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Projects sharing features with IsaacLab

30 open-source projects similar to isaac-sim/isaaclab, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055
  • isaac-sim/isaacgymenvsisaac-sim avatar

    isaac-sim/IsaacGymEnvs

    2,942View on GitHub↗

    IsaacGymEnvs is a GPU-accelerated physics sandbox and robotics policy training suite designed for reinforcement learning. It serves as a vectorized robotic simulator that runs thousands of parallel environments on GPUs to accelerate the training of neural networks. The project provides a sim-to-real transfer framework that utilizes domain randomization and physics variations to ensure policies trained in simulation are robust enough for deployment on real hardware. It distinguishes itself through a high-performance architecture that uses tensor-based state management to handle observations an

    Python
    View on GitHub↗2,942
  • leggedrobotics/legged_gymleggedrobotics avatar

    leggedrobotics/legged_gym

    3,022View on GitHub↗

    Legged Gym is a high-performance simulation platform and toolkit engineered for training autonomous robotic agents in complex, physics-based environments. It provides a comprehensive framework for developing legged locomotion control policies, enabling robots to learn movement strategies for navigating uneven terrain and managing physical disturbances through reinforcement learning. The platform distinguishes itself by utilizing hardware-accelerated physics and headless execution to maximize computational throughput during training. It incorporates a domain randomization pipeline that injects

    Python
    View on GitHub↗3,022

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  • rllm-org/rllmrllm-org avatar

    rllm-org/rllm

    5,641View on GitHub↗

    rllm is an asynchronous reinforcement learning framework for training language agents. It provides a unified pipeline that runs the same agent code for both evaluation and training, automatically capturing traces for gradient computation. The framework supports distributed reinforcement learning across multiple GPUs and nodes using pluggable backends, and executes agents in isolated sandboxes—either locally or in the cloud—for safe and scalable rollout collection. It trains agents built with LangGraph, SmolAgents, OpenAI Agents SDK, or custom frameworks without requiring core logic changes. T

    Pythonagent-frameworkagentic-workflowcoding-agent
    View on GitHub↗5,641
  • thinking-machines-lab/tinker-cookbookthinking-machines-lab avatar

    thinking-machines-lab/tinker-cookbook

    2,856View on GitHub↗

    Tinker Cookbook is an open-source framework for fine-tuning large language models, supporting supervised learning, reinforcement learning, and parameter-efficient techniques like LoRA adapters. It provides a complete pipeline for aligning models with human preferences through multi-stage RLHF workflows, from supervised fine-tuning through preference optimization to reinforcement learning. The framework distinguishes itself through recipe-based training orchestration, where fine-tuning workflows are defined as composable recipe files that chain data loading, model configuration, and training l

    Python
    View on GitHub↗2,856
  • unitreerobotics/unitree_rl_gymunitreerobotics avatar

    unitreerobotics/unitree_rl_gym

    3,378View on GitHub↗

    Unitree RL Gym is an integrated software framework designed for the simulation, training, and deployment of motion control policies for legged robotic platforms. It provides a comprehensive environment for developing locomotion strategies for quadruped and humanoid robots by leveraging reinforcement learning algorithms within high-fidelity physics-based simulations. The platform distinguishes itself by offering an end-to-end workflow that bridges the gap between virtual training and physical execution. It includes specialized tools for mapping raw sensor data into normalized state-space obser

    Python
    View on GitHub↗3,378
  • openai/baselinesopenai avatar

    openai/baselines

    16,733View on GitHub↗

    Baselines is a comprehensive suite of frameworks for reinforcement learning algorithm implementation, imitation learning, and training orchestration. It provides a library of standardized learning algorithms used to benchmark and replicate research results, alongside a deep learning policy framework for constructing neural network architectures such as multi-layer perceptrons, convolutional networks, and long short-term memory networks. The project includes a specialized imitation learning toolkit that enables agents to mimic expert behavior through behavior cloning and generative adversarial

