lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…
cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.