30 open-source projects similar to b3ll/motion, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Spring is a Swift animation library and iOS view animation framework. It provides a spring physics animation engine designed to generate realistic, organic motion for user interface movements. The framework utilizes a declarative animation interface, allowing developers to define animation properties and behaviors without writing complex imperative code. This includes a declarative animation workflow where motion is configured through visual storyboards. The system manages iOS UI animations and Swift view transitions, specifically automating how views appear and disappear through triggered a
This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim
Popping is a gallery of iOS user interface animation examples. It provides a collection of visual demonstrations and code samples for implementing smooth interface transitions and motion effects in Apple mobile applications. The project focuses on showcasing how to use the Pop animation engine to create high-performance animations and sophisticated behavioral effects. It serves as a reference for adding polish to mobile views through a variety of motion samples. The content covers mobile interface design and the implementation of UI animations to refine the look and feel of an application.
Pop is an animation library for iOS and macOS designed to manage property animations, value interpolation, and physics engines. It functions as a framework for linking animation engines to arbitrary object properties, extending beyond standard view attributes. The library features a physics-based animation engine that generates motion based on velocity, friction, and target values. This system enables the creation of spring and decay animations to simulate real-world dynamics. The project also provides tools for value interpolation using easing curves, display-link driven updates synced to s
lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After Effects as native visual elements. It functions as a renderer that converts animation data into high-fidelity native shapes to maintain small file sizes on mobile devices. The framework provides tools for managing playback, looping, and real-time property updates. It allows for the modification of colors, positions, and keyframe properties of active animations to respond to application state changes. The system parses JSON-based animation data and maps keyframes to native layers
Theatre is a motion graphics and animation library designed for the web. It functions as a declarative state animation engine that manages the properties of visual elements over time, allowing developers to create complex, time-based sequences and interactive motion graphics directly within the browser. The framework distinguishes itself through its focus on audio-synced animation, providing tools to coordinate visual motion sequences with external sound files. By utilizing a declarative animation graph and keyframe-based property interpolation, it enables the creation of rhythmic, music-driv
Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Hero is a transition framework and animation toolkit for iOS and tvOS designed to create fluid visual continuity between screens. It provides a shared element animation library that interpolates the position and size of views across different screens using unique identifiers. The framework includes an interactive transition controller that binds navigation progress to manual gestures and user input events in real time. It utilizes a system for calculating animation durations based on element distance and size to maintain a consistent sense of motion speed. The toolkit covers global coordinat
SwiftEntryKit is a Swift presentation framework and UI overlay library used to orchestrate banners, pop-up views, and custom modal presentations on top of an iOS application window. It functions as a view orchestrator that manages the lifecycle, animations, and layering of multiple overlapping user interface elements. The framework features a priority-based queueing system to determine the display order and precedence of overlays, ensuring specific elements can override others. It includes a dedicated animation toolkit for translation, scale, and fade transitions, alongside haptic integration
This project is a SwiftUI animation library and a collection of reusable motion design patterns for iOS and macOS applications. It provides a gallery of pre-made animated interface elements and physics-based motion effects to create tactile user interface reactions. The library focuses on complex visual sequences, including three-dimensional element rotation, animated path drawing for lines and signatures, and simulated text input effects. It implements fluid layout morphing and seamless content transitions using phase-based timing and shape animations. The framework covers a broad range of
FLAnimatedImage is a high-performance rendering engine and library for playing animated GIF images on iOS. It functions as an animation engine and image memory manager designed to ensure smooth frame transitions and consistent playback timing across different device environments. The project focuses on maintaining consistent animation speed through variable frame delay support and optimizes rendering efficiency to sustain high frame rates on mobile devices. It includes a memory management system to prevent application crashes and performance degradation during the playback of large or numerou
ViewAnimator is a Swift animation library and view transition framework designed to coordinate visual motion effects across interface elements. It provides a motion engine that executes animation sequences and geometric transforms on individual views and layout cells. The framework is built around a standardized animation protocol, allowing developers to create and integrate custom movement and transition behaviors. This extensibility enables the creation of reusable animation libraries beyond the pre-defined effects. The system supports combining multiple visual transforms into single compo
NVActivityIndicatorView is a library of themed and configurable animation views used to replace standard system loading spinners in iOS applications. It provides a collection of reusable Swift UI components designed to signal background processing and data loading through various visual styles. The library focuses on custom activity indicators that allow for the implementation of stylized loading animations with specific colors and patterns. It enables the visualization of asynchronous processes and mobile app loading states to notify users that a background task is active. These components
This project is a cross-platform animation library for React Native that provides a declarative engine for building high-performance user interfaces. It functions by offloading animation logic and interaction processing to the native UI thread, ensuring that visual transitions remain smooth and responsive even when the main application thread is under heavy load. The library distinguishes itself through a specialized architecture that transforms standard functions into units capable of executing directly on the native thread. It utilizes shared-memory synchronization to maintain consistent da
