8 open-source projects similar to khronosgroup/vulkan-loaderandvalidationlayers, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API calls and state for a single frame of rendering. It functions as a debugging tool for Vulkan, OpenGL, OpenGL ES, and Direct3D 11 and 12. The tool provides specialized debugging capabilities for inspecting graphics pipelines and resource states across Windows, Linux, Android, and Nintendo Switch. It enables the analysis of DirectX shaders, OpenGL application profiling, and Vulkan API development to verify rendering behavior and fix visual bugs.
MangoHud is a Linux hardware monitor and performance overlay that displays real-time metrics and frame rates. It functions as a graphics API hook, intercepting Vulkan and OpenGL pipelines to render performance data directly onto the graphics buffer. The project serves as both a real-time monitor for CPU and GPU utilization, temperatures, and power draw, and a frametime data logger that records execution speed to disk for later benchmarking and analysis. Users can modify the overlay display, visual styles, and active metrics through configuration files, environment variables, or predefined pe
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan