30 open-source projects similar to basiliscos/cpp-rotor, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Cpp Rotor alternative.
This project is a structured Rust programming curriculum and systems programming course designed to take learners from beginner to expert levels. It provides a comprehensive set of training materials focused on mastering the core syntax, idioms, and technical foundations of the Rust language. The project features a specialized language transition framework that maps concepts from C++, managed languages, and dynamic typing to Rust idioms. This allows developers from different ecosystems to translate architectural patterns and memory models into idiomatic Rust. The training covers a broad rang
Async++ concurrency framework for C++11
ConcurrentQueue is a header-only C++ template library that provides a lock-free data structure for multi-producer multi-consumer thread communication. It functions as a synchronization primitive designed to coordinate data flow between concurrent execution units using atomic operations rather than traditional mutex locking. The library distinguishes itself through a design that minimizes contention and synchronization overhead. It utilizes sub-queue token mapping to distribute workloads across partitioned internal queues and supports bulk operations to transfer multiple data elements in singl
The libdispatch Project, (a.k.a. Grand Central Dispatch), for concurrency on multicore hardware
ArrayFire is a hardware-agnostic compute framework and JIT-compiled tensor engine designed for high-performance numerical computing. It serves as a GPU numerical computing library and parallel signal processing toolkit that abstracts hardware backends, allowing the same codebase to execute across various GPU architectures and CPUs. The project distinguishes itself through a JIT engine that uses expression compilation to fuse operations and minimize memory overhead. It employs a deferred execution graph to optimize computation chains and provides interoperability primitives to share data and e
Cancellation propagation library for Common Lisp with deadlines and timeouts
Powerful multi-threaded coroutine dispatcher and parallel execution engine
A C++ GPU Computing Library for OpenCL
Reactive computation tree library for non-blocking concurrent Common Lisp
Common Lisp distributed computation framework implemented using Swank Client
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
C++11 thread-safe container for sharing data between threads (synchronized queue)
This project is a single-producer single-consumer concurrent queue for C++ designed for lock-free data exchange between threads. It provides a thread-safe mechanism to transfer data without the use of mutexes or locks. The queue is implemented as a contiguous circular buffer that supports dynamic capacity growth to prevent data loss when the queue reaches its limit. It utilizes atomic synchronization and wait-free index management to coordinate data access between the writing and reading threads. The library covers inter-thread communication and buffer management, offering both blocking and
The project alpaka has moved to https://github.com/alpaka-group/alpaka
The project alpaka has moved to https://github.com/alpaka-group/cupla
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing non-blocking network and file operations. It functions as a network server framework used to build scalable TCP and UDP servers and clients that process multiple simultaneous requests. The framework implements a concurrency model that dispatches network events to registered handlers using a single-threaded event loop. This approach allows for the management of high-concurrency network connections without the overhead of multi-threaded programming. The library covers the devel
Thin, unified, C++-flavored wrappers for the CUDA APIs
The project provides high-performance concurrency, enabling highly parallel computation.
A task scheduling framework designed for the needs of game developers.