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kikito avatar

kikito/tween.lua

0
View on GitHub↗
665 stars·80 forks·Lua·10 views

Tween.lua

Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.

Features

  • Tweening and Animation - Easing and interpolation functions for animations.
  • Game Engines - Small library for tweening with multiple easing functions.

Star history

Star history chart for kikito/tween.luaStar history chart for kikito/tween.lua

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does kikito/tween.lua do?

Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.

What are the main features of kikito/tween.lua?

The main features of kikito/tween.lua are: Tweening and Animation, Game Engines.

Which projects share features with kikito/tween.lua?

Projects with overlapping indexed features include: amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… axmolengine/axmol — Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0). dbartolini/crown — Crown Engine. equilibrium-games/acid — A high speed C++17 Vulkan game engine. ezengine/ezengine — An open source C++ game engine. airstruck/knife — A collection of useful micro-modules for Lua.

Projects sharing features with Tween.lua

These projects share indexed features with Tween.lua. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837
  • axmolengine/axmolaxmolengine avatar

    axmolengine/axmol

    1,399View on GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++axmolaxmolenginecocos2d-x
    View on GitHub↗1,399
  • dbartolini/crowndbartolini avatar

    dbartolini/crown

    28View on GitHub↗

    Crown Engine

    C++
    View on GitHub↗28
  • airstruck/knifeairstruck avatar

    airstruck/knife

    515View on GitHub↗

    A collection of useful micro-modules for Lua.

    Lua
    View on GitHub↗515
Compare all 30 related projects→