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Back to webgpu/webgpu-samples

Open-source alternatives to Webgpu Samples

22 open-source projects similar to webgpu/webgpu-samples, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgpu Samples alternative.

  • 06wj/webgpu-playgroundAvatar de 06wj

    06wj/WebGPU-Playground

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    👉🏻 Online Demo

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  • c-none/web-rtrtAvatar de C-none

    C-none/Web-RTRT

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    Please try this demo after upgrading your Chrome or Edge browser to the latest version.

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  • conorpo/marching-cubes-webgpuAvatar de conorpo

    conorpo/marching-cubes-webgpu

    3Voir sur GitHub↗

    Conor O'Malley - Nick Stuhldreher

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  • deepkolos/shader-graph-wgslAvatar de deepkolos

    deepkolos/shader-graph-wgsl

    123Voir sur GitHub↗

    一个 Unity Shader Graph 高仿 WGSL 特供版

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  • ferminlr/webgpu-path-tracingAvatar de ferminLR

    ferminLR/webgpu-path-tracing

    41Voir sur GitHub↗

    A simple path tracer powered by WebGPU compute shaders. Try the demo!

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  • gfx-rs/wgpuAvatar de gfx-rs

    gfx-rs/wgpu

    17,382Voir sur GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

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  • hepp/webgpu-examplesAvatar de hepp

    hepp/webgpu-examples

    5Voir sur GitHub↗

    View live demo of these examples at https://wgsl.dev/

    Voir sur GitHub↗5
  • hsimpson/webgpu-particlesAvatar de hsimpson

    hsimpson/webgpu-particles

    27Voir sur GitHub↗

    Calculate and render particles with WebGPU

    TypeScript
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  • kishimisu/webgpu-fluid-simulationAvatar de kishimisu

    kishimisu/WebGPU-Fluid-Simulation

    136Voir sur GitHub↗

    This is my attempt at implementing Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.

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  • mactuitui/wgpu-load-testAvatar de MacTuitui

    MacTuitui/wgpu-load-test

    8Voir sur GitHub↗

    Examples of how different cards perform far better that others

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  • maierfelix/dawn-ray-tracingAvatar de maierfelix

    maierfelix/dawn-ray-tracing

    299Voir sur GitHub↗

    This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VKKHRraytracing) and the D3D12 backend (using DXR*).

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  • mighdoll/thimbleberryAvatar de mighdoll

    mighdoll/thimbleberry

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    Thimbleberry

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  • mrdoob/three.jsAvatar de mrdoob

    mrdoob/three.js

    113,086Voir sur GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

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  • reeselevine/webgpu-litmusAvatar de reeselevine

    reeselevine/webgpu-litmus

    15Voir sur GitHub↗

    brew install node

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  • s-macke/webgpu-labAvatar de s-macke

    s-macke/WebGPU-Lab

    50Voir sur GitHub↗

    Demos and experiments in WebGPU technology. The focus is especially on compute shaders.

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  • takahirox/online-wgsl-editorAvatar de takahirox

    takahirox/online-wgsl-editor

    182Voir sur GitHub↗

    online-wgsl-editor is a tiny online WGSL (WebGPU Shading language) editor.

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  • toji/spookyballAvatar de toji

    toji/spookyball

    144Voir sur GitHub↗

    SpookyBall is a WebGPU-powered, Halloween-themed, open source Breakout clone!

    JavaScript
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  • toji/webgpu-clustered-shadingAvatar de toji

    toji/webgpu-clustered-shading

    208Voir sur GitHub↗

    Live page at https://toji.github.io/webgpu-clustered-shading/.

    JavaScript
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  • toji/webgpu-external-testAvatar de toji

    toji/webgpu-external-test

    5Voir sur GitHub↗

    Tests consuming external textures with WebGPU

    JavaScript
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  • toji/webgpu-metaballsAvatar de toji

    toji/webgpu-metaballs

    97Voir sur GitHub↗

    Metaballs rendered in WebGPU

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  • toji/webgpu-testAvatar de toji

    toji/webgpu-test

    83Voir sur GitHub↗

    Live page at https://toji.github.io/webgpu-test/.

    JavaScript
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  • tsherif/webgpu-examplesAvatar de tsherif

    tsherif/webgpu-examples

    81Voir sur GitHub↗

    WebGPU Examples

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