30 open-source projects similar to blizzard/s2client-proto, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Thrift is a cross-language remote procedure call framework and data serialization protocol. It provides an interface definition language to specify data types and service interfaces in a neutral format, enabling the automated generation of client and server code across multiple programming languages. The project functions as a polyglot service communicator using a layered software stack to ensure interoperable communication. It focuses on implementing cross-language remote procedure calls and transforming complex data structures into standardized formats for efficient network transport. The
pysc2 is a Python interface and simulation framework that connects the StarCraft II game engine to machine learning agents. It acts as an API wrapper that exposes game internals as a set of observations and actions, providing a reinforcement learning environment for research and training. The framework includes tools for game replay analysis to extract data and sequences of actions from recorded matches for predictive modeling. It also provides an agent simulation environment to run and evaluate the performance of single or competing artificial intelligence agents. The system handles game ma
This project is a comprehensive sample library and implementation guide for ASP.NET Core. It provides a collection of practical examples and projects that demonstrate how to build web applications, RESTful APIs, and high-performance services. The repository focuses on a variety of architectural patterns, including the development of Minimal APIs, contract-first gRPC services, and real-time communication using WebSockets and Server-Sent Events. It includes detailed implementations for user identity and security, such as token-based authentication and CSRF protection. The codebase covers a bro
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on Android devices. It functions as a controller that identifies game elements via pixel color scanning and simulates touch inputs to execute gameplay without manual intervention. The system distinguishes itself through the use of anti-detection measures, implementing interaction coordinate management and timing offsets to avoid being flagged by security systems. It also employs resolution-dependent scaling coefficients to maintain jump accuracy across different device screen sizes.
protobuf.js is a JavaScript and TypeScript library for encoding and decoding structured data using the Protocol Buffers binary format. It functions as a dynamic parser that can load and process schemas at runtime, a JSON transcoder for converting messages to human-readable formats, and a framework for building transport-agnostic remote procedure call clients. The project distinguishes itself by offering both dynamic message handling and a static code generator that produces TypeScript declarations and JavaScript modules to reduce runtime overhead. It also provides a reflection API for definin
Baritone is a pathfinding library and automation bot for Minecraft. It provides a programmatic navigation engine that implements A* pathfinding to calculate and execute movement paths for characters within three-dimensional block-based environments. The system distinguishes itself through a navigation API that allows external clients to embed movement logic and waypoint management. It features a command-based configuration interface for modifying settings via chat and employs memory-mapped environment caching to accelerate the retrieval of long-distance routes. Its capabilities cover a wide
ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.
PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated game bot and interaction framework that handles creature capture, item collection, and inventory management through a rule-based system. The project features a remote controller interface that allows users to trigger game actions and receive real-time event reports via a messaging bridge, specifically integrating with Telegram. It employs coordinate-based navigation and human movement simulation to traverse the game world and locate specific entities. The software covers broad
Kryo is a Java binary serialization framework and object cloning library used to convert Java objects into a compact binary format and restore them from bytes. It provides a system for creating deep or shallow copies of complex object graphs without requiring binary conversion. The project utilizes variable-length integer encoding and integer-ID class registration to reduce the size of serialized data. It handles complex object graphs through circular reference tracking to prevent data duplication and infinite loops. To maintain long-term data viability, it includes schema evolution managemen
This project is an automated digital content claimer and game store automation bot. It functions as a headless client that handles account authentication and request sequences to collect complimentary digital games and downloadable content on a schedule. The tool provides specific automation for the Epic Games Store, GOG, and Amazon Prime Gaming. It uses storefront-specific adapter logic to secure limited-time offers and build a digital game library without manual browser intervention. The system incorporates cron-based task scheduling for daily checks, automated login flows using stored cre
Mindcraft is a framework for connecting large language models to game clients to create autonomous characters that communicate and perform actions within a simulated environment. It functions as an orchestrator for bots, utilizing a system that bridges high-level AI instructions with low-level game protocol packets to enable the execution of in-game tasks. The system uses retrieval-augmented generation to select relevant conversation history and code examples via embedding-based context retrieval. It supports the development of specific AI personas through profile configurations and facilitat
This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay without modifying game memory or files. It runs automation tasks while the game window is minimized or obscured, freeing the computer for other use, and accepts command-line arguments to start specific tasks and optionally exit after completion. The tool automatically detects playable characters through screen analysis and adapts actions without manual skill configuration. It supports all common 16:9 resolutions up to 4K as well as some ultrawide formats, with a minimum required
MessagePack is a binary object serialization library and a cross-platform data exchange format. It serves as a binary alternative to JSON, converting structured data into a space-efficient binary representation for network transmission and storage. The system provides a standardized format for swapping complex data types across different programming languages and architectures. It allows for the definition of custom data type encoding by pairing application-specific information with specialized serialization markers. The library handles the encoding and decoding of diverse data types, includ
Fury is a multi-language binary serialization framework designed for encoding domain objects and complex graphs to facilitate cross-language data exchange. It includes an interface definition language compiler that translates schema definitions into idiomatic native types and serialization boilerplate across multiple languages. The project distinguishes itself through a zero-copy binary reader that allows specific fields to be accessed without deserializing the entire object, as well as an object graph serializer that preserves circular references and referential integrity. It also features a
gRPC is a language-agnostic remote procedure call framework designed for high-performance communication between distributed services. It utilizes a structured interface definition language to generate consistent client stubs and server skeletons, enabling applications to invoke methods on remote servers as if they were local objects. By leveraging the HTTP/2 transport layer, the framework supports efficient binary serialization and multiplexed data exchange across diverse programming environments. The framework distinguishes itself through its support for flexible communication patterns, incl
Sui is a blockchain platform featuring an object-centric state model and resource-oriented smart contracts. It utilizes parallel transaction execution to increase network throughput and supports programmable transaction blocks that bundle multiple operations into single atomic units. The platform distinguishes itself with a capability-based access control system and zero-knowledge login mechanisms, enabling users to authenticate via identity providers without seed phrases. It also implements deterministic object addressing to allow predictable state lookups and supports the creation of soulbo
Forge is a JavaScript cryptography library providing a comprehensive set of tools for symmetric and asymmetric encryption, hashing, and digital signatures. It includes a full Transport Layer Security implementation for establishing secure network connections and managing encrypted traffic. The project implements a wide array of public key infrastructure tools, including X.509 certificate management, the generation of certificate signing requests, and the validation of certificate chains. It provides a PKCS cryptographic toolkit for handling secure archives and signed messages, alongside suppo
MessagePack-CSharp is a high-performance binary serialization library for .NET applications that converts object graphs into the MessagePack format. It functions as a C# data serialization toolkit and a polymorphic binary encoder capable of handling abstract classes and interfaces using union keys to identify concrete derived types. The library provides a binary format transcoder to transform binary data into human-readable JSON for debugging. It supports ahead-of-time formatter generation to avoid runtime overhead and implements LZ4 binary compression to reduce the size of serialized data.
