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A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
The main features of genaray/arch are: ECS Frameworks, Entity Component Systems.
Projects with overlapping indexed features include: leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… friflo/friflo.engine.ecs — High-performance C# ECS. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. bakpakin/tiny-ecs — ECS for Lua. alexwargon/nukecs.
High-performance C# ECS
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.