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ands/lightmapper

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Lightmapper

lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

Features

  • Graphics and Rendering - Offline lightmap baking for OpenGL.

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  • Windows Environments - Listed in the “Windows Environments” section of the Awesome C awesome list.
  • 1,535 stars·138 forks·C·12 views

    Star history

    Star history chart for ands/lightmapperStar history chart for ands/lightmapper

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does ands/lightmapper do?

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    What are the main features of ands/lightmapper?

    The main features of ands/lightmapper are: Graphics and Rendering, Windows Environments.

    Which projects share features with ands/lightmapper?

    Projects with overlapping indexed features include: memononen/nanovg — NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight… nothings/stb — This project is a collection of portable, header-only C functions designed for integration into software projects… pov-ray/povray — POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic… adamierymenko/huffandpuff — Minimal Huffman coder/decoder. alanxz/rabbitmq-c — RabbitMQ C client. aethiopicuschan/cubism-go — cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it…

    Projects sharing features with Lightmapper

    These projects share indexed features with Lightmapper. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • nothings/stbnothings avatar

      nothings/stb

      34,964View on GitHub↗

      This project is a collection of portable, header-only C functions designed for integration into software projects without complex build dependencies or external linking requirements. It provides a suite of low-level utilities for graphics, audio, and data management, focusing on direct memory manipulation and zero-dependency portability. By utilizing a single-header distribution model, the library simplifies dependency management while allowing developers to maintain full control over memory allocation and binary size through compile-time configuration. The library distinguishes itself by off

      C
      View on GitHub↗34,964
    • memononen/nanovgmemononen avatar

      memononen/nanovg

      5,736View on GitHub↗

      NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

      C
      View on GitHub↗5,736
    • pov-ray/povrayPOV-Ray avatar

      POV-Ray/povray

      1,502View on GitHub↗

      POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

      C++3d-graphics3d-renderingpov-ray
      View on GitHub↗1,502
    • adamierymenko/huffandpuffadamierymenko avatar

      adamierymenko/huffandpuff

      104View on GitHub↗

      Minimal Huffman coder/decoder

      C
      View on GitHub↗104
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