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AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.
Baritone is a pathfinding library and automation bot for Minecraft. It provides a programmatic navigation engine that implements A* pathfinding to calculate and execute movement paths for characters within three-dimensional block-based environments. The system distinguishes itself through a navigation API that allows external clients to embed movement logic and waypoint management. It features a command-based configuration interface for modifying settings via chat and employs memory-mapped environment caching to accelerate the retrieval of long-distance routes. Its capabilities cover a wide
s2client-proto provides a set of structured data definitions and language-neutral communication protocols used to exchange information between an external client and the StarCraft II engine. It utilizes protocol buffer definitions to establish a binary serialization schema for these data exchanges. The project defines the underlying communication layer necessary for game engine automation, game state analysis, and the development of software agents for competitive gaming. The framework covers interface definition languages to ensure compatibility across programming languages and employs sche
PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated game bot and interaction framework that handles creature capture, item collection, and inventory management through a rule-based system.
The main features of pokemongof/pokemongo-bot are: Interaction Frameworks, Gameplay Automation, Game Inventory Management, Collection Management, Coordinate-Based Movement, Game Automation Bots, Entity Capture, Resource Collection.
Projects with overlapping indexed features include: lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… onedragon-anything/zenlesszonezero-onedragon — ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation… cabaletta/baritone — Baritone is a pathfinding library and automation bot for Minecraft. It provides a programmatic navigation engine that… blizzard/s2client-proto — s2client-proto provides a set of structured data definitions and language-neutral communication protocols used to… chnzyx/auto_simulated_universe — This project is a computer vision automation framework and game state automation engine. It uses real-time screen… irisrainbowneko/genshin_auto_fish — This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing…