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Back to kode/kha

Open-source alternatives to Kode Kha

30 open-source projects similar to kode/kha, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Kode Kha alternative.

  • pov-ray/povrayPOV-Ray avatar

    POV-Ray/povray

    1,502View on GitHub↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    View on GitHub↗1,502
  • aduros/flambeaduros avatar

    aduros/flambe

    752View on GitHub↗

    Flambe has been replaced by 2DKit, a commercial-quality game engine built with many years of improvements on top of Flambe.

    Haxe
    View on GitHub↗752
  • ands/seamoptimizerands avatar

    ands/seamoptimizer

    243View on GitHub↗

    A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…

    C
    View on GitHub↗243
  • agateau/pixelwheelsagateau avatar

    agateau/pixelwheels

    455View on GitHub↗

    Pixel Wheels is a retro top-down racing game for Linux, macOS, Windows and Android.

    Java
    View on GitHub↗455

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agl-alexglopez/maze-tuiagl-alexglopez avatar

agl-alexglopez/maze-tui

82View on GitHub↗

This repository implements various maze building and solving algorithms in Rust. Unicode characters help explore these beautiful algorithms in a TUI!

Rust
View on GitHub↗82
  • ajeetdsouza/clidleajeetdsouza avatar

    ajeetdsouza/clidle

    629View on GitHub↗

    Play Wordle over SSH.

    Go
    View on GitHub↗629
  • akgondber/typing-game-cliakgondber avatar

    akgondber/typing-game-cli

    59View on GitHub↗

    Command line game to practice your typing speed by competing against typer-robot or against your best result

    JavaScript
    View on GitHub↗59
  • alec-gibson/nvim-tetrisalec-gibson avatar

    alec-gibson/nvim-tetris

    213View on GitHub↗

    Bringing emacs' greatest feature to neovim - Tetris!

    Lua
    View on GitHub↗213
  • alexdantas/nsnakealexdantas avatar

    alexdantas/nSnake

    226View on GitHub↗

    The classic snake game with textual interface

    C++
    View on GitHub↗226
  • alisdair/freecellA

    alisdair/freecell

    0View on GitHub↗
    View on GitHub↗0
  • anael-seghezzi/maratis-tiny-c-libraryanael-seghezzi avatar

    anael-seghezzi/Maratis-Tiny-C-library

    212View on GitHub↗

    Maratis Tiny C library

    C
    View on GitHub↗212
  • andorstrailrelease/andors-trailA

    AndorsTrailRelease/andors-trail

    0View on GitHub↗
    View on GitHub↗0
  • andreirudenko/sparklerA

    AndreiRudenko/sparkler

    0View on GitHub↗

    A modular 2d particle system.

    View on GitHub↗0
  • ands/lightmapperands avatar

    ands/lightmapper

    1,535View on GitHub↗

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
    View on GitHub↗1,535
  • aethiopicuschan/cubism-goaethiopicuschan avatar

    aethiopicuschan/cubism-go

    33View on GitHub↗

    cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.

    Go
    View on GitHub↗33
  • andstatus/game2048A

    andstatus/game2048

    0View on GitHub↗
    View on GitHub↗0
  • angeljumbo/sssnakeAngelJumbo avatar

    AngelJumbo/sssnake

    230View on GitHub↗

    cli snake game that plays itself

    C
    View on GitHub↗230
  • anirudhg07/typeincAnirudhG07 avatar

    AnirudhG07/Typeinc

    31View on GitHub↗

    Typeinc is a cool ncurses based Typing Speed Test tool where you can enjoy typing experience in Terminal with different difficulty levels.

    Python
    View on GitHub↗31
  • anuken/mindustryAnuken avatar

    Anuken/Mindustry

    26,624View on GitHub↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
    View on GitHub↗26,624
  • arp-g/pictionaryArp-G avatar

    Arp-G/pictionary

    37View on GitHub↗

    Picture guessing and drawing multiplayer game

    JavaScript
    View on GitHub↗37
  • askeladdk/asepriteaskeladdk avatar

    askeladdk/aseprite

    26View on GitHub↗

    Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files).

    Go
    View on GitHub↗26
  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    View on GitHub↗12,993
  • aureliojargas/sed-scriptsaureliojargas avatar

    aureliojargas/sed-scripts

    46View on GitHub↗

    My sed scripts.

    View on GitHub↗46
  • azmr/colourblindazmr avatar

    azmr/colourblind

    31View on GitHub↗

    A C header file & shader for simulating colourblindness and checking contrast.

    C
    View on GitHub↗31
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
  • billyvinning/nchessbillyvinning avatar

    billyvinning/nchess

    20View on GitHub↗

    Chess in the terminal; rendered with ncurses and C99.

    C
    View on GitHub↗20
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • blend2d/blend2dblend2d avatar

    blend2d/blend2d

    1,937View on GitHub↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    View on GitHub↗1,937
  • chrisboyle/sgtpuzzlesC

    chrisboyle/sgtpuzzles

    0View on GitHub↗
    View on GitHub↗0
  • aaronrandall/screentendoAaronRandall avatar

    AaronRandall/Screentendo

    1,096View on GitHub↗

    Turn your screen into a playable level of Mario

    Objective-C
    View on GitHub↗1,096