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Back to schneiderandre/popping

Projects sharing features with Popping

30 open-source projects similar to schneiderandre/popping, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • mengto/springMengTo avatar

    MengTo/Spring

    14,038View on GitHub↗

    Spring is a Swift animation library and iOS view animation framework. It provides a spring physics animation engine designed to generate realistic, organic motion for user interface movements. The framework utilizes a declarative animation interface, allowing developers to define animation properties and behaviors without writing complex imperative code. This includes a declarative animation workflow where motion is configured through visual storyboards. The system manages iOS UI animations and Swift view transitions, specifically automating how views appear and disappear through triggered a

    Swift
    View on GitHub↗14,038
  • facebook/popfacebook avatar

    facebook/pop

    19,559View on GitHub↗

    Pop is an animation library for iOS and macOS designed to manage property animations, value interpolation, and physics engines. It functions as a framework for linking animation engines to arbitrary object properties, extending beyond standard view attributes. The library features a physics-based animation engine that generates motion based on velocity, friction, and target values. This system enables the creation of spring and decay animations to simulate real-world dynamics. The project also provides tools for value interpolation using easing curves, display-link driven updates synced to s

    Objective-C++
    View on GitHub↗19,559
  • airbnb/lottie-iosairbnb avatar

    airbnb/lottie-ios

    26,762View on GitHub↗

    lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After Effects as native visual elements. It functions as a renderer that converts animation data into high-fidelity native shapes to maintain small file sizes on mobile devices. The framework provides tools for managing playback, looping, and real-time property updates. It allows for the modification of colors, positions, and keyframe properties of active animations to respond to application state changes. The system parses JSON-based animation data and maps keyframes to native layers

    Swift
    View on GitHub↗26,762

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  • b3ll/motionb3ll avatar

    b3ll/Motion

    1,485View on GitHub↗

    Motion is a physics-based animation engine for building gesturally-driven user interfaces and interactions on Apple platforms. It functions as a Swift frame-by-frame animation utility that drives declarative state changes and simulates physical behaviors. The library executes continuous frame updates by invoking custom value blocks directly from display link timing loops, handling standard numeric and vector types. It supports mid-flight animation interruption, allowing active animations to be stopped, altered, or redirected instantly by mutating live parameters. Additionally, the engine simu

    Swift
    View on GitHub↗1,485
  • material-motion/material-motion-swiftmaterial-motion avatar

    material-motion/material-motion-swift

    1,419View on GitHub↗

    Material-motion-swift is a Swift animation toolkit and gesture interaction library for building responsive motion, physics-based interface transitions, and direct multitouch manipulation on mobile devices. The framework executes continuous view transitions, asymmetric transformations, and outward masks following standard design guidelines. The library constructs reactive animation networks by binding input streams to layer properties through explicit relationships, while delegating rendering and interpolation to underlying graphics hardware. It translates live touch coordinates into direct m

    Swiftanimationgesture-driven-animationsios
    View on GitHub↗1,419
  • marcosgriselli/viewanimatormarcosgriselli avatar

    marcosgriselli/ViewAnimator

    7,325View on GitHub↗

    ViewAnimator is a Swift animation library and view transition framework designed to coordinate visual motion effects across interface elements. It provides a motion engine that executes animation sequences and geometric transforms on individual views and layout cells. The framework is built around a standardized animation protocol, allowing developers to create and integrate custom movement and transition behaviors. This extensibility enables the creation of reusable animation libraries beyond the pre-defined effects. The system supports combining multiple visual transforms into single compo

    Swift
    View on GitHub↗7,325
  • colineberhardt/vctransitionslibraryColinEberhardt avatar

