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Back to ketoo/noahgameframe

Projects sharing features with NoahGameFrame

30 open-source projects similar to ketoo/noahgameframe, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • egametang/etegametang avatar

    egametang/ET

    9,813View on GitHub↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    View on GitHub↗9,813
  • kbengine/kbenginekbengine avatar

    kbengine/kbengine

    5,690View on GitHub↗

    KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha

    C
    View on GitHub↗5,690
  • netease/pomeloNetEase avatar

    NetEase/pomelo

    11,880View on GitHub↗

    Pomelo is a distributed Node.js game server framework designed for building scalable multiplayer game backends and real-time web applications. It employs a multi-process architecture to distribute application logic horizontally across a cluster of machines, enabling high concurrency and balanced network traffic. The framework utilizes a WebSocket communication layer to manage bidirectional data exchange between diverse web clients and server clusters. It incorporates a remote procedure call system for triggering functions across remote server processes and uses Protocol Buffers for binary ser

    JavaScript
    View on GitHub↗11,880

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  • ruby-concurrency/concurrent-rubyruby-concurrency avatar

    ruby-concurrency/concurrent-ruby

    5,830View on GitHub↗

    Concurrent Ruby is a comprehensive concurrency toolkit for the Ruby language that provides thread-safe data structures, synchronization primitives, and asynchronous execution patterns. It implements core concurrency abstractions including an actor model framework where isolated actors communicate through asynchronous message passing, a future and promise system for composing non-blocking operations, and thread pool executors that manage reusable worker threads for concurrent task execution. The library distinguishes itself through a broad set of coordination mechanisms that go beyond basic th

    Ruby
    View on GitHub↗5,830
  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    View on GitHub↗12,754
  • cloudwu/skynetcloudwu avatar

    cloudwu/skynet

    14,075View on GitHub↗

    Skynet is a distributed game server framework designed for building scalable online game backends. It utilizes distributed actor-based clusters and real-time network communication to manage high-concurrency session coordination across multiple nodes. The framework includes a cluster management orchestrator for coordinating services via cluster-wide messaging and dynamic configuration updates. It features a multi-protocol network gateway supporting TCP, UDP, and WebSockets, alongside a data encoding layer using BSON and Sproto serialization for efficient information transfer between distribute

    C
    View on GitHub↗14,075
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • puniverse/quasarpuniverse avatar

    puniverse/quasar

    4,553View on GitHub↗

    Quasar is a JVM concurrency framework that implements the actor model and a lightweight thread library. It provides isolated execution units that communicate via asynchronous message passing to eliminate shared mutable state. The project distinguishes itself through a distributed actor system capable of operating across multiple cluster nodes with location-transparent registries and actor state migration. It utilizes a work-stealing fiber scheduler to manage millions of lightweight threads, allowing tasks to suspend during non-blocking I/O operations without stalling underlying system threads

    Javaactorsconcurrencyfibers
    View on GitHub↗4,553
  • actix/actixactix avatar

    actix/actix

    9,223View on GitHub↗

    Actix is a Rust actor framework and concurrent programming toolkit designed for building applications that manage state through an asynchronous messaging system. It provides a model where independent actors serve as autonomous units of state and logic, communicating via strongly typed messages sent to unique addresses. The framework distinguishes itself by isolating state within these actors, allowing internal data to be mutated safely during message handling without the use of locks or mutexes. It employs an asynchronous mailbox system to buffer incoming requests and uses supervision strateg

    Rustactixactoractor-model
    View on GitHub↗9,223
  • lunatic-solutions/lunaticlunatic-solutions avatar

    lunatic-solutions/lunatic

    4,867View on GitHub↗

    Lunatic is a WebAssembly runtime and concurrent process manager that implements an Erlang-inspired model of lightweight concurrency and fault tolerance. It functions as a distributed actor system where isolated processes communicate via message passing across a network of linked nodes. The system utilizes a WebAssembly sandbox environment to isolate memory and restrict system call permissions for each individual process. This capability-based security model ensures that processes are sandboxed to safely execute untrusted code. The platform provides a fault-tolerant supervision tree for hiera

    Rustactorsassemblyscripterlang
    View on GitHub↗4,867
  • ponylang/ponycponylang avatar

    ponylang/ponyc

    6,133View on GitHub↗

    Pony is an open-source, actor-model, capabilities-secure, high performance programming language

    Ponyactor-modelpony-languagepony-source
    View on GitHub↗6,133
  • ncsoft/unreal.jsncsoft avatar

    ncsoft/Unreal.js

    3,754View on GitHub↗

    Unreal.js is a JavaScript runtime and scripting layer for Unreal Engine that embeds the V8 engine to implement game logic and manage application state. It provides a bridge for writing high-level application behavior and actor control without modifying the core engine source code, as well as a framework for extending the Unreal Engine editor with custom interface elements. The project distinguishes itself through a V8-based integration that supports real-time code reloading and live iteration, allowing scripts to be updated without restarting the application. It includes a bidirectional commu

    javascriptpluginscripting
    View on GitHub↗3,754
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • yuin/gopher-luayuin avatar

    yuin/gopher-lua

    6,933View on GitHub↗

    Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It serves as an embedded scripting engine and virtual machine that allows Go applications to execute Lua scripts and exchange data between the host and the script environment. The project provides a bytecode compiler to transform source code into a binary format for faster execution. It enables deep integration between the two languages by allowing the registration of native Go functions to be called from scripts, and the invocation of script functions directly from Go. The engine c

