awesome-repositories.com
Blog
MCP
awesome-repositories.com

Découvrez les meilleurs dépôts open-source grâce à notre recherche par IA.

ExplorerRecherches sélectionnéesAlternatives open sourceLogiciels auto-hébergésBlogPlan du site
ProjetServeur MCPÀ proposNotre méthodologiePresse
Mentions légalesConfidentialitéConditions d'utilisation
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to yvt/openspades

Open-source alternatives to Openspades

30 open-source projects similar to yvt/openspades, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Openspades alternative.

  • xproger/openlaraAvatar de XProger

    XProger/OpenLara

    5,017Voir sur GitHub↗

    OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen

    C
    Voir sur GitHub↗5,017
  • redeclipse/baseAvatar de redeclipse

    redeclipse/base

    521Voir sur GitHub↗

    Base environment for Red Eclipse and associated source files.

    C++gamegame-enginehacktoberfest
    Voir sur GitHub↗521
  • ioquake/ioq3Avatar de ioquake

    ioquake/ioq3

    2,756Voir sur GitHub↗

    The ioquake3 community effort to continue supporting/developing id's Quake III Arena

    C
    Voir sur GitHub↗2,756
  • freedoom/freedoomAvatar de freedoom

    freedoom/freedoom

    1,298Voir sur GitHub↗

    Freedoom is an entirely free software game based on the Doom engine.

    Python
    Voir sur GitHub↗1,298
  • id-software/quake-iii-arenaAvatar de id-Software

    id-Software/Quake-III-Arena

    8,053Voir sur GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    Voir sur GitHub↗8,053

Recherche par IA

Explorez plus de dépôts awesome

Décrivez vos besoins en langage naturel — l'IA classe des milliers de projets open source sélectionnés par pertinence.

Find more with AI search
  • aleph-one-marathon/alephoneAvatar de Aleph-One-Marathon

    Aleph-One-Marathon/alephone

    796Voir sur GitHub↗

    Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.

    C++
    Voir sur GitHub↗796
  • afritz1/opentesarenaAvatar de afritz1

    afritz1/OpenTESArena

    1,329Voir sur GitHub↗

    This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks. The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way. Details on Arena's inner-workings can be…

    C++
    Voir sur GitHub↗1,329
  • 2003scape/rsc-cAvatar de 2003scape

    2003scape/rsc-c

    120Voir sur GitHub↗

    portable, enhanced runescape classic client ported to C99. supports 204 and 177 protocols. original mudclient204 java source refactored by v0rtex/xetr0v and Isaac Eggsampler. compatible with rscsundae, openrsc and 2003scape.

    C
    Voir sur GitHub↗120
  • anuken/mindustryAvatar de Anuken

    Anuken/Mindustry

    26,624Voir sur GitHub↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
    Voir sur GitHub↗26,624
  • andrei-drexler/ironwailAvatar de andrei-drexler

    andrei-drexler/ironwail

    978Voir sur GitHub↗

    High-performance QuakeSpasm fork

    C
    Voir sur GitHub↗978
  • armageddongames/zeldaclassicA

    ArmageddonGames/ZeldaClassic

    0Voir sur GitHub↗

    Zelda Classic is a game and editing tool that lets you create custom Legend of Zelda quests.

    Voir sur GitHub↗0
  • arnoansems/catacombglAvatar de ArnoAnsems

    ArnoAnsems/CatacombGL

    186Voir sur GitHub↗

    CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).

    C++
    Voir sur GitHub↗186
  • arx/arxlibertatisAvatar de arx

    arx/ArxLibertatis

    1,064Voir sur GitHub↗

    Cross-platform port of Arx Fatalis, a first-person role-playing game

    C++arx-fatalisc-plus-pluscmake
    Voir sur GitHub↗1,064
  • assaultcube/acAvatar de assaultcube

    assaultcube/AC

    1,007Voir sur GitHub↗

    AssaultCube

    C
    Voir sur GitHub↗1,007
  • abyssengine/abyssengineAvatar de AbyssEngine

    AbyssEngine/AbyssEngine

    252Voir sur GitHub↗

    Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.

