Cubyz is a voxel game engine designed for building procedurally generated 3D sandbox worlds. It provides a framework for creating infinite landscapes with real-time terrain modification and exploration, supported by a dedicated voxel rendering engine.
The project features a procedural terrain generator that utilizes a chunk-based system to allow for massive vertical construction without height or depth limitations. It optimizes performance through a distance-based rendering system that simplifies the geometric complexity of distant landscape elements to maintain wide view distances.
The engine includes a procedural crafting system for generating specialized equipment and utility items. These capabilities are supported by an underlying architecture of spatially-partitioned data structures, asynchronous chunk loading, and procedural mesh generation.