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AtomicGameEngine avatar

AtomicGameEngine/AtomicGameEngineArchived

0
View on GitHub↗
3,453 stars·587 forks·C++·15 views

AtomicGameEngine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Features

  • Game Engines and Frameworks - Cross-platform 2D and 3D game engine.

Star history

Star history chart for atomicgameengine/atomicgameengineStar history chart for atomicgameengine/atomicgameengine

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does atomicgameengine/atomicgameengine do?

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

What are the main features of atomicgameengine/atomicgameengine?

The main features of atomicgameengine/atomicgameengine are: Game Engines and Frameworks.

Which projects share features with atomicgameengine/atomicgameengine?

Projects with overlapping indexed features include: adamslair/duality — a 2D Game Development Framework. akihabara/akihabara — Akihabara framework. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… attackgoat/screen-13 — High-performance Vulkan driver with automated resource management and execution. adamatomic/flixel — flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over…

Projects sharing features with AtomicGameEngine

These projects share indexed features with AtomicGameEngine. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
  • akihabara/akihabaraAkihabara avatar

    Akihabara/akihabara

    199View on GitHub↗

    Akihabara framework

    JavaScript
    View on GitHub↗199
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • adamatomic/flixelAdamAtomic avatar

    AdamAtomic/flixel

    1,143View on GitHub↗

    flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

    ActionScript
    View on GitHub↗1,143
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