    C
    Voir sur GitHub↗252
  • begleysm/quakejsAvatar de begleysm

    begleysm/quakejs

    115Voir sur GitHub↗

    Fork of inolen/quakejs with additonal content server, local play page, and start-stop script

    JavaScriptbrowser-gamegamegames
    Voir sur GitHub↗115
  • banteg/crimsonAvatar de banteg

    banteg/crimson

    161Voir sur GitHub↗

    A high-fidelity reimplementation of Crimsonland v1.9.93 (2003, GOG "Crimsonland Classic") in Python raylib, paired with deep reverse engineering of the original Windows binary.

    C
    Voir sur GitHub↗161
  • alistert/openjazzAvatar de AlisterT

    AlisterT/openjazz

    398Voir sur GitHub↗

    OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games.

    C
    Voir sur GitHub↗398
  • bibendovsky/bstoneAvatar de bibendovsky

    bibendovsky/bstone

    358Voir sur GitHub↗

    Unofficial source port for Blake Stone series

    C
    Voir sur GitHub↗358
  • bradharding/doomretroAvatar de bradharding

    bradharding/doomretro

    758Voir sur GitHub↗

    DOOM Retro is the classic, refined DOOM source port for Windows PC. It represents how I like my DOOM to be today, in all its dark and gritty, unapologetically pixelated glory. I have strived to craft a unique and cohesive set of compelling features, while continuing to uphold my respect for that…

    C
    Voir sur GitHub↗758
  • chocolate-doom/chocolate-doomAvatar de chocolate-doom

    chocolate-doom/chocolate-doom

    2,270Voir sur GitHub↗
    Ccdoomfps
    Voir sur GitHub↗2,270
  • classicube/classicubeC

    ClassiCube/ClassiCube

    1,988Voir sur GitHub↗

    ClassiCube is a custom Minecraft Classic compatible client written in C from scratch. ClassiCube is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way. ClassiCube is not trying to replicate modern Minecraft. It will never support survival, Minecraft accounts, or…

    C
    Voir sur GitHub↗1,988
  • clupasq/word-mastermindAvatar de clupasq

    clupasq/word-mastermind

    272Voir sur GitHub↗

    This game is a clone of Wordle. It's like the MasterMind game), but instead of colors you have to guess words.

    JavaScript
    Voir sur GitHub↗272
  • codenamecpp/carnage3dAvatar de codenamecpp

    codenamecpp/carnage3d

    550Voir sur GitHub↗

    This is open source Grand Theft Auto 1 remake project.

    C++
    Voir sur GitHub↗550
  • coelckers/gzdoomAvatar de coelckers

    coelckers/gzdoom

    3,081Voir sur GitHub↗

    GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

    C++
    Voir sur GitHub↗3,081
  • collinsmith/riiabloC

    collinsmith/riiablo

    0Voir sur GitHub↗

    Join us on Discord!

    Voir sur GitHub↗0
  • cookgreen/openmbC

    cookgreen/OpenMB

    0Voir sur GitHub↗

    Open Source role-playing game engine for Taleworlds' Mount&Blade Series written in C# using Ogre3d Engine.

    Voir sur GitHub↗0
  • csinkers/ualbionAvatar de csinkers

    csinkers/ualbion

    163Voir sur GitHub↗

    A remake of the 1995 RPG Albion

    C#
    Voir sur GitHub↗163
  • cxong/cdogs-sdlAvatar de cxong

    cxong/cdogs-sdl

    1,059Voir sur GitHub↗

    Classic overhead run-and-gun game

    C
    Voir sur GitHub↗1,059
  • banjorecomp/banjorecompAvatar de BanjoRecomp

    BanjoRecomp/BanjoRecomp

    1,838Voir sur GitHub↗

    Banjo: Recompiled is a project that uses N64: Recompiled to statically recompile Banjo-Kazooie into a native port with many new features, enhancements, and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements.

    C
    Voir sur GitHub↗1,838