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Back to greggman/twgl.js

Open-source alternatives to Twgl.js

30 open-source projects similar to greggman/twgl.js, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Twgl.js alternative.

  • tsherif/picogl.jstsherif avatar

    tsherif/picogl.js

    797View on GitHub↗

    A minimal WebGL 2 rendering library

    JavaScript
    View on GitHub↗797
  • regl-project/reglregl-project avatar

    regl-project/regl

    5,528View on GitHub↗

    regl is a declarative WebGL library that manages graphics state and GPU resources through functional commands instead of manual binding and state tracking. It provides a command-based drawing abstraction where shaders, attributes, and render state are encapsulated into reusable, compiled functions that can be executed efficiently. What sets regl apart is its scoped state inheritance system, which allows nested drawing commands to inherit and override render state from parent scopes for organized rendering. The library automatically recovers from GPU context loss by restoring buffer and textur

    JavaScriptjavascriptreglwebgl
    View on GitHub↗5,528
  • oframe/ogloframe avatar

    oframe/ogl

    4,540View on GitHub↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

    JavaScript
    View on GitHub↗4,540
  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    View on GitHub↗113,086

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  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
  • pov-ray/povrayPOV-Ray avatar

    POV-Ray/povray

    1,502View on GitHub↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    View on GitHub↗1,502
  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    View on GitHub↗12,993
  • askeladdk/asepriteaskeladdk avatar

    askeladdk/aseprite

    26View on GitHub↗

    Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files).

    Go
    View on GitHub↗26
  • andreirudenko/sparklerA

    AndreiRudenko/sparkler

    0View on GitHub↗

    A modular 2d particle system.

    View on GitHub↗0
  • blend2d/blend2dblend2d avatar

    blend2d/blend2d

    1,937View on GitHub↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    View on GitHub↗1,937
  • codyjasonbennett/fourC

    CodyJasonBennett/four

    0View on GitHub↗

    Minimal three.js alternative.

    View on GitHub↗0
  • colleagueriley/rfontC

    ColleagueRiley/RFont

    0View on GitHub↗

    Simple single header modular library for font rendering and atlas management.\ The library is designed to be lightweight, RFont.h itself does not directly handle rendering calls, it passes raw data to the user defined renderer.

    View on GitHub↗0
  • colleagueriley/rglC

    ColleagueRiley/RGL

    0View on GitHub↗

    As of 5/28/2024, RGL is no longer going to be actively updated

    View on GitHub↗0
  • createjs/easeljscreatejs avatar

    createjs/easeljs

    8,168View on GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    View on GitHub↗8,168
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • ands/seamoptimizerands avatar

    ands/seamoptimizer

    243View on GitHub↗

    A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…

    C
    View on GitHub↗243
  • ddiakopoulos/tinygizmoddiakopoulos avatar

    ddiakopoulos/tinygizmo

    480View on GitHub↗

    This project is a lightweight, self-contained library for gizmo editing commonly found in many game engines. It includes mechanisms for manipulating 3d position, rotation, and scale. Implemented in C++11, the library does not perform rendering directly and instead provides a per-frame buffer of…

    C++
    View on GitHub↗480
  • danzen/zimjsdanzen avatar

    danzen/zimjs

    579View on GitHub↗

    JavaScript Canvas Framework - Code Creativity! https://zimjs.com

    JavaScript
    View on GitHub↗579
  • devthicket/willowdevthicket avatar

    devthicket/willow

    8View on GitHub↗

    A display-tree 2D rendering layer for Ebitengine, including scene management, batching, cameras, culling, hit detection, and special effects. Inspired by Starling, Flash display lists, and PixiJS, adapted for Go's strengths.

    Go
    View on GitHub↗8
  • diligentgraphics/diligentengineDiligentGraphics avatar

    DiligentGraphics/DiligentEngine

    4,193View on GitHub↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    View on GitHub↗4,193
  • eihigh/canvaseihigh avatar

    eihigh/canvas

    23View on GitHub↗

    This package is a fork of tdewolff/canvas containing changes for game development with Ebitengine. See Diffs from the original section for details.

    Go
    View on GitHub↗23
  • erkkah/tigrerkkah avatar

    erkkah/tigr

    896View on GitHub↗

    TIGR is a tiny cross-platform graphics library, providing a unified API for Windows, macOS, Linux, iOS and Android.

    C
    View on GitHub↗896
  • erparts/go-shapeserparts avatar

    erparts/go-shapes

    16View on GitHub↗

    shapes is a package for Ebitengine (the 2D game library written by Hajime Hoshi) that allows rendering some common shapes and effects in complementary ways to the official vector package. Some examples:

    Go
    View on GitHub↗16
  • evanw/lightgl.jsevanw avatar

    evanw/lightgl.js

    1,570View on GitHub↗

    A lightweight WebGL library

    JavaScript
    View on GitHub↗1,570
  • fabricjs/fabric.jsfabricjs avatar

    fabricjs/fabric.js

    31,233View on GitHub↗

    Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and text within an HTML5 canvas environment. It abstracts raw pixel-based drawing commands into a structured hierarchy of objects, enabling developers to manipulate, transform, and animate elements through a centralized event-driven system. The library distinguishes itself by offering comprehensive state serialization, allowing complex graphic compositions to be converted into JSON or SVG formats for persistent storage and reconstruction. It includes a built-in SVG parser that co

    TypeScript
    View on GitHub↗31,233
  • fogleman/lnfogleman avatar

    fogleman/ln

    3,374View on GitHub↗

    3D line art engine.

    Go
    View on GitHub↗3,374
  • gamelly/gly-typegamelly avatar

    gamelly/gly-type

    10View on GitHub↗

    a ultra lightweight font renderer and font

    C
    View on GitHub↗10
  • glampert/debug-drawglampert avatar

    glampert/debug-draw

    540View on GitHub↗

    An immediate-mode, renderer agnostic, lightweight debug drawing API for C++.

    C++
    View on GitHub↗540
  • glfw/glfwglfw avatar

    glfw/glfw

    14,716View on GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    View on GitHub↗14,716
  • dannyfritz/awesome-ray-tracingD

    dannyfritz/awesome-ray-tracing

    0View on GitHub↗
    View on GitHub↗0