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GameTechDev avatar

GameTechDev/GTS-GamesTaskSchedulerArchived

0
View on GitHub↗
459 stars·42 forks·C++·MIT·1 view

GTS GamesTaskScheduler

A task scheduling framework designed for the needs of game developers.

Features

  • Concurrency and Parallelism - Task scheduling framework for game development.

Star history

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Open-source alternatives to GTS GamesTaskScheduler

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Frequently asked questions

What does gametechdev/gts-gamestaskscheduler do?

A task scheduling framework designed for the needs of game developers.

What are the main features of gametechdev/gts-gamestaskscheduler?

The main features of gametechdev/gts-gamestaskscheduler are: Concurrency and Parallelism.

What are some open-source alternatives to gametechdev/gts-gamestaskscheduler?

Open-source alternatives to gametechdev/gts-gamestaskscheduler include: microsoft/rusttraining — This project is a structured Rust programming curriculum and systems programming course designed to take learners from… amanieu/asyncplusplus — Async++ concurrency framework for C++11. andreiavrammsd/cpp-channel — C++11 thread-safe container for sharing data between threads (synchronized queue). apple/swift-corelibs-libdispatch — The libdispatch Project, (a.k.a. Grand Central Dispatch), for concurrency on multicore hardware. arrayfire/arrayfire — ArrayFire is a hardware-agnostic compute framework and JIT-compiled tensor engine designed for high-performance… ahoward/forkoff — brain-dead simple parallel processing for ruby.