyz is a voxel game engine designed for building procedurally generated 3D sandbox worlds. It provides a framework… jdah/minecraft-weekend — minecraft-weekend is a voxel engine designed for rendering infinite three-dimensional environments. It utilizes… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It…