    Python
    View on GitHub↗16,733
  • haosulab/maniskillhaosulab avatar

    haosulab/ManiSkill

    2,576View on GitHub↗

    ManiSkill is a GPU-accelerated robot simulation framework designed for training robotic manipulation skills, benchmarking learning algorithms, and generating synthetic datasets. It serves as a reinforcement learning environment where robot control policies can be developed and evaluated using parallelized physics and rendering on the GPU. The platform is distinguished by its ability to perform sim-to-real transfer, allowing policies trained in virtual environments to be deployed onto physical robotic hardware. It features ray-traced parallel rendering for producing high-frame-rate RGBD and se

    Python3d-computer-visioncomputer-visionembodied-ai
    View on GitHub↗2,576
  • udacity/deep-reinforcement-learningudacity avatar

    udacity/deep-reinforcement-learning

    5,169View on GitHub↗

    This project is a deep reinforcement learning curriculum providing educational materials and implementation exercises for mastering neural network-based agents. It serves as a framework for building reference versions of value-based and policy-based methods to solve sequential decision problems. The project provides specific implementations for continuous control simulations and multi-agent reinforcement learning, where agents are trained to cooperate or compete in shared environments. It includes a policy gradient framework for optimizing agent behavior through methods such as REINFORCE. Ca

    Jupyter Notebookcross-entropyddpgdeep-reinforcement-learning
    View on GitHub↗5,169
  • nvidia/isaac-gr00tNVIDIA avatar

    NVIDIA/Isaac-GR00T

    6,222View on GitHub↗
    Jupyter Notebook
    View on GitHub↗6,222
  • carla-simulator/carlacarla-simulator avatar

    carla-simulator/carla

    14,072View on GitHub↗

    CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle

    C++
    View on GitHub↗14,072
  • huggingface/deep-rl-classhuggingface avatar

    huggingface/deep-rl-class

    4,772View on GitHub↗

    This project is a comprehensive deep reinforcement learning course and training platform. It provides a structured educational curriculum that combines theoretical lessons with hands-on tutorials to teach the implementation of neural networks and agent behavior. The platform integrates a model sharing hub where users can upload, download, and version trained machine learning models. It also features a benchmarking system that uses leaderboards to evaluate and compare agent performance against community standards. The educational experience is delivered through interactive notebooks and inclu

    MDXdeep-learningdeep-reinforcement-learningreinforcement-learning
    View on GitHub↗4,772
  • ai4finance-foundation/finrlAI4Finance-Foundation avatar

    AI4Finance-Foundation/FinRL

    13,964View on GitHub↗

    FinRL is a reinforcement learning framework designed for the development, training, and backtesting of automated trading strategies. It functions as a quantitative finance toolkit that integrates deep learning algorithms with financial market simulations to address complex portfolio management and asset allocation tasks. The platform provides an end-to-end pipeline for transforming raw market data into actionable trading models. The project distinguishes itself through a layered, modular architecture that separates data processing, environment simulation, and agent training. This design allow

    Jupyter Notebookalgorithmic-tradingdeep-reinforcement-learningdrl-algorithms
    View on GitHub↗13,964
  • stanfordnmbl/osim-rlstanfordnmbl avatar

    stanfordnmbl/osim-rl

    944View on GitHub↗

    Osim-rl is a research environment designed for the development and evaluation of reinforcement learning agents within physics-based musculoskeletal simulations. It provides a standardized interface that maps physiological state observations to muscle excitation control signals, enabling the study of human movement and biomechanics through iterative policy optimization. The framework distinguishes itself by integrating high-fidelity musculoskeletal modeling with tools for scientific benchmarking and reproducible experimentation. It allows researchers to define custom reward functions and adjus

    Pythonbiomechanicsdeep-reinforcement-learningkinematics
    View on GitHub↗944
  • trademaster-ntu/trademasterTradeMaster-NTU avatar

    TradeMaster-NTU/TradeMaster

    2,484View on GitHub↗

    TradeMaster is a reinforcement learning trading framework and algorithmic trading simulator designed for designing and testing quantitative trading strategies. The system provides a platform for developing reinforcement learning agents, managing quantitative portfolios, and optimizing trade execution using financial market data. The project features specialized components for multi-modality data preprocessing, a high-fidelity market environment simulation for strategy backtesting, and a quantitative portfolio manager for capital reallocation across multiple assets. It includes a trade executi