    ColinEberhardt/VCTransitionsLibrary

    4,527View on GitHub↗

    VCTransitionsLibrary is a suite of tools providing pre-built visual effects and gesture-driven controllers for managing transitions between view controllers in iOS applications. It serves as a UIKit animation framework that implements custom animations for navigating between screens to improve visual flow. The library features a collection of pre-defined animations, including flip, fold, cube, and crossfade effects. It includes an interactive transition controller that links gesture recognizers, such as swipes and pinches, to animations, allowing users to manually drive or cancel the navigati

    Objective-C
    View on GitHub↗4,527
  • mamaral/onboardmamaral avatar

    mamaral/Onboard

    6,581View on GitHub↗

    Onboard is an iOS onboarding framework designed for creating guided welcome screen sequences and tutorial flows. It provides a page transition engine to manage navigation and animations between sequential screens containing images, text, and action buttons. The framework includes a SwiftUI UI library with customizable layout components and styles. It features a system for animating content and managing the navigation flow, which allows for the implementation of smooth transitions and fade effects between instructional screens. The project covers background management with support for static

    Objective-C
    View on GitHub↗6,581
  • jhurray/jhchainableanimationsjhurray avatar

    jhurray/JHChainableAnimations

    3,205View on GitHub↗

    Easy to read and write chainable animations in Objective-C and Swift

    Objective-C
    View on GitHub↗3,205
  • cezarykopacz/ckwavecollectionviewtransitionCezaryKopacz avatar

    CezaryKopacz/CKWaveCollectionViewTransition

    1,849View on GitHub↗

    Cool wave like transition between two or more UICollectionView

    Swift
    View on GitHub↗1,849
  • adad184/mmtweenanimationadad184 avatar

    adad184/MMTweenAnimation

    1,120View on GitHub↗

    MMTweenAnimation

    Objective-C
    View on GitHub↗1,120
  • suguru/cheetahsuguru avatar

    suguru/Cheetah

    586View on GitHub↗

    Easy animation library on iOS with Swift2

    Swift
    View on GitHub↗586
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby avatar

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489View on GitHub↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    View on GitHub↗4,489
  • herotransitions/heroHeroTransitions avatar

    HeroTransitions/Hero

    22,462View on GitHub↗

    Hero is a transition framework and animation toolkit for iOS and tvOS designed to create fluid visual continuity between screens. It provides a shared element animation library that interpolates the position and size of views across different screens using unique identifiers. The framework includes an interactive transition controller that binds navigation progress to manual gestures and user input events in real time. It utilizes a system for calculating animation durations based on element distance and size to maintain a consistent sense of motion speed. The toolkit covers global coordinat

    Swift
    View on GitHub↗22,462
  • huri000/swiftentrykithuri000 avatar

    huri000/SwiftEntryKit

    6,760View on GitHub↗

    SwiftEntryKit is a Swift presentation framework and UI overlay library used to orchestrate banners, pop-up views, and custom modal presentations on top of an iOS application window. It functions as a view orchestrator that manages the lifecycle, animations, and layering of multiple overlapping user interface elements. The framework features a priority-based queueing system to determine the display order and precedence of overlays, ensuring specific elements can override others. It includes a dedicated animation toolkit for translation, scale, and fade transitions, alongside haptic integration

    Swift
    View on GitHub↗6,760
  • ninjaprox/nvactivityindicatorviewninjaprox avatar

    ninjaprox/NVActivityIndicatorView

    10,708View on GitHub↗

    NVActivityIndicatorView is a library of themed and configurable animation views used to replace standard system loading spinners in iOS applications. It provides a collection of reusable Swift UI components designed to signal background processing and data loading through various visual styles. The library focuses on custom activity indicators that allow for the implementation of stylized loading animations with specific colors and patterns. It enables the visualization of asynchronous processes and mobile app loading states to notify users that a background task is active. These components

    Swift
    View on GitHub↗10,708
  • flipboard/flanimatedimageFlipboard avatar

    Flipboard/FLAnimatedImage

    7,954View on GitHub↗

    FLAnimatedImage is a high-performance rendering engine and library for playing animated GIF images on iOS. It functions as an animation engine and image memory manager designed to ensure smooth frame transitions and consistent playback timing across different device environments. The project focuses on maintaining consistent animation speed through variable frame delay support and optimizes rendering efficiency to sustain high frame rates on mobile devices. It includes a memory management system to prevent application crashes and performance degradation during the playback of large or numerou

