30 open-source projects similar to sentdex/pygta5, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Pygta5 alternative.
This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing mechanics in Genshin Impact. It functions as an AI gameplay controller that simulates player inputs to collect resources without manual effort. The system utilizes a computer vision object detector to identify fish locations and rod positions on the screen. It employs deep reinforcement learning to dynamically adjust clicking force and timing based on real-time visual feedback to optimize the capture process. The automation workflow incorporates frame-based state sampling and a
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
This project is a deep learning face classification system that detects human faces and classifies gender and emotion. It utilizes convolutional neural networks and computer vision tools to analyze facial attributes in both static images and live video streams. The system includes specialized classifiers for emotions based on the FER2013 dataset and gender based on IMDB datasets. These models are integrated into a containerized web service, allowing the classification logic to be exposed as an API that processes image data via network requests. The technical surface covers the entire pipelin
ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.
PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an emulation engine that allows users to execute original handheld software while providing a programmatic interface to control, probe, and automate game execution. The project is specifically designed as a reinforcement learning environment, exposing emulator states and controls to facilitate the training of machine learning agents. It distinguishes itself by providing tools for game area mapping and the extraction of simplified 2D screen representations and collision maps to suppor
This project is a deep reinforcement learning agent and AI game automation tool designed to master game objectives by analyzing visual input. It implements a Deep Q-Network to train an autonomous bot that learns to play a video game by maximizing rewards through deep Q-learning. The system utilizes a convolutional neural network to process raw pixel data from game frames, identifying patterns to determine optimal real-time actions. Training is stabilized through the use of an experience replay buffer and an epsilon-greedy action selection strategy to balance exploration and exploitation. The
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated game bot and interaction framework that handles creature capture, item collection, and inventory management through a rule-based system. The project features a remote controller interface that allows users to trigger game actions and receive real-time event reports via a messaging bridge, specifically integrating with Telegram. It employs coordinate-based navigation and human movement simulation to traverse the game world and locate specific entities. The software covers broad
RT-DETR is a real-time object detection model based on the detection transformer architecture. It is implemented as a computer vision model for both the PyTorch and PaddlePaddle deep learning platforms, designed to identify and locate multiple objects in images and video streams. The model eliminates the need for anchor generation and non-maximum suppression by utilizing a transformer-based approach. It focuses on high-performance detection, balancing precision and low latency for live environment deployment. The system employs a hybrid encoder and multi-scale feature fusion to extract globa
NanoDet-Plus⚡Super fast and lightweight anchor-free object detection model. 🔥Only 980 KB(int8) / 1.8MB (fp16) and run 97FPS on cellphone🔥
This project is a computer vision automation framework and game state automation engine. It uses real-time screen analysis and image recognition to identify interface elements and game conditions, which then trigger simulated mouse and keyboard inputs to automate repetitive tasks. The system features a heuristic navigation system that calculates movement vectors by analyzing visual landmarks and spatial data to traverse virtual environments. It also includes an input simulation controller that synchronizes mouse sensitivity and DPI settings to ensure precise character rotation and coordinate
This project is a computer vision training pipeline and image classification framework. It provides a workflow for preparing custom image datasets and fine-tuning pre-trained neural networks to recognize user-defined categories. The system includes a model interpretability toolkit that generates saliency maps to highlight influential image regions and uses dimensionality reduction to project high-dimensional semantic features into 2D or 3D visualizations. The framework covers the full lifecycle of model development, including dataset preparation with proportional class splitting, performance
This project is a deep learning system designed for real-time emotion recognition and facial expression analysis. It utilizes a convolutional neural network architecture to process raw visual input, mapping complex facial patterns to seven distinct emotional states through a supervised machine learning pipeline. The system functions as both a training framework and an inference engine. It includes utilities for preparing and standardizing large image datasets to ensure consistent input quality, alongside a real-time processing pipeline that captures and buffers live video frames to perform co
MotionPlanning is a software library designed for autonomous navigation, providing a comprehensive suite of tools for path planning, trajectory generation, and vehicle control. It enables the calculation of collision-free routes and dynamic movement paths for autonomous vehicles operating in complex, changing environments. The project distinguishes itself by integrating hierarchical motion decomposition, which separates high-level route planning from low-level trajectory generation to manage computational complexity. It employs kinematic bicycle modeling and trailer dynamics simulation to ens
SAMURAI is a zero-shot visual tracking model that adapts the Segment Anything architecture for video object segmentation. It uses a first-frame prompt, such as a bounding box or mask, to initialize tracking, then employs a motion-aware memory mechanism that stores and updates temporal motion features across frames to guide mask refinement. An online memory update strategy continuously refreshes this memory with new frame predictions, while temporal motion encoding computes optical flow between consecutive frames to inform object boundary and occlusion handling. The system is designed for real
This project is a cross-platform mobile camera framework and real-time computer vision library. It provides a high-performance interface for mobile applications to handle hardware control, media capture, and live camera frame processing. The framework includes a dedicated system for running AI models and custom analysis on live camera streams using high-performance worklets. It also functions as a real-time detection and decoding system for QR codes and barcodes. Broad capabilities cover the capture of high-resolution photos and videos with controls for zoom, HDR, and frame rates. The projec
