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Back to kikito/tween.lua

Projects sharing features with Tween.lua

30 open-source projects similar to kikito/tween.lua, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • airstruck/knifeairstruck avatar

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  • axmolengine/axmolaxmolengine avatar

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  • gameplay3d/gameplaygameplay3d avatar

    gameplay3d/gameplay

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    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

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    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

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    olcPixelGameEngine is a cross-platform pixel game engine and rendering library designed for building two-dimensional games, simulations, and algorithm visualizations. It provides a framework for rendering graphics on a per-pixel basis across multiple operating systems. The project functions as an embedded UI framework, allowing for the creation of interactive interface elements and the management of user input within a pixel-based visual environment. It is used for pixel art rendering and the development of cross-platform graphics prototypes.

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    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

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    61View on GitHub↗

    QuakeForge is descended from the original Quake engine as released by Id Software in December 1999, and can be used to play original Quake and QuakeWorld games and mods (including many modern mods). While this will always be the case, development continues.

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  • raysan5/raylibraysan5 avatar

    raysan5/raylib

    33,466View on GitHub↗

    This project is a C-based multimedia toolkit and cross-platform game framework designed for building interactive applications. It provides a low-level programming interface that grants direct access to hardware-accelerated graphics, real-time audio processing, and user input handling. By utilizing an immediate-mode rendering architecture, the library processes visual state changes frame-by-frame, which simplifies the logic required for dynamic interfaces and interactive simulations. The library distinguishes itself through a zero-dependency design that avoids complex external build requiremen

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  • rxi/fluxrxi avatar

    rxi/flux

    479View on GitHub↗

    A fast, lightweight tweening library for Lua

    Lua
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  • rxi/lumerxi avatar

    rxi/lume

    1,234View on GitHub↗

    Lua functions geared towards gamedev

    Lua
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  • rxi/tickrxi avatar

    rxi/tick

    203View on GitHub↗

    Lua module for delaying function calls

    Lua
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