    Objective-C
    View on GitHub↗7,954
  • tgx-android/telegram-xTGX-Android avatar

    TGX-Android/Telegram-X

    5,287View on GitHub↗

    Telegram-X is an open-source Telegram client for Android that prioritizes low-latency message delivery and smooth interface animations. It renders the entire user interface using hardware-accelerated OpenGL canvas drawing instead of standard Android views, and relies on the Telegram Database Library (TDLib) for all API interactions and local database storage. The client distinguishes itself through compile-time feature toggles that allow experimental capabilities to be enabled or disabled before building, a guest session sandbox that isolates temporary user data in ephemeral storage, and a pl

    Javaandroidtelegramtelegram-x
    View on GitHub↗5,287
  • aholachek/mobile-first-animationaholachek avatar

    aholachek/mobile-first-animation

    2,072View on GitHub↗

    Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points. The library features a gesture-driven animation pipeline that binds raw touch input directly to animation drivers, alongside a declarative animation interpolation system that maps continuous touch coordinate ranges to visual style properties. It applies hardware-accelerate

    JavaScriptanimationgesturesmobile-first
    View on GitHub↗2,072
  • flutterchina/flukitflutterchina avatar

    flutterchina/flukit

    5,940View on GitHub↗

    Flukit is a suite of functional toolkits for Flutter, providing animation wrappers, layout debugging tools, scroll interaction kits, and a library of reusable UI components and visual utilities. The project distinguishes itself through a dedicated layout debugging tool for inspecting parent constraints and capturing system logs directly within the interface. It also provides specialized animation wrappers for rotating, scaling, and sliding child components and a scroll interaction kit that includes pull-to-refresh mechanisms, carousel swipers, and flexible sliver headers. The library covers

    Dartflutter
    View on GitHub↗5,940
  • njhu/iosprojectNJHu avatar

    NJHu/iOSProject

    5,426View on GitHub↗

    This project is a collection of Objective-C iOS application demos and code samples. It provides implementations for core development patterns and system-level features within the iOS environment. The repository focuses on Objective-C runtime examples, demonstrating dynamic method dispatch and runtime swizzling to modify object behavior. It also includes a Core Animation UI library and samples for iOS multithreading and concurrency management. The project covers capabilities for UI animation and graphics, concurrent task coordination, and the integration of third-party services for authentica

    Objective-Canimationcoreanimationcoregraphics
    View on GitHub↗5,426
  • oblador/react-native-animatableoblador avatar

    oblador/react-native-animatable

    9,955View on GitHub↗

    This project is a cross-platform mobile animation library and component wrapper that enables movement and style transitions for mobile UI elements. It functions as a keyframe animation engine and a preset motion library, allowing developers to apply visual effects to components through a declarative API. The library provides a set of built-in entrance, exit, and alert effects for rapid implementation. It also supports the definition of custom motion sequences and unique keyframes to create repeatable, branded visual experiences. The system covers a range of motion capabilities, including the

    JavaScriptanimationreact-nativetransition
    View on GitHub↗9,955
  • kmagiera/react-native-reanimatedkmagiera avatar

    kmagiera/react-native-reanimated

    10,889View on GitHub↗

    This project is a cross-platform mobile animation library and UI thread animation engine designed to create high-performance animations by running JavaScript logic directly on the UI thread. It functions as a multi-threaded JavaScript runtime that allows code to execute across multiple threads to improve concurrency and prevent frame drops. The library focuses on enabling fluid user interface interactions and high-frame-rate transitions that remain stable regardless of the main processing load. It provides a system for offloading animation logic from the main thread to ensure smooth motion an