A collection of reference implementations and code samples for integrating Android camera hardware and software APIs. The project provides demonstrations for using both the Jetpack CameraX library and the low-level Camera2 API to implement photo and video capture features. The repository includes specialized implementations for high-performance recording, such as high-frame-rate slow motion and high-dynamic-range video. It also features examples of machine learning vision, demonstrating how to analyze live camera frames for object detection and QR code scanning. The project covers broad imag
This repository collects illustrated single-page cheat sheets that compress the core topics of Stanford's CS 230 deep learning course into visual reference summaries. The collection covers convolutional neural networks, recurrent neural networks, and practical training techniques, pairing schematic diagrams with mathematical notation to bridge intuition and formal understanding. The cheat sheets are organized by subject area and link related concepts across topics, such as connecting vanishing gradients to LSTM gates, to reinforce the full deep learning workflow. Practical training advice on
DenseNet is a computer vision model and convolutional neural network implementation designed for image recognition and classification tasks. It utilizes a densely connected network architecture where each layer is connected to every other layer to improve feature propagation. The implementation reduces the number of parameters while maintaining accuracy through a dense-connectivity pattern and layer-aggregation concatenation. It supports model construction using both standard and bottleneck-compressed architectures, with configurable network depth and growth rates to balance inference time an
YOLOv10 is a PyTorch computer vision library and real-time vision framework designed for locating and identifying multiple objects in images and video streams. It functions as an end-to-end object detector that optimizes for high-speed deployment and detection precision. The project is distinguished by an NMS-free detection architecture that predicts a single bounding box per object, eliminating the need for non-maximum suppression post-processing to reduce inference latency. It further optimizes for edge hardware through scalable weights and a quantization-friendly structure that facilitates
This project is an educational collection of tutorials and executable code notebooks focused on data science, machine learning, deep learning, and natural language processing concepts in Python. It provides instructional resources covering statistical analysis, linear algebra, artificial intelligence algorithms, and step-by-step guides for developers learning data science. The repository covers a broad spectrum of computational and statistical capabilities, including neural network construction, gradient-based optimization techniques, curve fitting, regression modeling, and collaborative filt
YOLO-World is a vision-language framework and open-vocabulary object detection model. It identifies objects in images and video based on free-form text prompts without requiring predefined category labels. The system enables the identification of arbitrary objects by fusing image features with text embeddings. It includes a specialized tool for automated image labeling, which generates bounding box annotations for custom datasets using text-based prompts. The project provides a deployment pipeline for converting models into quantized ONNX and TFLite formats, supporting real-time inference on
This project is a distributed machine learning platform and sparse deep learning framework designed for training and serving models with high-dimensional sparse data. It functions as an online model serving infrastructure and recommendation system engine, enabling real-time item retrieval and scoring using deep tree matching and neural networks. The system distinguishes itself through a multi-task learning framework that optimizes multiple objective functions within a shared representation space. It features a specialized online serving infrastructure that supports dynamic model hot-loading a
AntiMicroX is a gamepad input manager and automation tool that translates gamepad inputs into keyboard and mouse commands. It functions as an input remapper capable of translating physical controller buttons and joystick movements into system actions for applications that lack native controller support. The system features window detection to automatically switch between custom input profiles based on the currently active application. It includes tools for game controller automation through complex macros and provides hardware standardization to ensure diverse controller models behave consist
This project is a collection of TensorFlow machine learning examples providing reference implementations for various neural network paradigms. It covers supervised, unsupervised, reinforcement, and sequential learning models. The repository includes implementations for convolutional neural networks focused on image classification and ranking, as well as recurrent neural networks for time-series forecasting and sequence-to-sequence translation. It further provides examples of reinforcement learning agents trained via reward optimization and unsupervised learning techniques such as autoencoders
Orange3 is a visual data mining platform that provides an interactive canvas for building data analysis workflows without writing code. At its core, it offers a widget-based visual programming environment where users connect configurable components to perform data preprocessing, machine learning model training, statistical evaluation, and interactive visualization. The platform is built on NumPy-backed data tables with domain descriptors that define variable names, types, and roles, and includes a lazy SQL query proxy for working with database tables without loading all data into memory. The
devilutionX is an open-source, cross-platform reimplementation of the original Diablo 1 game engine. It is a software framework designed to run the original action RPG logic and mechanics on modern operating systems by rewriting the engine in a current programming language. The project modernizes the legacy experience by adding support for widescreen resolutions, high-definition scaling, and configurable input mapping for various hardware controllers. It also introduces quality-of-life enhancements such as health bars, auto-loot, and tools to modify game speed and combat rules. The engine co
BEVFormer is a perception framework that transforms multi-camera images into bird's-eye-view representations for autonomous driving. It functions as a multi-camera vision pipeline that integrates multiple camera streams into a single unified spatial perspective to facilitate environmental understanding. The system implements a transformer-based architecture that employs query-based feature extraction and spatiotemporal networks to aggregate spatial image features and temporal historical data. It uses recurrent temporal accumulation to maintain a persistent memory of the scene across consecuti
MiDaS is a PyTorch computer vision library and monocular depth estimation model designed to predict scene depth from single images. It functions as a scene depth predictor that computes distance maps to determine object proximity to the camera. The project enables zero-shot depth transfer, allowing the model to be applied to new datasets or environments without additional training data. It focuses on relative depth regression to predict scale-invariant depth maps. The library includes a real-time depth visualizer for capturing live camera feeds and displaying corresponding depth maps. It als