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Popping is a gallery of iOS user interface animation examples. It provides a collection of visual demonstrations and code samples for implementing smooth interface transitions and motion effects in Apple mobile applications.
The main features of schneiderandre/popping are: iOS Animation Frameworks, Animation Galleries, iOS UI Polishing, Pop Animation Engine, Interface Animations, Mobile Animation Libraries, iOS Interaction Design, Swift Animation Libraries.
Open-source alternatives to schneiderandre/popping include: mengto/spring — Spring is a Swift animation library and iOS view animation framework. It provides a spring physics animation engine… airbnb/lottie-ios — lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After… facebook/pop — Pop is an animation library for iOS and macOS designed to manage property animations, value interpolation, and physics… b3ll/motion — Motion is a physics-based animation engine for building gesturally-driven user interfaces and interactions on Apple… material-motion/material-motion-swift — Material-motion-swift is a Swift animation toolkit and gesture interaction library for building responsive motion,… marcosgriselli/viewanimator — ViewAnimator is a Swift animation library and view transition framework designed to coordinate visual motion effects…
Spring is a Swift animation library and iOS view animation framework. It provides a spring physics animation engine designed to generate realistic, organic motion for user interface movements. The framework utilizes a declarative animation interface, allowing developers to define animation properties and behaviors without writing complex imperative code. This includes a declarative animation workflow where motion is configured through visual storyboards. The system manages iOS UI animations and Swift view transitions, specifically automating how views appear and disappear through triggered a
lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After Effects as native visual elements. It functions as a renderer that converts animation data into high-fidelity native shapes to maintain small file sizes on mobile devices. The framework provides tools for managing playback, looping, and real-time property updates. It allows for the modification of colors, positions, and keyframe properties of active animations to respond to application state changes. The system parses JSON-based animation data and maps keyframes to native layers
Pop is an animation library for iOS and macOS designed to manage property animations, value interpolation, and physics engines. It functions as a framework for linking animation engines to arbitrary object properties, extending beyond standard view attributes. The library features a physics-based animation engine that generates motion based on velocity, friction, and target values. This system enables the creation of spring and decay animations to simulate real-world dynamics. The project also provides tools for value interpolation using easing curves, display-link driven updates synced to s
Motion is a physics-based animation engine for building gesturally-driven user interfaces and interactions on Apple platforms. It functions as a Swift frame-by-frame animation utility that drives declarative state changes and simulates physical behaviors. The library executes continuous frame updates by invoking custom value blocks directly from display link timing loops, handling standard numeric and vector types. It supports mid-flight animation interruption, allowing active animations to be stopped, altered, or redirected instantly by mutating live parameters. Additionally, the engine simu