    TypeScript
    View on GitHub↗10,889
  • lexrus/ltmorphinglabellexrus avatar

    lexrus/LTMorphingLabel

    8,144View on GitHub↗

    LTMorphingLabel is a Swift UI component and animation framework designed to create visual morphing transitions between text strings within labels. It functions as a text morphing library that replaces static text updates with dynamic visual effects. The framework utilizes shaders and animations to blend one text string into another using effects such as scaling, pixelation, or burning. It achieves these transitions by coordinating high-level animation timing with low-level graphics rendering. The project covers a range of capabilities including temporal image blending and snapshot-based stat

    Swift
    View on GitHub↗8,144
  • yalantis/starwars.iosYalantis avatar

    Yalantis/StarWars.iOS

    3,769View on GitHub↗

    StarWars.iOS is an iOS transition animation library and UIView animation framework designed to create custom view controller transitions. Its primary purpose is to provide a mechanism for animating the shift between screens using a crumbling piece effect. The framework achieves this by decomposing a view into a grid of small image segments via snapshot-based decomposition. These fragments are then moved independently using layer-based animation and coordinate mapping to simulate a physical crumbling effect. The system allows for the adjustment of animation timing, including speed and stagger

    Swift
    View on GitHub↗3,769
  • cocos2d/cocos2d-iphonecocos2d avatar

    cocos2d/cocos2d-iphone

    4,045View on GitHub↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    View on GitHub↗4,045
  • chenyilong/cyltabbarcontrollerChenYilong avatar

    ChenYilong/CYLTabBarController

    6,996View on GitHub↗

    CYLTabBarController is an iOS tab bar UI library and interface system designed for implementing advanced navigation layouts, glassmorphism effects, and dynamic vector-based icon animations. It provides a collection of components to customize the standard iOS navigation bar with specialized visual styles and layouts. The library distinguishes itself through the integration of Lottie for vector animations within navigation icons and the inclusion of a glassmorphism UI kit for creating blurred, translucent overlays. It specifically enables the implementation of emphasized center action buttons a

    Swift
    View on GitHub↗6,996
  • ibanimatable/ibanimatableIBAnimatable avatar

    IBAnimatable/IBAnimatable

    8,652View on GitHub↗

    IBAnimatable is a set of visual design tools for prototyping bespoke interface elements, motion effects, and navigation transitions within a graphical environment. It provides a designer for creating and prototyping animations directly within the Apple Interface Builder environment and a system for building custom interface components through a visual attributes panel. The project distinguishes itself by offering a visual interface transition editor for configuring screen navigation and gesture-driven transitions without manual coding. It includes a prototyping sandbox for testing interaction

    Swift
    View on GitHub↗8,652
  • jakiestfu/snap.jsjakiestfu avatar

    jakiestfu/Snap.js

    5,952View on GitHub↗

    Snap.js is a JavaScript library for building draggable side navigation panels on touch devices. It enables slide-in menus from the left or right screen edge, driven by a gesture-based state machine that interprets drag and flick gestures to open and close the panel. The library distinguishes horizontal menu drags from vertical scrolling by analyzing the initial touch movement angle, and locks menu movement to a single axis to prevent interference. It uses hardware-accelerated CSS transforms for smooth animations and provides configurable snap thresholds that determine whether a drag should op

    JavaScript
    View on GitHub↗5,952
  • canvaspod/canvasCanvasPod avatar

    CanvasPod/Canvas

    5,283View on GitHub↗

    Canvas is a set of graphical tools and development environment extensions for configuring animation properties and interface effects without writing manual code. It provides a visual animation editor and motion tool integrated into Xcode for designing SwiftUI views and layout elements. The project enables the creation of motion effects and transitions through a visual interface, allowing for the design of parallax headers and sticky sections. It includes a visual animation system for managing timing, delays, and animation styles. The toolset covers visual motion prototyping and the implement

    Objective-C
    View on GitHub↗5,283