A fully customizable webgl shader sandbox to embed in your pages
Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover
A lightweight WebGL library
The main features of evanw/lightgl.js are: Rendering Libraries, Web Graphics Libraries.
Open-source alternatives to evanw/lightgl.js include: emadurandal/glboost — A New WebGL Rendering Library for 3D Graphics Geeks. gportelli/pocket.gl — A fully customizable webgl shader sandbox to embed in your pages. greggman/twgl.js — A Tiny WebGL helper Library. hiloteam/hilo3d — English | 简体中文. kripken/ammo.js — ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance… babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive…