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flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
The main features of adamatomic/flixel are: Game Engines and Frameworks, Miscellaneous Tools.
Projects with overlapping indexed features include: gamua/starling-framework — The Cross Platform Game Engine. adamslair/duality — a 2D Game Development Framework. agalwood/motrix — Motrix is a cross-platform desktop application designed to manage file transfers across HTTP, FTP, and BitTorrent… ai/nanocolors — Use picocolors instead. It is 3 times smaller and 50% faster. ai/nanostores — A tiny (340 bytes) state manager for React/RN/Preact/Vue/Svelte with many atomic tree-shakable stores. 8tentaculos/rasti — Modern MVC for building user interfaces.
The Cross Platform Game Engine
a 2D Game Development Framework
Motrix is a cross-platform desktop application designed to manage file transfers across HTTP, FTP, and BitTorrent protocols. It functions as a standalone network protocol client that provides a unified graphical interface for controlling active downloads, including the ability to manage concurrent tasks, set bandwidth limits, and process magnet links. The application distinguishes itself through a multi-process architecture that isolates the user interface from background download operations, ensuring system stability during intensive network activity. It optimizes data transfer speeds by uti