    Jupyter Notebookfinancefintechinvestment-strategies
    View on GitHub↗2,484
  • facebookresearch/horizonfacebookresearch avatar

    facebookresearch/Horizon

    3,703View on GitHub↗

    Horizon is a reinforcement learning platform designed for training, evaluating, and deploying agents and contextual bandits using historical data. It serves as an off-policy engine and offline policy evaluation tool, allowing decision-making policies to be optimized and tested without the need for a live simulator. The framework specializes in recommendation system optimization, specifically using slating-based reinforcement learning to optimize the ordering and sequencing of multiple recommendations. It also functions as a contextual bandit framework that manages the balance between explorat

    Python
    View on GitHub↗3,703
  • willccbb/verifierswillccbb avatar

    willccbb/verifiers

    4,233View on GitHub↗

    Verifiers is a reinforcement learning environment framework and evaluation toolkit designed to train and evaluate large language models. It provides a standardized system for constructing simulation environments, managing training harnesses, and tracking agent trajectories through multi-turn interactions. The project features a dedicated agent trajectory manager to handle branching rollouts and token sequences, alongside an evaluation toolkit that tests model outputs against defined reward rubrics and datasets. It includes capabilities for reward engineering and the ability to package environ

    Python
    View on GitHub↗4,233
  • reiniscimurs/drl-robot-navigationreiniscimurs avatar

    reiniscimurs/DRL-robot-navigation

    1,321View on GitHub↗

    DRL-robot-navigation is a deep reinforcement learning platform and robotic simulation framework designed to train autonomous mobile robots for collision-free path planning. It uses neural network policies and physics-engine simulation environments to teach robots how to navigate toward target coordinates while avoiding obstacles. The software trains continuous control policies using twin delayed deep deterministic policy gradients over continuous state and action spaces. Training is guided by scalar reward signals derived from target proximity and obstacle avoidance distances. System compone

    Pythondeep-learningdeep-reinforcement-learninggazebo
    View on GitHub↗1,321
  • thudm/slimeTHUDM avatar

    THUDM/slime

    4,259View on GitHub↗

    SLIME is a distributed reinforcement learning framework for large language model post-training that bridges Megatron training with SGLang inference servers. It orchestrates scalable RL loops across GPU clusters, decoupling training and inference into independent processes that communicate over HTTP and NCCL for independent scaling and fault tolerance. The system supports multi-agent reinforcement learning workflows with parallel agent instances, customizable rollout strategies, and personalized agent serving that improves models from prior conversations without disrupting API serving. The fra

    Python
    View on GitHub↗4,259
  • morvanzhou/reinforcement-learning-with-tensorflowMorvanZhou avatar

    MorvanZhou/Reinforcement-learning-with-tensorflow

    9,464View on GitHub↗

    This project is an educational repository of reinforcement learning agents and tutorials implemented using TensorFlow. It provides a practical codebase for both model-free and model-based learning agents, designed to demonstrate how AI agents learn through trial and error. The collection features detailed implementations of various algorithmic approaches, including Deep Q-Networks and Policy Gradient methods. It specifically covers Actor-Critic architectures for continuous and discrete action spaces, alongside Proximal Policy Optimization and Deep Deterministic Policy Gradients. The framewor

    Pythona3cactor-criticasynchronous-advantage-actor-critic
    View on GitHub↗9,464
  • ai4finance-foundation/elegantrlAI4Finance-Foundation avatar

    AI4Finance-Foundation/ElegantRL

    4,342View on GitHub↗

    ElegantRL is a deep reinforcement learning framework and quantitative trading platform designed for automating financial decision making. It provides a system for designing and training agents using massively parallel GPU execution and includes a coordination layer for multi-agent reinforcement learning. Additionally, it features a GPU-based solver for NP-complete and nonconvex mathematical optimization problems. The platform distinguishes itself through GPU-accelerated environments that simulate thousands of parallel market interactions on a single device to accelerate data collection. It in

    Pythona2cbipedalwalkerhardcoreddpg
    View on GitHub↗4,342
  • unity-technologies/ml-agentsUnity-Technologies avatar