    Gogogopher-lualua
    View on GitHub↗6,933
  • simtr/the-powder-toysimtr avatar

    simtr/The-Powder-Toy

    5,149View on GitHub↗

    The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I

    C++
    View on GitHub↗5,149
  • svaarala/duktapesvaarala avatar

    svaarala/duktape

    6,208View on GitHub↗

    Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in

    JavaScriptduktapejavascriptjavascript-engine
    View on GitHub↗6,208
  • cuberite/cuberitecuberite avatar

    cuberite/cuberite

    5,411View on GitHub↗

    Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and low-CPU environment for hosting shared virtual spaces. The server is built for cross-platform deployment across various operating systems and hardware types. It allows for the extension of game mechanics and server logic through a Lua scripting interface, enabling functionality changes without recompiling the core engine. The project includes tools for server administration via a remote console and world data management for analyzing statistics and optimizing save file storag

    C++
    View on GitHub↗5,411
  • azerothcore/azerothcore-wotlkazerothcore avatar

    azerothcore/azerothcore-wotlk

    8,008View on GitHub↗

    This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett

    C++azerothcoreemulatorgame
    View on GitHub↗8,008
  • liangdas/mqantliangdas avatar

    liangdas/mqant

    2,524View on GitHub↗

    mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务游戏服务器框架,研发的初衷是要实现一款能支持高并发,高性能,高实时性,的游戏服务器框架,也希望mqant未来能够做即时通讯和物联网方面的应用

    Go
    View on GitHub↗2,524
  • trinitycore/trinitycoreTrinityCore avatar

    TrinityCore/TrinityCore

    10,410View on GitHub↗

    TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa

    C++hacktoberfestlinuxmmorpg
    View on GitHub↗10,410
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • dobyte/duedobyte avatar

    dobyte/due

    908View on GitHub↗

    基于Go语言开发的高性能分布式游戏服务器框架

    Goactoractor-frameworkdistributed-framework
    View on GitHub↗908
  • asynkron/protoactor-goasynkron avatar

    asynkron/protoactor-go

    5,469View on GitHub↗

    protoactor-go is a framework for building concurrent and distributed systems in Go using the actor model. It provides a distributed actor system that enables isolated entities to communicate via asynchronous messaging and share state across a cluster. The framework implements a multi-language actor protocol, allowing interoperability between actors written in Go, C#, and Java. It further supports a virtual actor implementation, where actors are automatically instantiated across a network based on a unique identity. The system includes a supervision model for managing actor lifecycles and fau

    Goactor-modelactorsakka
    View on GitHub↗5,469
  • akkadotnet/akka.netakkadotnet avatar

    akkadotnet/akka.net

    5,023View on GitHub↗

    Akka.NET is an actor model framework used for building concurrent and distributed applications. It functions as a distributed computing platform and state manager that enables isolated actors to communicate via asynchronous message passing, ensuring thread-safe state management without manual locks. The project is distinguished by its decentralized coordination capabilities, including a distributed state manager that uses sharding and dynamic rebalancing to maintain high availability. It incorporates an event sourcing engine that persists state as a sequence of events in an append-only log an

    C#actoractor-modelakka
    View on GitHub↗5,023
  • akka/akka-coreakka avatar

    akka/akka-core

    13,272View on GitHub↗

    Akka Core is an actor model framework and asynchronous concurrency library used for building scalable and resilient distributed systems. It provides a distributed computing platform and fault tolerant runtime that manages communication and state across networked nodes. The system uses location-transparent messaging and a cluster management system to organize nodes into high-availability architectures. This allows for the creation of elastic clusters that scale resources on demand and coordinate distributed workloads. The platform handles concurrent state management and distributed systems or

    Scala
    View on GitHub↗13,272
  • ergo-services/ergoergo-services avatar

    ergo-services/ergo

    4,441View on GitHub↗

    Ergo is a distributed actor framework for Go that implements the Erlang distribution protocol, enabling the construction of resilient, concurrent applications that can communicate transparently with Erlang/OTP nodes. At its core, it provides an actor model with isolated lightweight processes, priority-ordered mailboxes, and a meta-process architecture that separates blocking I/O from sequential message handling to prevent actor freezing. The framework includes a Raft-inspired cluster consensus system for leader election and automatic failover, along with OTP-style supervision trees that organi

    Goactor-modelactorsdistributed
    View on GitHub↗4,441
  • munificent/game-programming-patternsmunificent avatar

    munificent/game-programming-patterns

    4,462View on GitHub↗

    This project is a game programming design patterns reference and software engineering guide. It provides a collection of architectural and structural patterns specifically applied to the development of video games, focusing on organizing game loops, entity component systems, and state management. The content is delivered as a digital book and markdown static site. It utilizes a static site generation workflow that transforms markdown source files and HTML templates into structured static pages for technical content publishing. The underlying system includes capabilities for static site compi

    HTMLarchitecturebookc-plus-plus
    View on GitHub↗4,462
  • alibaba/coobjcalibaba avatar

    alibaba/coobjc

    4,016View on GitHub↗

    coobjc is an Objective-C coroutine library that provides await methods and generators to simplify asynchronous programming in Objective-C and Swift. It enables the implementation of non-blocking workflows to eliminate nested callbacks and thread blocking. The toolkit includes a non-blocking Foundation wrapper to convert synchronous Foundation and UIKit APIs into suspendable operations. It provides a lazy sequence generator for producing values on demand via yield, as well as a channel-based communication tool for exchanging data between concurrent tasks using buffered and unbuffered channels.

    Objective-Cactoractor-modelarm64
    View on GitHub↗4,016
  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127