RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API calls and state for a single frame of rendering. It functions as a debugging tool for Vulkan, OpenGL, OpenGL ES, and Direct3D 11 and 12. The tool provides specialized debugging capabilities for inspecting graphics pipelines and resource states across Windows, Linux, Android, and Nintendo Switch. It enables the analysis of DirectX shaders, OpenGL application profiling, and Vulkan API development to verify rendering behavior and fix visual bugs.
MangoHud is a Linux hardware monitor and performance overlay that displays real-time metrics and frame rates. It functions as a graphics API hook, intercepting Vulkan and OpenGL pipelines to render performance data directly onto the graphics buffer. The project serves as both a real-time monitor for CPU and GPU utilization, temperatures, and power draw, and a frametime data logger that records execution speed to disk for later benchmarking and analysis. Users can modify the overlay display, visual styles, and active metrics through configuration files, environment variables, or predefined pe
The main features of gpuopen-tools/ocat are: Graphics Debugging Tools.
Open-source alternatives to gpuopen-tools/ocat include: arm-software/perfdoc. azhirnov/rdctovkcpp. baldurk/renderdoc — RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API… flightlessmango/mangohud — MangoHud is a Linux hardware monitor and performance overlay that displays real-time metrics and frame rates. It… google/gapid — Graphics API Debugger. gpuopen-tools/codexl.