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genaray avatar

genaray/Arch

0
View on GitHub↗
1,740 stars·167 forks·C#·Apache-2.0·10 viewsarch-ecs.gitbook.io/arch↗

Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

Features

  • ECS Frameworks - High-performance archetype-based ECS.
  • Entity Component Systems - High-performance ECS with multithreading.

Star history

Star history chart for genaray/archStar history chart for genaray/arch

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does genaray/arch do?

A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

What are the main features of genaray/arch?

The main features of genaray/arch are: ECS Frameworks, Entity Component Systems.

Which projects share features with genaray/arch?

Projects with overlapping indexed features include: leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… friflo/friflo.engine.ecs — High-performance C# ECS. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. bakpakin/tiny-ecs — ECS for Lua. alexwargon/nukecs.

Projects sharing features with Arch

These projects share indexed features with Arch. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

    667View on GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    View on GitHub↗667
  • leopotam/ecsLeopotam avatar

    Leopotam/ecs

    219View on GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    View on GitHub↗219
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    View on GitHub↗0
  • alecthomas/entityxalecthomas avatar

    alecthomas/entityx

    2,340View on GitHub↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    View on GitHub↗2,340
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