Protocol Buffers is a binary serialization framework used to encode structured information into compact payloads to reduce network bandwidth and storage. It functions as a cross-language data interchange standard that enables different platforms and languages to exchange structured data using a shared schema. The project includes an interface definition language compiler that transforms schema definitions into type-safe source code for multiple target programming languages. This mechanism decouples data structures from specific language memory layouts and ensures consistent data handling acro
MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange. The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and mul
rinf is a cross-platform native bridge and integration layer used to connect business logic written in Rust to application frontends. It functions as a cross-language message broker and binary serialization framework that enables the exchange of structured data between a Rust backend and user interfaces across mobile, desktop, and web targets. The project utilizes a schema-driven code generator to produce language-specific message classes from shared definitions. This ensures type-safe message passing and consistency across different programming environments, preventing data mismatches during
Moya is a network abstraction layer for Swift that provides a structured framework for defining and executing REST API requests. It functions as a type-safe API client that decouples network endpoint definitions from the underlying implementation details to prevent configuration errors and URL typos. The project distinguishes itself by using protocol-based endpoint definitions and a provider-coordinated execution model. It includes a system for mapping network responses to strongly typed objects and features a dedicated tool for generating type-safe network interface files from external REST
The MongoDB Node.js Driver is a programmatic interface and NoSQL database client used to manage document storage and execute operations within a MongoDB database. It serves as an asynchronous database interface and connection manager that enables Node.js applications to integrate with MongoDB servers. The project implements client-side field encryption to secure sensitive data and queries locally before transmission. It also provides a BSON serialization library to convert JavaScript objects into a binary format for efficient storage and network transmission. The driver covers a broad range
fastjson2 is a high-performance Java library used for serializing and deserializing Java objects to and from JSON strings and byte arrays. It functions as a binary JSON serializer for encoding objects into optimized binary formats to reduce payload size and increase processing speed. The project includes a JSONPath query engine for extracting specific data and fields from JSON documents using standardized path expressions and filters. It also serves as a JSON schema validator, providing utilities to generate data contracts and validate JSON input against defined schemas to ensure structural c
This project is a Protocol Buffers Swift library and framework providing a runtime for serializing and deserializing structured data. It includes a code generator that transforms schema files into type-safe Swift structures and a binary serialization framework for converting data into compact streams. The library functions as a JSON data mapper, transforming messages into standard JSON representations to facilitate cross-platform data exchange. It utilizes a schema-driven approach to ensure consistent data modeling between Swift applications and services written in other languages. The frame
uniffi-rs is a Rust FFI binding generator and multi-language binding tool. It functions as an automated binding scaffolder that creates type-safe foreign function interfaces and native wrappers for Rust libraries in languages such as Swift, Kotlin, and Python. The project provides a system for cross-language interface definition, allowing functions and data structures to be specified in a shared format to ensure consistent API signatures across platforms. It further serves as an FFI memory management layer, handling object lifetimes and thread safety when sharing state between Rust and foreig
This project is a Protocol Buffers implementation for Go, providing a binary serialization framework to convert native data structures into a compact binary format for efficient network transmission and storage. It functions as a language bindings generator, utilizing a compiler plugin to create Go source code from platform-neutral protocol buffer definitions. The implementation includes a JSON data mapper that transforms structured binary messages into JSON format to facilitate compatibility with web services and external APIs. It also enables cross-language data exchange by using a common s
CapnProto is a zero-copy serialization framework and remote procedure call system. It serves as a C++ communication library providing a schema-based data interchange format that eliminates the need to encode or decode data before reading it from memory. The system enables high-performance data serialization and low-latency network communication. It supports cross-language data exchange by using a defined schema to ensure consistent binary representation across different platforms. The framework provides tools for implementing remote procedure calls, allowing functions to be invoked on a remo
This project is an integration framework that bootstraps Apache Dubbo remote procedure call services within Spring Boot applications. It serves as a microservice communication framework that enables the implementation of RPC services, service discovery, and distributed governance through automated configuration. The project distinguishes itself by providing a cross-language RPC bridge, allowing services written in different languages to communicate via standards such as gRPC and Protobuf. It further enables the exposure of backend microservices as REST endpoints using the Triple protocol for