IBAnimatable is a set of visual design tools for prototyping bespoke interface elements, motion effects, and navigation transitions within a graphical environment. It provides a designer for creating and prototyping animations directly within the Apple Interface Builder environment and a system for building custom interface components through a visual attributes panel. The project distinguishes itself by offering a visual interface transition editor for configuring screen navigation and gesture-driven transitions without manual coding. It includes a prototyping sandbox for testing interaction
Pow is a suite of specialized toolkits for SwiftUI that provides structured implementations for animations, particle systems, and multi-sensory user feedback. It includes a visual feedback framework, an animation library, and a dedicated particle system. The project provides a rendering context for particle effects that avoids clipping by parent view boundaries. It also includes a haptic and audio feedback kit designed to trigger physical vibrations and sound effects in response to state changes within a user interface. The library covers a range of interface enhancements, including 3D rotat
SVG-Loaders is a library of animated SVG icons designed to signal ongoing activity while content loads in a web interface. The project provides lightweight, scalable loading animations built entirely with pure SVG markup, requiring no external JavaScript dependencies or raster images. The library focuses on delivering visual feedback through inline SVG animations, using CSS keyframes or SMIL to animate elements directly within the HTML document. Each loader's fill color can be customized by changing the SVG's fill attribute, allowing the icons to match the interface design. The animations are
Motion-vue is a declarative animation library for Vue that provides a framework for building fluid, high-performance user interface motion. It enables developers to define complex animation states and transitions using code-based variants and spring-driven physics, ensuring that visual updates remain synchronized with component lifecycles and application state. The library distinguishes itself through a layout projection engine that tracks element coordinates to animate transitions between layout states, and a gesture-driven input pipeline that maps pointer and scroll interactions to animatio
The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
AniJS is a JavaScript animation library and DOM element animation engine used to orchestrate visual transitions and motion effects on HTML elements. It functions as a tool for composing animated web components, such as modals and menus, to improve the visual flow of user interfaces. The library utilizes a declarative approach to web interface animation, allowing for the application of visual styling and motion effects without requiring manual code for every transition. It enables the creation of interactive UI components that respond to user actions through a system of triggered element anima
This project serves as a comprehensive educational roadmap and curriculum for mastering professional Android application development. It provides a structured learning path that guides developers through the essential system design principles, architectural patterns, and technical skills required to build, test, and deploy scalable mobile software. The resource distinguishes itself by organizing complex technical topics into a logical sequence, covering everything from foundational mobile development tooling to advanced software engineering practices. It emphasizes industry-standard patterns
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
Material-motion-swift is a Swift animation toolkit and gesture interaction library for building responsive motion, physics-based interface transitions, and direct multitouch manipulation on mobile devices. The framework executes continuous view transitions, asymmetric transformations, and outward masks following standard design guidelines. The library constructs reactive animation networks by binding input streams to layer properties through explicit relationships, while delegating rendering and interpolation to underlying graphics hardware. It translates live touch coordinates into direct m
react-spring is a declarative animation framework for React that drives visual transitions through state-driven declarations. It functions as a motion engine where animations are defined as target values pursued by a physics engine based on application state. The library utilizes a spring physics engine to calculate natural movements by simulating mass, tension, and friction instead of relying on fixed durations. To maintain high frame rates, it updates DOM elements directly via references to bypass the standard React render cycle. The framework covers physics-based motion and state-driven t
Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points. The library features a gesture-driven animation pipeline that binds raw touch input directly to animation drivers, alongside a declarative animation interpolation system that maps continuous touch coordinate ranges to visual style properties. It applies hardware-accelerate
Workflow-kotlin is a cross-platform state management and UI binding framework for Kotlin that models application navigation, background tasks, and screen rendering through composable, hierarchical state machines. The architecture drives application behavior by flowing immutable data downward to declarative user interfaces and routing user interactions upward through named event handlers. The library includes multiplatform target support for compiling shared code across operating systems, along with asynchronous operation execution that handles background tasks safely outside render passes. I
SCLAlertView-Swift is a Swift UI component and animation library used to create customizable alert views for iOS. It provides a visual interface for notifying users of system events, errors, or successes within mobile applications. The library focuses on implementing animated transitions and polished dialogs that deviate from standard native alerts. It includes tools for building animated alert views to provide user feedback through visual transitions.
Odometer is a JavaScript number animation library and frontend UI tool designed to create fluid counting effects. It functions as a numerical transition component that updates numbers on a page using animated rolling or sliding transitions. The library focuses on numerical value animation and data transition effects, allowing users to transition smoothly between two numerical values. This is used for updating metrics and key performance indicators in dynamic dashboard visualizations to avoid abrupt jumps in data displays.
number-flow is an animated number UI component that creates fluid vertical transitions between numeric values using digit-by-digit animations. It serves as a locale-aware number formatter that represents values according to regional cultural rules and browser internationalization standards. The component is designed for precise visual integration, exposing internal elements via CSS to allow for external styling. It incorporates accessibility features by detecting browser capabilities and respecting system-level reduced motion preferences. The project covers capabilities for dynamic data visu