    Unity-Technologies/ml-agents

    19,494View on GitHub↗

    This project is a reinforcement learning toolkit and simulation-based AI trainer for creating intelligent agents within Unity simulations. It provides a multi-agent simulation framework for configuring cooperative or competitive scenarios and includes an environment wrapper that bridges simulations with standard machine learning libraries using gym-style interfaces. The system features a native cross-platform inference engine that executes trained neural network models for real-time decision making without external dependencies. It enables the acceleration of the learning process by running m

    C#
    View on GitHub↗19,494
  • cyberbotics/webotscyberbotics avatar

    cyberbotics/webots

    4,417View on GitHub↗

    Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio

    C++
    View on GitHub↗4,417
  • robotlocomotion/drakeRobotLocomotion avatar

    RobotLocomotion/drake

    3,910View on GitHub↗

    Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ

    C++drakerobotics
    View on GitHub↗3,910
  • rlinf/rlinfRLinf avatar

    RLinf/RLinf

    2,502View on GitHub↗

    RLinf is a distributed reinforcement learning orchestrator and embodied AI training framework. It provides the infrastructure to train vision-language-action models and robotic policies using a combination of reinforcement learning and supervised fine-tuning. The system is designed for scaling workloads across GPU clusters, managing the placement of actors, rollout workers, and environment components. It features a specialized robotics data collection pipeline for gathering teleoperated demonstrations and simulation trajectories into standardized replay buffers, alongside a hardware interface

    Pythonagentic-aiembodied-aireinforcement-learning
    View on GitHub↗2,502
  • microsoft/airsimmicrosoft avatar

    microsoft/AirSim

    17,956View on GitHub↗

    AirSim is a high-fidelity simulation platform designed for the development and testing of autonomous vehicles. Built as a plugin for game engines, it provides a physics-based environment that models vehicle dynamics and sensor data, serving as a foundation for robotics research, computer vision training, and reinforcement learning. The platform distinguishes itself through its support for hardware-in-the-loop and software-in-the-loop testing, allowing developers to validate control logic and firmware against real-world signals or concurrent processes. It offers extensive programmatic control

    C++aiairsimartificial-intelligence
    View on GitHub↗17,956
  • lanpa/tensorboard-pytorchlanpa avatar

    lanpa/tensorboard-pytorch

    7,983View on GitHub↗

    This project is a machine learning experiment tracker and event file generator that enables the recording of scalars, images, and histograms to monitor model performance. It functions as an integration bridge that allows training metrics from PyTorch to be logged into files compatible with the TensorBoard dashboard. The system includes a remote log synchronizer designed to stream experiment data to cloud services. This allows for the remote management and analysis of training results and the comparison of datasets across different training runs. The utility covers a broad range of monitoring

    Python
    View on GitHub↗7,983
  • camel-ai/camelcamel-ai avatar

    camel-ai/camel

    17,253View on GitHub↗

    This project is a comprehensive framework for building and managing autonomous agent systems. It provides a unified architecture for orchestrating multi-agent societies, where specialized agents collaborate through roleplay to decompose and solve complex tasks. The system integrates language models with external environments, enabling agents to perform real-world actions through a standardized tool-calling abstraction layer. The framework distinguishes itself through its focus on iterative reasoning and data reliability. It employs automated feedback loops to refine agent outputs and self-eva

    Pythonagentai-societiesartificial-intelligence
    View on GitHub↗17,253
  • genesis-embodied-ai/genesisGenesis-Embodied-AI avatar

    Genesis-Embodied-AI/Genesis

    29,362View on GitHub↗

    Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat

    Python
    View on GitHub↗29,362
  • facebookresearch/habitat-simfacebookresearch avatar

    facebookresearch/habitat-sim

    3,532View on GitHub↗

    Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions. The project is distinguished by a native C++ core that enables high-throughput simulation and a rendering pipeline using physically based rendering and baked global illumination. It features a navigation system based on pre-computed navigation meshes to ensure collision-free traversal and a rigi

    C++aicomputer-visioncplusplus
    View on GitHub↗3,532