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Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.
The main features of kikito/tween.lua are: Tweening and Animation, Game Engines.
Projects with overlapping indexed features include: amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… axmolengine/axmol — Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0). dbartolini/crown — Crown Engine. equilibrium-games/acid — A high speed C++17 Vulkan game engine. ezengine/ezengine — An open source C++ game engine. airstruck/knife — A collection of useful micro-modules for Lua.
Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)